Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,269
Looking forward to this and seeing what kind of performance I can get with DLSS3 frame generation and optimized settings at 4K. Who knows what settings they're running in the video.

https://www.nvidia.com/en-us/geforc...y-tracing-overdrive-update-launches-april-11/

Nice ratings cope.


I said it before. Original raytracing implementation still used weird dynamic static GI. So it was very weird in how it worked. On some scenes it improved quality of image by leaps and bounds like inside of cars but on other hand in places like clubs etc. you could hardly see it working at all where you think it should work the most and change scene the most.

It was similar with sun. You could see it in some places casting proper GI but in some scenes it was tuned down/switched off. It was really weird implementation that had to use underlying baked GI for realtime to latch on.

That being said. Full path tracing ? In modern game ?

3090 is doing about 40fps at 4k with all raytracing and DLSS. With path tracing i fully expect something like 10fps maybe even less on 3090. 4090 has double power and improved raytracing hardware so it is possible for it to reach 30fps in that mode and double framerate with dlss3 which gives you locked 60.

I think it should also solve the issue i was talking above. With original GI removed completely as well as cubemaps it should look a lot better in places where previously raytracing doesn't seem to change much scene.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,269
And DF video is up. Yep huge change. They completely removed all fake lights. It is huge difference compared to even Psycho RT mode from before and it fixed most of weird issues with lighting (like too bright people at times)

 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,721
So this is what CD projekt fans polacks have gone into, graphics wank?

in other words, It's the Polishtard equivalent of Bethesda.
 
Last edited:

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,321
I imagine Nvidia tossed some incentive here. I mean, it's nice. Comes at the cost of selling your kidney to buy a 4090, but still.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,634
And DF video is up. Yep huge change. They completely removed all fake lights. It is huge difference compared to even Psycho RT mode from before and it fixed most of weird issues with lighting (like too bright people at times)


nVidia said:
Hey, guys, our new DLSS 3 will provide 1.5-2x the FPS performance! You'll be able to go way past what your hardware could normally afford and turn up details and stuff like FULL raytracing! What? No, it's only available on our 4000 series graphics cards... No, we only have the 4800 and 4900 out... Yes, they do cost 2000 bucks. What's your point?
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,861
Location
Your ignore list.
So, errm.... gameplay?
tIS0cU3.png
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,457
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
So this is what CD projekt fans polacks have gone into, graphics wank?

in other words, It's a the Polishtard equivalent of Bethesda.
Witcher = Morrowind
Witcher 2 = Oblivion
Witcher 3 = Skyrim
Cyberpunk = Starfield
 

EvilWolf

Learned
Joined
Jul 20, 2021
Messages
268
I imagine Nvidia tossed some incentive here. I mean, it's nice. Comes at the cost of selling your kidney to buy a 4090, but still.
And it will probably still barely hit 30 fps.
MAYBE you'll get 30 fps with the, currently unreleased, DLSS 4.0; at which point you will have to play the game on a big screen from your couch so the image doesn't look washed out and pixelated. "The Future Is Now!"
 

Skorpion

Educated
Joined
Jan 31, 2023
Messages
347
Do they intentionally put out their updates on eye-bleedingly bright yellow so that no one can actually read them?
If so thats actually smarter than I gave them credit for!
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,269
Path Tracing update is out

You'll find the list of changes for patch 1.62 below:

  • Path Tracing: Technology Preview
Added a Ray Tracing: Overdrive preset which includes the Path Tracing technology. You can enable the Ray Tracing: Overdrive preset in Settings > Graphics > Quick Preset, or just Path Tracing separately in Settings > Graphics in the Ray Tracing section. To make sure Ray Tracing: Overdrive Mode works correctly on your PC, update your NVIDIA Game Ready Driver to version 531.41 at minimum.

Additionally, we included an option to render path-traced screenshots in Photo Mode for other Ray-Tracing-capable graphics cards with at least 8GB VRAM. If your graphics card has more than 8GB VRAM and this option is still greyed out, it means you need to lower your in-game resolution. Note that the higher the resolution and the less powerful the GPU is, the longer it will take to take a screenshot (between a few seconds to several minutes). You can enable Path Tracing for Photo Mode in Settings > Graphics in the Ray Tracing section.

  • DLAA
Added NVIDIA DLAA, an AI-based anti-aliasing mode designed to improve image quality. DLAA requires a NVIDIA RTX graphics card. It can be enabled in Settings > Graphics in the NVIDIA DLSS section.
  • Intel XeSS
Added support for Intel Xe Super Sampling 1.1, an upscaling technology using machine learning to provide improved performance with high image quality. It can be enabled in Settings > Graphics in the Resolution Scaling section.
  • Benchmark improvements
Improved the Benchmark to display more information in the results screen, including PC specs, GPU driver version and selected settings.

-------------------------------------------------------------------------------------

Apparently 30fps @ 1080p for RTX3090 idk if this is with or without DLSS.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,269
someone made comparison.

From my own testing the biggest difference is actually on character faces. Without path tracing all characters had this "game look" and a bit too bright especially in shadows. Path Tracing completely fixes that.

 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,712
This speaks volumes of how CDPR's production pipeline is cobbled together and how disjointed locations are because some were outsourced to the team that did the unity heretic demo https://unity.com/the-heretic and those guys are working on their own game now.
Let me guess no weather and weathering implementation in sight.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom