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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Theodora

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It's okay, I only speak autismo once a month, it'll be gone in a few hours.
 
Vatnik Wumao
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It's okay, I only speak autismo once a month, it'll be gone in a few hours.
Good, good.

t.
PsychologicalEvaluationVaultBoy4.png

Edit: Should work now, Wunderbar.
 
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WhiskeyWolf

RPG Codex Polish Car Thief
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The gigs change / removing the map clutter is quietly one of their best changes tbh.

I still don't understand why they did it this way. I mean one of the best tips for TW3 was always to turn off POI in settings and this was repeated pretty much by everyone and yet they did something similar in C77.

And yes it changes massively how you play. Stuff happens naturally as you explore stuff on your own instead of zapping from poi to poi which is boring as fuck
I think whoever suggested this was also the one that told them to get rid of all those junk items lying everywhere. It really is the best change so far, shit isn't distracting you the same way it did before.
 

Twiglard

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Did the DLSS API or ABI actually change? You can probably copy the relevant .dll from the newest version. It doesn't need any game-specific training.
 

AwesomeButton

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This is incline: https://www.nexusmods.com/cyberpunk2077/mods/1930

Declutter WorldMap -deprecated by patch 1.5

Better Vehicle First Person is also not needed any more.

My mod list decreased from 42 to 9 (not counting the utils redscript and CyberEngine Tweaks). I fugured I don't need some things, or they don't make much difference, or were buggy.

Just got another update BTW. 10 GB on Steam.

Steam discussion is already giving a link to patch changes: https://steamdb.info/patchnotes/8232115/
 

Theodora

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Did the DLSS API or ABI actually change? You can probably copy the relevant .dll from the newest version. It doesn't need any game-specific training.

It didn't, but equally it doesn't seem like the actual tech got any changes since the version included in Cyberpunk beyond specifics for other games.

My mod list decreased from 42 to 9 (not counting the utils redscript and CyberEngine Tweaks). I fugured I don't need some things, or they don't make much difference, or were buggy.

What all were/are you running? I didn't even know there were forty compatible mods realistically worth using together.

Was also wondering about the new patch today.
 

Gargaune

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Haven't tested without it on this patch, but sure. What you want to do is download NVIDIA Profile Inspector, select 'Cyberpunk 2077', scroll down to 'Texture Filtering'; then make sure 'Negative LOD bias' is set to 'Allow', and set 'LOD Bias (DX)' to '-3.0000'. Should fix any blurriness caused by DLSS, though you probably also want to up the DLSS specific sharpening in the settings, and/or apply some post-processing with Reshade or NVIDIA Freestyle (their equivalent, accessible from the alt-Z menu).

48aHux5.png
Thanks for the info! I was just using sharpening and that negative LOD clamp, still blurrier than native resolution, obviously, but was okay.

My mod list decreased from 42 to 9 (not counting the utils redscript and CyberEngine Tweaks). I fugured I don't need some things, or they don't make much difference, or were buggy.

Just got another update BTW. 10 GB on Steam.
For the record, since you use Redscript - does it need updating for every new build, like CET, or is it only certain patches that need it updated? I just caved and installed a Redscript-dependent mod and I've got a couple more I want.
 

AwesomeButton

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For the record, since you use Redscript - does it need updating for every new build, like CET, or is it only certain patches that need it updated? I just caved and installed a Redscript-dependent mod and I've got a couple more I want.
I just saw it was updated on nexusmods and downloaded the update.

BTW, I don't understand how this game renders things, but I'm playing at 4K native and while driving, objects in the distance look as if I'm short-sighted and I don't wear my glasses.

Found this mod, can't tell if it has any effect by driving through the city: https://www.nexusmods.com/cyberpunk2077/mods/3631 Also shadow pop in is still looking terrible. This game only looks good at night time or indoors I'm afraid.

EDIT: Just ran through the same path again with the mod off. Definetly works. The thing seems to be that your choice is between everything looking awful, or only looking awful in the distance.
 
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Perkel

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Why does Cyberpunk look so shitty with any settings on any resolution? This distortion in the distance:

Is V drunk? Is his relic malfunctioning?

Do you use FSR ? Lower quality FSR like medium or performance really blows image quality.
You can also try switching off chromatic abberation.

Here are my screenshots playing at 4k on ultra. I still can't believe how good this game looks at times and it is not the Crysis looks nuts kind but more like combination of master art and tech:

photomode_16022022_110521.jpg


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photomode_16022022_212347.jpg


photomode_16022022_220733.jpg


photomode_16022022_230012.jpg
 

Twiglard

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I think I found out how they do motion vectors for DLSS. This is so simple that even I know how to implement it.

The motion vector is calculated by supplying the WVP matrix of the previous frame to the VS. We transform the local space position of each vertex using the current WVP and the previous one to clip space and pass both results to the FS. We get the interpolated clip space positions in the FS and transform them to NDC by dividing them by their respective W coordinate. This completes their projection to the screen so now we can substract the previous position from the current and get a motion vector. The motion vector is written out to a texture.

https://ogldev.org/www/tutorial41/tutorial41.html (https://archive.is/wFhax)
 

Gargaune

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Why does Cyberpunk look so shitty with any settings on any resolution? This distortion in the distance:


Is V drunk? Is his relic malfunctioning?
Was Perkel right, did turning FSR off fix the above? I get some blur from DLSS and I'm on a much lower resolution, but it usually looks fine, whereas the far field in your screencap looks like it was put through a Photoshop filter.

I do agree about the pop-in, though. I didn't notice it as much when the game was fresh, but now I see it all the time. Lights, shadows, LOD assets, it's all quite visible in range. Might try that draw distance mod, but I'm not sure I can accommodate a further performance hit.
 

Zombra

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156035578.jpg

An image to get your attention

Checking in. I see the game has been patched a lot, including another big update a few days ago.

Is this still a miserable, mediocre mess? Or has it reached the point of being worth playing? I wanted to like it and hope to play it someday when it becomes good, or even "good enough".
 

Perkel

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Was Perkel right, did turning FSR off fix the above? I get some blur from DLSS and I'm on a much lower resolution, but it usually looks fine, whereas the far field in your screencap looks like it was put through a Photoshop filter.

I do agree about the pop-in, though. I didn't notice it as much when the game was fresh, but now I see it all the time. Lights, shadows, LOD assets, it's all quite visible in range. Might try that draw distance mod, but I'm not sure I can accommodate a further performance hit.

DLSS is known to be shit in C77. Try FSR instead.
 

Gargaune

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Checking in. I see the game has been patched a lot, including another big update a few days ago.

Is this still a miserable, mediocre mess? Or has it reached the point of being worth playing? I wanted to like it and hope to play it someday when it becomes good, or even "good enough".
It is mediocre and it will remain mediocre for reasons that cannot be patched, i.e. core design, but it's worth remembering that "mediocre" is a synonym for "average", not "shit on wheels." So as long as you go in expecting a regular AAA open-world popamoler, rather than the milestone opus years of marketing hyped up, you can have some good fun and you'll have it in a slightly more polished package than most of us did at launch.
 

Gargaune

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DLSS is known to be shit in C77. Try FSR instead.
I am using DLSS and it looks fine overall, was just curious whether FSR was the source of AwesomeButton's problem. Might give FSR a go out of curiosity, but it sounds strange that AMD's public algorithm would work better than nVidia's proprietary solution on their own hardware.
 

Perkel

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DLSS is known to be shit in C77. Try FSR instead.
I am using DLSS and it looks fine overall, was just curious whether FSR was the source of AwesomeButton's problem. Might give FSR a go out of curiosity, but it sounds strange that AMD's public algorithm would work better than nVidia's proprietary solution on their own hardware.

FSR was indeed causing issue for him but due to him using "auto" setting which wants game to run at 60fps and adjusts its setting to match 60fps first instead of quality.

DLSS in C77 is causing problems because sharpen pass after upscaling is apparently broken. At least this is what people claim. In theory DLSS should give couple frames more at same quality as FSR.
 

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