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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Popiel

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Pillars of Eternity 2: Deadfire
So, I have finished it for the first time yesterday and what I can say is that the endings definitely upped my overall assessment of this one. I played two - the Devil and the Stars - and I'm looking forwards to the last one (I already know what happens in the Sun though). They are well written and well built, very strong presentation. The Devil is amazingly haunting and bleak (hey, welcome to corpohell you helped built, enjoy). The Stars is pretty conventional good fuzzy-feelings ending, but I really enjoyed it. A damn shame that this game is evidently biased towards one (oookay, maybe two) companion/romance option out of four,
I just can't explain no distinct River ending in a way other than cut content
. A damn shame that the rest of the game wasn't as strong as its endings.

Saburo-Palpatine in the Devil made me laugh though, I enjoy my scene chewing villains.
 

ind33d

Learned
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Jun 23, 2020
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I suspect there were supposed to be 22 endings, one for each card of the major arcana. Suicide is The Fool, taking over Arasaka would be the Emperor, Panam would be The Lovers, Devil ending is accepting the contract, Tower is Rogue, The Moon would be the cut heist, etc.

The Misty red pill/blue pill choose-your-own-adventure is so obviously cobbled together that CDPR must have had a better idea. The tarot mission goes nowhere, it would make sense if it was really about how to choose your ending.
 
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Perkel

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I suspect there were supposed to be 22 endings, one for each card of the major arcana. Suicide is The Fool, taking over Arasaka would be the Emperor, Panam would be The Lovers, Devil ending is accepting the contract, Tower is Rogue, The Moon would be the cut heist, etc.

The Misty red pill/blue pill choose-your-own-adventure is so obviously cobbled together that CDPR must have had a better idea. The tarot mission goes nowhere, it would make sense if it was really about how to choose your ending.

Misty tells different things depending on state of your choices as game progresses. They probably just wanted to give quest so that player could have pointer to her regardless of completion of game and not something you can "finish".
Also some of the cards symbolize different people. Fool is V, saburo is emperor etc.

Your comment reminds me of that dark souls meme about guy dying and saying something like "...forgive me Zanzibar"
 

WhiskeyWolf

RPG Codex Polish Car Thief
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I highly doubt The Fool would ever be put in a position where it symbolized suicide, that's simply not what that card represents.
 

Marat

Arcane
Wumao
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Messages
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I highly doubt The Fool would ever be put in a position where it symbolized suicide, that's simply not what that card represents.
None of the card in-game 'meanings' have anything to do with how they are traditionally interpreted in tarot.
 

Perkel

Arcane
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Mar 28, 2014
Messages
16,236
Next-gen starts when CDPR says so.

'Cyberpunk 2077' RT: Overdrive – Bringing Path Tracing into the Night City (Presented by NVIDIA)​



CD Projekt RED's Cyberpunk 2077 is technically one of the most challenging games on the market thanks to its massive world scale and visual variety. Its neon-illuminated environments and vast Night City vistas are already pushing the envelope of what's currently possible in real-time graphics. RT: Overdrive mode aims to take it to the next level by bringing RTX Path Tracing into the mix.

100% sure this will be locked to 4xxx cards probably 30fps target. No way they want to show their 3090 will run 2fps C77 with path tracing.
 

EvilWolf

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Messages
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Next-gen starts when CDPR says so.

'Cyberpunk 2077' RT: Overdrive – Bringing Path Tracing into the Night City (Presented by NVIDIA)​



CD Projekt RED's Cyberpunk 2077 is technically one of the most challenging games on the market thanks to its massive world scale and visual variety. Its neon-illuminated environments and vast Night City vistas are already pushing the envelope of what's currently possible in real-time graphics. RT: Overdrive mode aims to take it to the next level by bringing RTX Path Tracing into the mix.

100% sure this will be locked to 4xxx cards probably 30fps target. No way they want to show their 3090 will run 2fps C77 with path tracing.
If they want a 30 fps target with path tracing on 4xxx cards they're going to need to hurry up and release dlss 4.0. The 1080ti is still, objectively, the best card on the market. Making a proprietary graphics system, straight up bribing devs to utilize it, locking it behind your 6 gorillion dollar graphics card, and making it all rely on a secondary proprietary system to even approach the fps of a card 2 generations older than your newest card isn't progress.
 
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ind33d

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It might have been less work for CDPR to make a cyberpunk total conversion of GTAV than it would have been to staple 2077 together. Why didn't they license middleware from Rockstar, or even just hire R* employees on a contract basis? If I recall correctly, at least one other game borrowed Euphoria from GTA IV. It's really stupid that game companies don't cooperate more.
 

EvilWolf

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It might have been less work for CDPR to make a cyberpunk total conversion of GTAV than it would have been to staple 2077 together. Why didn't they license middleware from Rockstar, or even just hire R* employees on a contract basis? If I recall correctly, at least one other game borrowed Euphoria from GTA IV. It's really stupid that game companies don't cooperate more.
Rockstar doesn't didn't own Euphoria when those other games came out.
 
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Zeriel

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Jun 17, 2012
Messages
13,956
The version of 2077 that had multiplayer was before they wrote Takemura. Hanako was the villain who killed your family and Jackie was your childhood friend. Game started with you going to Viktor and modding your face so Hanako couldn't recognize you in Night City. River Ward was the one to rescue you from the junkyard and there was a higher emphasis on detective work and braindances. You can see elements of this in the original trailer with MaxTac because at the time the plot was about discovering the government was conspiring with corporations to hide the cause of cyberpsychosis. Most of that content still made it in as Regina's side missions but without any resolution.

I would have liked to see them tie in Johnny to the main story by implying he was going cyberpsycho and that's why he bombed Arasaka. Could have had River and the player hunting down artifacts from Silverhand's life to see if he was insane and Arasaka was innocent. I know at one point there was supposed to be a BD that showed Johnny was framed by Blackhand for the raid but God only knows what happened to that in development.

The version of C77 with multiplayer never existed. IT was something they planned to release 2 years AFTER C77. They were supposed to wrap C77 on release. One team would focus on DLC and other bigger one on Multiplayer.

1st trailer for game was done just to recruit people. It never had anything to do with final game and it was released 2 years before Witcher 3 release back when CDPR was still small studio barely existing and C77 was only in some rough idea.

There were interviews long after that trailer where they said the story revolved around that squad. Not to mention the vertical slice leak was also pertaining to that theme. The moment where that stopped is when they rebooted it, circa 2016-2017~.
 

SpaceWizardz

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Sep 28, 2018
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Potentially
incline.png
mod:
 

Marat

Arcane
Wumao
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2,720
Meh. Stealth is as much, if not more, about level design as it is about gameplay mechanics.
 

Gargaune

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Mar 12, 2020
Messages
3,598

Hilarious. I know CDPR pulled a fast one on Todd at TGA 2015, but someone really oughta tell 'em Cyberpunk 2077 did not enjoy the same reception The Witcher 3 did, they really might wanna be careful about pitching their expansion to a 2020 game against Starfield.

And what the hell is taking so long anyway? Fuck's sake, it's starting to look like Sawyer could churn out two New Vegases in the time it'll have taken Cyberpunk to get its expansion.
 

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