Theodora
Arcane
It's okay, I only speak autismo once a month, it'll be gone in a few hours.
Good, good.It's okay, I only speak autismo once a month, it'll be gone in a few hours.
Don't you grok their powwow, I can capisce it just fine.
I think whoever suggested this was also the one that told them to get rid of all those junk items lying everywhere. It really is the best change so far, shit isn't distracting you the same way it did before.The gigs change / removing the map clutter is quietly one of their best changes tbh.
I still don't understand why they did it this way. I mean one of the best tips for TW3 was always to turn off POI in settings and this was repeated pretty much by everyone and yet they did something similar in C77.
And yes it changes massively how you play. Stuff happens naturally as you explore stuff on your own instead of zapping from poi to poi which is boring as fuck
Declutter WorldMap -deprecated by patch 1.5
Did the DLSS API or ABI actually change? You can probably copy the relevant .dll from the newest version. It doesn't need any game-specific training.
My mod list decreased from 42 to 9 (not counting the utils redscript and CyberEngine Tweaks). I fugured I don't need some things, or they don't make much difference, or were buggy.
It's enough to just look through my postshat all were/are you running? I didn't even know there were forty compatible mods realistically worth using together.
Thanks for the info! I was just using sharpening and that negative LOD clamp, still blurrier than native resolution, obviously, but was okay.Haven't tested without it on this patch, but sure. What you want to do is download NVIDIA Profile Inspector, select 'Cyberpunk 2077', scroll down to 'Texture Filtering'; then make sure 'Negative LOD bias' is set to 'Allow', and set 'LOD Bias (DX)' to '-3.0000'. Should fix any blurriness caused by DLSS, though you probably also want to up the DLSS specific sharpening in the settings, and/or apply some post-processing with Reshade or NVIDIA Freestyle (their equivalent, accessible from the alt-Z menu).
For the record, since you use Redscript - does it need updating for every new build, like CET, or is it only certain patches that need it updated? I just caved and installed a Redscript-dependent mod and I've got a couple more I want.My mod list decreased from 42 to 9 (not counting the utils redscript and CyberEngine Tweaks). I fugured I don't need some things, or they don't make much difference, or were buggy.
Just got another update BTW. 10 GB on Steam.
I just saw it was updated on nexusmods and downloaded the update.For the record, since you use Redscript - does it need updating for every new build, like CET, or is it only certain patches that need it updated? I just caved and installed a Redscript-dependent mod and I've got a couple more I want.
On Steam you download 10 and then it uncompresses to 62 while it's installing.Just got another update BTW. 10 GB on Steam.
62gb on gog.
Why does Cyberpunk look so shitty with any settings on any resolution? This distortion in the distance:
Is V drunk? Is his relic malfunctioning?
The motion vector is calculated by supplying the WVP matrix of the previous frame to the VS. We transform the local space position of each vertex using the current WVP and the previous one to clip space and pass both results to the FS. We get the interpolated clip space positions in the FS and transform them to NDC by dividing them by their respective W coordinate. This completes their projection to the screen so now we can substract the previous position from the current and get a motion vector. The motion vector is written out to a texture.
https://ogldev.org/www/tutorial41/tutorial41.html (https://archive.is/wFhax)
That's what I had left on, or rather to "Auto". Thanks!Do you use FSR ? Lower quality FSR like medium or performance really blows image quality.
You can also try switching off chromatic abberation.
Nigga I only have Gtx 1070 and my game looks like this photos taken today.Why does Cyberpunk look so shitty with any settings on any resolution? This distortion in the distance:
Is V drunk? Is his relic malfunctioning?
Was Perkel right, did turning FSR off fix the above? I get some blur from DLSS and I'm on a much lower resolution, but it usually looks fine, whereas the far field in your screencap looks like it was put through a Photoshop filter.Why does Cyberpunk look so shitty with any settings on any resolution? This distortion in the distance:
Is V drunk? Is his relic malfunctioning?
An image to get your attention
Was Perkel right, did turning FSR off fix the above? I get some blur from DLSS and I'm on a much lower resolution, but it usually looks fine, whereas the far field in your screencap looks like it was put through a Photoshop filter.
I do agree about the pop-in, though. I didn't notice it as much when the game was fresh, but now I see it all the time. Lights, shadows, LOD assets, it's all quite visible in range. Might try that draw distance mod, but I'm not sure I can accommodate a further performance hit.
It is mediocre and it will remain mediocre for reasons that cannot be patched, i.e. core design, but it's worth remembering that "mediocre" is a synonym for "average", not "shit on wheels." So as long as you go in expecting a regular AAA open-world popamoler, rather than the milestone opus years of marketing hyped up, you can have some good fun and you'll have it in a slightly more polished package than most of us did at launch.Checking in. I see the game has been patched a lot, including another big update a few days ago.
Is this still a miserable, mediocre mess? Or has it reached the point of being worth playing? I wanted to like it and hope to play it someday when it becomes good, or even "good enough".
I am using DLSS and it looks fine overall, was just curious whether FSR was the source of AwesomeButton's problem. Might give FSR a go out of curiosity, but it sounds strange that AMD's public algorithm would work better than nVidia's proprietary solution on their own hardware.DLSS is known to be shit in C77. Try FSR instead.
I am using DLSS and it looks fine overall, was just curious whether FSR was the source of AwesomeButton's problem. Might give FSR a go out of curiosity, but it sounds strange that AMD's public algorithm would work better than nVidia's proprietary solution on their own hardware.DLSS is known to be shit in C77. Try FSR instead.