Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,270
Location
Future Wasteland
Strap Yourselves In
Are anyone else's cars... "flickering" with DLSS on after 1.5?

Various graphical glitches have plagued this game since the 1.2 patch. Smoke still flickers after a few minutes, kneel down next to a rock or other irregularly-shaped object and the landscape in the distance at that exact angle gets all distorted.

The game is still a mess.
 

theLorry

Educated
Joined
Feb 23, 2019
Messages
40
C77 went back to top 25 of played steam games right now.

unknown.png
I was going to make a lame joke about how incredibly impressive it is CP77 beat Eurotruck Simulator 2, a game for German autists released in 2012. But then...why the heck is Eurotruck Simulator the 25th most played game on Steam??!
 
Joined
May 6, 2009
Messages
1,876,740
Location
Glass Fields, Ruins of Old Iran
https://www.reddit.com/r/cyberpunkg...game_is_much_more_of_an_rpg_now_undocumented/

https://www.reddit.com/r/Games/comments/suo1ki/undocumented_changes_of_15_update_cyberpunk_2077/

Stuff about the changes that aren't in the changelog. linking original and repost for the comments

crit builds got fucked hard it seems

transmog maybe?

https://cdn.discordapp.com/attachments/816636746090807346/943636324731195432/unknown.png
https://cdn.discordapp.com/attachments/816636746090807346/943636416531947530/unknown.png

A hidden transmog feature they are working on. (Only works with hiding Head and Face for now, try it I guess by using CET and Game.EnableTransmog() )
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,635
Holy smokes, guys, a car went around me! Okay, okay... So, some asshole cut into my lane, not giving way, clipped my back wing and sent me careening towards the wall. Like any self-respecting gentleman, I drove up in front of him, stuck my car across the lane, figured I'd get out and..."exchange insurance details", if you know what I mean. And then, the most amazing fucking thing happened... he turned the wheel and drove around me in the next lane! I was so stunned I didn't even chase him down.

In related news, I haven't seen cars stuck in the street in this little time I've been horsing around. They still break for a wank at stop lights and they'll pause in the middle of the road sometimes, but seem to resume driving quickly enough. Though, yes, NPCs still get frustrum-culled before I get to run them over with their own inconsiderate vehicles.

Various graphical glitches have plagued this game since the 1.2 patch. Smoke still flickers after a few minutes, kneel down next to a rock or other irregularly-shaped object and the landscape in the distance at that exact angle gets all distorted.

The game is still a mess.
For what it's worth, this seems to be a very particular glitch with DLSS and Ray-Traced Reflections. Turning either off makes the problem go away. I don't recall ever seeing this before, curious little bugger. More generally, I think my image is ever-so-slightly crisper at the expense of RTX precision, but I'm not sure if it's that new DLSS Sharpening config or I'm just imagining things.

- Unless I'm crazy, some of the game's audio has subtly changed. Walking around in boots, for example, produces a predictable heel-to-hard-surface sound, but they mixed in an occasional little squeek that is exceedingly irritating.
Thanks, Crispy, now I can't unhear it.
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,408
Location
Warszawa
I've started this for the first time yesterday and I am having fun. I didn't want to wait for any expansion as they have not been announced. Over a year of wait is enough.
 

somewhatgiggly

Scholar
Joined
May 31, 2018
Messages
169
I've started this for the first time yesterday and I am having fun. I didn't want to wait for any expansion as they have not been announced. Over a year of wait is enough.
Is it a good time to play the game for the first time?
Wait for the expansion(s).

Yea, that's my guess. Core game is 'done' and offers anywhere from 40 to 100 hours. And who knows when the next expansion would be?
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,592
Yea, that's my guess. Core game is 'done' and offers anywhere from 40 to 100 hours. And who knows when the next expansion would be?
I definitely agree. I just don't think that the game has much replayability either in the story or gameplay department (due to the lack of narrative C&C beyond a few token quests and the endings, respectively due to bland combat which kinda dampens the replay value added by its buildcrafitng potential which isn't *that* extensive anyway). So in that regard, besides the QoL improvements and various patches that'll accumulate by the time that the expansions release, it's worth waiting just so you can do all the narrative content in one go (+/- broader completionism). That said, as someone who has played the game on release and enjoyed it for what it was, you can definitely get it now and still have an enjoyable experience. Just do your research about the state that it's in and adjust your expectations accordingly.
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,620
Location
anima Bȳzantiī
Unless I'm crazy, some of the game's audio has subtly changed. Walking around in boots, for example, produces a predictable heel-to-hard-surface sound, but they mixed in an occasional little squeek that is exceedingly irritating. If you take off your shoes, walking still produces a boot-like, albeit quieter, sound. "Sneaking" offers no decrease in walking volume whatsoever. I don't recall any of these prior to this big patch.

Wonder if it's a weird side effect of the dualsense support they added on PS5 (and sadly didn't port to PC, given by all accounts it's excellent). Wouldn't be the first time they messed up the PC version through console changes/additions.

old vs new with default settings.

The gigs change / removing the map clutter is quietly one of their best changes tbh.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,269
The gigs change / removing the map clutter is quietly one of their best changes tbh.

I still don't understand why they did it this way. I mean one of the best tips for TW3 was always to turn off POI in settings and this was repeated pretty much by everyone and yet they did something similar in C77.

And yes it changes massively how you play. Stuff happens naturally as you explore stuff on your own instead of zapping from poi to poi which is boring as fuck
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,269
I did test FSR lately and it really works very well. Moreover unlike DLSS it works with every gpu not just AMD.

Here is dude with 1060 testing it:

 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,620
Location
anima Bȳzantiī
I still don't understand why they did it this way.
You don't understand why they changed it, or why they had the original implementation to begin with?

Moreover unlike DLSS it works with every gpu not just AMD.
FSR is a much simpler image upscaling algorithm; which isn't to be down on it, but there's reason it works anywhere. They're both great tools, but compare them and you can see how DLSS is stronger at preserving small details, while small lines etc. get kinda erased by FSR.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,612
Location
Denmark
With my busy busy life (lost ark), I don't have time to keep up with other stuff and spergy posts on here.

Could somebody briefly summarize this 1.5 patch.

We happy? Whats the best parts? Whats still shit? Worth second playthrough?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,110
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Here is the red pill:



The most worrysome thing I heard was that with the nerf to critical chance, enemies can take 8 headshots to kill.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,269
The most worrysome thing I heard was that with the nerf to critical chance, enemies can take 8 headshots to kill.

It is an RPG not a shooter. I somehow never seen people talking about Fallout 1/2 like that when you were hitting rockets on someone head and he still lived.

Either way. Seems like it is constantly going up. Around 35k yesterday now 41k.

unknown.png
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom