So I fired the long-in-the-works 1.5 up to see what they changed content wise. FOR SCIENCE. Someone has to.
Using my save after the 6 month later cutscene, where I pimped V's starting outfit to legendary, because I liked the look.
First thing I noticed: a LOT less slots on clothing now, but even common stuff often has a modslot now. Gun still has 8 slots. :balanced:
Armadillo mod is crap now, armorvalue is now as your level, basically everything got divided by 10 or so. I wonder if they also changed the armor system, but on the other hand, dermal mods still give 150-300 armor. Which makes them useful instead of "less than a pair of sunglasses".
But you cannot slot mods in equipment of lower quality than those anymore, which sucks, because crafted mods automatically increase in rarity depending on your skill level. Back to looking like a clown again!
2nd thing I noticed: they removed 99.9% of all lootable box/equipment. Maybe a tenth of those coffees, guns and boxes were replaced at all. People are more careful now at letting dollar rolls lying around I guess? It's hillarious considering they already replaced every piece of loot 4 times now.
Someone at CDPR made sure he had
something to do all day...
Tis okay tho, I prefer less but more meaningfull loot over having to destroy 100kg worth of booze and grenades once per hour.
Third thing: every +crit chance perk was lowered by a LOT. Gee CDPR, does that mean having 80% crit chance at level 10 wasn't intentional clever game design at all?
Then it was boxing time. It was rebalanced, right? I'll be the judge of that. Aaaand the training bot almost knocked me out. On normal difficulty. The bugger can now block counter attacks and dived below my view to attack. Oh noes, real fights are going to be
more pain now, let's check the twins, labeled "very hard"...
Nope, they died in one hit. Literally. I just wildly clicked like a consoletard would and they... just fell over. "Balanced" indeed...
But then... I met an old friend. Well, a bug from back at 1.04. All Tvs turned black again, and will stay so forever, effectivly breaking that save for me. Awsome work there PotaTodd Howard!
Loaded an endgame save instead to check apartments at least. 10k to turn your apartment into a slightly darker/lighter shade of color, but no other changes? Seriously?
Oh well, on to the new real estates. Northside one is a reuse of the motel room there, Chinatown the one from a Wakako gig, Center one is a bland corpo assets reuse. I have seen MUCH better mods a year ago.
The Glen one I like tho. Even tho they reused a Konpeki NPC in the foyer. Still wearing the nametag. Oh come on, that's just lazy.
Also the cat does not move with you. While I don't expect that from mods, I do expect that from CDPR. Not cool.
It does run much better now, barely hear my fans, that's a plus. And those sandstorms sure are pretty.
Bottom line: while it makes for a much better "first time playing", it does not fix any of the real problems.
Like, what is the point of just lowering prices for implants if they raise income a the same time, while still keeping stat requirements?
As expected, it's just "one year spent to make it run properly on consoles". Sad.