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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

orcinator

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Cool flying car that recreates things you could do with glitches since the game came out.
But did someone make an de-RPGfication mod like the one witcher has yet?

No I don't care about maxing out my DPS in a game where level scaling already removes all the difficulty.
 

Kjaska

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Hanako hands down. Panam has a nice ass, but horrible personality and she never shuts up. She is only suitable for hate-fucking.
 

Tyrr

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Cool flying car that recreates things you could do with glitches since the game came out.
But did someone make an de-RPGfication mod like the one witcher has yet?

No I don't care about maxing out my DPS in a game where level scaling already removes all the difficulty.
Because when you ask someone: "What's so fun about playing CP2077?" they all answer: "Driving around the streets". Nobody tells you: "I play it for the combat".

The game is all about driving around and making screenshots. Just look what the mods on the Nexus for CP2077 are all about and you know it's true.
 

Kjaska

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Driving around is relaxing, but combat is fun for what it is. Especially as a melee character. If you're looking for tactical depth play XCOM or some shit.
 

Haplo

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Pillars of Eternity 2: Deadfire
Cool flying car that recreates things you could do with glitches since the game came out.
But did someone make an de-RPGfication mod like the one witcher has yet?

No I don't care about maxing out my DPS in a game where level scaling already removes all the difficulty.
Because when you ask someone: "What's so fun about playing CP2077?" they all answer: "Driving around the streets". Nobody tells you: "I play it for the combat".

The game is all about driving around and making screenshots. Just look what the mods on the Nexus for CP2077 are all about and you know it's true.

I didn't literally play it for the combat... but I did have some guily pleasure of playing with some shiny toys of destruction, which look good and provide a satisfying oomph.
 

Child of Malkav

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And there's probably more out there and better. Modders completely shit on CDPR at this point. I'm more excited to play this game again with all these mods, assuming the game won't explode or something.
Let CDPR keep their dev tools, they suck with and without them. Modders is where it's at. Making a shit game actually good.
 

Tyrr

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And there's probably more out there and better. Modders completely shit on CDPR at this point. I'm more excited to play this game again with all these mods, assuming the game won't explode or something.
Let CDPR keep their dev tools, they suck with and without them. Modders is where it's at. Making a shit game actually good.

I will play it again with a mod that removes Johnny/Keanu.
 

Kjaska

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Looks cool. I like the sound of the thrusters.

I can also see why CDPR probably decided not to include something like that in the game, as it makes regular driving and large portions of the city landscape obsolete. Also makes creating secluded spaces a nightmare.
 

mediocrepoet

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Looks cool. I like the sound of the thrusters.

I can also see why CDPR probably decided not to include something like that in the game, as it makes regular driving and large portions of the city landscape obsolete. Also makes creating secluded spaces a nightmare.
Also, they couldn't even get regular driving to feel good. Imagine the clusterfuck that would be their 3D driving and traffic systems.
 

Fedora Master

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And there's probably more out there and better. Modders completely shit on CDPR at this point. I'm more excited to play this game again with all these mods, assuming the game won't explode or something.
Let CDPR keep their dev tools, they suck with and without them. Modders is where it's at. Making a shit game actually good.


You can not fix this game any more than you can fix Skyrim with mods.
 

Haplo

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Pillars of Eternity 2: Deadfire


And there's probably more out there and better. Modders completely shit on CDPR at this point. I'm more excited to play this game again with all these mods, assuming the game won't explode or something.
Let CDPR keep their dev tools, they suck with and without them. Modders is where it's at. Making a shit game actually good.


You can not fix this game any more than you can fix Skyrim with mods.

There is a difference. The shooty-shooty combat in Cyberpunk actually feels nice (or would, were it not for the level scaling, bloat and shit itemization). The combat in Skyrim is irredeemable.

Still, too much work to really be fixable via mods.
 

thesheeep

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There is a difference. The shooty-shooty combat in Cyberpunk actually feels nice (or would, were it not for the level scaling, bloat and shit itemization). The combat in Skyrim is irredeemable.

Still, too much work to really be fixable via mods.
Even if you made the FPS gameplay in Cyberpunk actually good and less random/spongy, you'd have an FPS game on your hand with a WAAAAYYYYYYY too long campaign.
FPS gameplay is just too samey to be able to carry long campaigns.

Cyberpunk's biggest problem is that the first mission you do plays 100% the same as any mission 30 hours later, which plays 100% the same as the final mission.
Only very, very rarely it manages to break up the gameplay.

Even Witcher 3 did this a lot better by at least introducing different kinds of enemies that require different approaches (especially with mods).
Cyberpunk is always just "do what your character does best to solve every problem".

I had actual fun for maybe 10-15 hours, then somehow tried to force myself through the story (as I do like the story) for 10-20 more hours, but then the monotony just became too much to bear.
 

Yosharian

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And there's probably more out there and better. Modders completely shit on CDPR at this point. I'm more excited to play this game again with all these mods, assuming the game won't explode or something.
Let CDPR keep their dev tools, they suck with and without them. Modders is where it's at. Making a shit game actually good.


You can not fix this game any more than you can fix Skyrim with mods.

There is a difference. The shooty-shooty combat in Cyberpunk actually feels nice (or would, were it not for the level scaling, bloat and shit itemization). The combat in Skyrim is irredeemable.

Still, too much work to really be fixable via mods.

Have you actually played any of the modern modlists that are available on Wabbajack? I think Skyrim's combat is very playable with the right mods
 

KVVRR

Learned
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Looks cool. I like the sound of the thrusters.

I can also see why CDPR probably decided not to include something like that in the game, as it makes regular driving and large portions of the city landscape obsolete. Also makes creating secluded spaces a nightmare.
The only real way flying cars would've made it into the game in any way would've been as a quick travel method like cabs in GTA. Not only it trivalizes so many parts of the gameplay like you said but just logistically having to actually create Night City to account for 3D movement options would've multiplied the amount of work the game needed tenfold. This isn't your typical new york map where you could just recycle the same 4 rooftops on every building, people actually would expect stuff to be in here and the infrastructure is already pretty creative on it's own.
 

typical user

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Looks cool. I like the sound of the thrusters.

I can also see why CDPR probably decided not to include something like that in the game, as it makes regular driving and large portions of the city landscape obsolete. Also makes creating secluded spaces a nightmare.

They could always lock it behind some storyline quest. Plus this mod applies hovercraft mechanics to every car from the looks of it.
 

Kjaska

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They'll have it in the sequel.

02zpaozlexm61.jpg
 

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