This speaks volumes of how CDPR's production pipeline is cobbled together and how disjointed locations are because some were outsourced to the team that did the unity heretic demo
https://unity.com/the-heretic and those guys are working on their own game now.
Let me guess no weather and weathering implementation in sight.
I know you are insane but this doesn't make any sense.
1. Those worse looking screens are just effect of using normal game lighting without baking.
2. Game has prebaked GI that seems to be "dynamic" as it changes with time but creates issues down the line.
3. Night City is anything but disjointed.
The only alternative here to fix lighting to certain times (static lighting) and bake GI completely instead of weird baked/dymanic mix.
Or use path tracing like in this patch.