Maxie
Wholesome Chungus
You will buy it, and you will enjoy it.Is this still a dead game?
You will buy it, and you will enjoy it.Is this still a dead game?
Oh, yeah. Keanu Reeves is in this. Yeah, he's throughout it.
Game seems very popular in Russia tooWell it's mostly a Polish and American audience, what more do you expect?They did sell over 20 million copies without this common sense stuff. Says a lot about the audience.The changes sound like super basic common sense stuff that should be in the game since launch.
Dead on my computer. Ever since 1.6 dropped it's been freezing for me, either on the CDPR intro video, or ingame if I navigate menus, or if I avoid menus entirely after about 20 minutes of gameplay. Did a clean driver reinstall with DDU, uninstalled the game and deleted all AppData related to it (and everything left over in its Steam folder), reinstalled the game, no mods, still freezing. I gave up and waited a few months and came back hoping they would have released some patches to try to fix it and... nope. Just the one hotfix that did fuckall and apparently the game's fine to be left like this, unplayable.Is this still a dead game?
You mean your PC, right?it'll probably still be broken by then
I had it on that setting already. I've also tried running the game with everything set to the bare minimum, and a few other random specific settings that I saw people online suggesting.You mean your PC, right?it'll probably still be broken by then
(Seriously, I'd be happy to try to help isolate this for you, if you want to provide system specs, etc.)
Edit: For starters, have you already tried setting 'Cascaded Shadows Resolution' in Settings to High instead of Medium?
No. My motherboard's current bios firmware doesn't appear to support it, or at least I couldn't find it (or "CAM" which is what ASRock calls it), if you're suggesting I try turning it on.Clearly your system is more than capable of handling the game (it's no potato).
Do you have your GPU set for Re-sizable BAR mode?
My motherboard BIOS hid the rebar stuff under 'Above 4G Decoding', which I had to enable first before rebar options showed up.No. My motherboard's current bios firmware doesn't appear to support it, or at least I couldn't find it (or "CAM" which is what ASRock calls it), if you're suggesting I try turning it on.Clearly your system is more than capable of handling the game (it's no potato).
Do you have your GPU set for Re-sizable BAR mode?
Ugh. Now that I've played around with crafting and upgrading, Tech ability seems nearly as awful as Reflexes (besides breaking the ingame economy wide open). This character system is Sawyer-istic :/
Might be a long shot, but have you toyed around with Borderless vs. Full Screen and your Steam overlay stuff? I'm thinking since you're saying it freezes on menus and videos.It doesn't feel like an issue of the hardware being insufficient (of course, path tracing, which I have off, would be too much for this GPU to handle very well, though I tried turning it on to see if it helped, which it didn't), particularly given that it's freezing mostly in the ingame menus, on character creation, sometimes just playing a video, and actually stays the most stable if I manage to get ingame and avoid the menus, i.e. if the system is rendering more rather than less.
I've run it in fullscreen and I've run it direct from the folder without Steam at all. Doesn't change it.Might be a long shot, but have you toyed around with Borderless vs. Full Screen and your Steam overlay stuff? I'm thinking since you're saying it freezes on menus and videos.It doesn't feel like an issue of the hardware being insufficient (of course, path tracing, which I have off, would be too much for this GPU to handle very well, though I tried turning it on to see if it helped, which it didn't), particularly given that it's freezing mostly in the ingame menus, on character creation, sometimes just playing a video, and actually stays the most stable if I manage to get ingame and avoid the menus, i.e. if the system is rendering more rather than less.
Didn't the same happened before the cp2077 release?
Buy, goyim, buy!
To offer it for presale, particularly at this price is definitely balls. Half off at least is due for beta testers. There will probably be early access games more polished (heh).I'm actually dumbfounded that they have the balls to sell paid DLC for this game.
The preorder car will be in the game for everyone but you will need to complete a quest if you didn't preorder. Buying cars from the fixers is a "quest" as far as the game's journal is concerned so it's probably not a big difference.Is a car worth it? Like I need to ask if anything CP2077 is worth it.
Not necessarily but it is one example of tech that a somewhat-demanding game like CP2077 should be able to take advantage of. Since what you're describing seems related to the Med vs. High settings issue, I thought I'd mention it.if you're suggesting I try turning it on.
CD Projekt Aims to Redeem Cyberpunk 2077 With Major Expansion
On Sept. 26, the Polish game publisher will release Phantom Liberty, a newly overhauled version starring Idris Elba
Prior to its debut, Cyberpunk 2077, which stars Keanu Reeves and is set in a massive, dystopian sci-fi city, was one of the most-hyped video games on the planet. But when it was released in 2020, the game suffered from myriad glitches and other problems.
Now, its publisher, CD Projekt SA, is looking for redemption. On Sunday, the Polish company said it plans to release a new expansion, Phantom Liberty, on Sept. 26. It will feature a new story, starring Idris Elba, while overhauling various parts of the game, such as its class abilities and its much-derided police system.
“There’s an absolute dedication to what’s needed to be done to make it right,” said Gabe Amatangelo, the expansion’s director.
Phantom Liberty features an ambitious storyline that involves rescuing and protecting the president of the game’s fictional “New United States of America.” Based on a recent hour of playing time, the new extension appears to challenge players with lots of interesting decisions, such as whether to trust a pair of drifters who show up at the safe house in which the president is hiding.
Following the blueprint of the company’s previous hit game, The Witcher 3, CD Projekt had originally planned to release at least two expansions for Cyberpunk 2077. But after its poor reception, the company scrapped the original strategy, pivoted to free content updates and eventually decided to focus on Phantom Liberty.
In May 2021, top director Konrad Tomaszkiewicz left the studio following an internal investigation into accusations of bullying, which he denied. Shortly afterward, his brother Mateusz Tomaszkiewicz, who was leading Phantom Liberty, stepped down too and was replaced by Amatangelo, an industry veteran who had joined CD Projekt the previous year.
Amatangelo went on to lead the development of Cyberpunk 2077’s well received patch 1.5, which was released in February 2022. He and his team are now finishing the new expansion. CD Projekt’s board of directors, he said, has given them carte blanche to “make it right,” including all the time and resources he requested.
Whereas the expansions of The Witcher 3 were released within a year of the game’s arrival, Cyberpunk 2077’s Phantom Liberty has been in development for more than two years. “The commitment to it from a board level is something else, really,” Amatangelo said. “I was struck by the humility and willingness to change.”
By contrast, people who worked on the initial release of Cyberpunk 2077 said that they had expected to keep improving the game for at least two more years of development. Instead, the rushed release has become a cautionary tale for the industry and a reference point when other companies delay games.
Despite its problems, Cyberpunk 2077 has been commercially successful, selling more than 20 million copies. But it was also marred by so many glitches that Sony Group Corp. ended up pulling it from the PlayStation digital store for more than six months.
In addition to winning back displeased fans, Amatangelo has been working to resolve some of the company’s cultural issues. CD Projekt recently opened an office in Boston to improve its recruitment of veteran game developers who do not want to move to Warsaw. Amatangelo, who is American, said he splits his time between the US and Poland.
During the release of Cyberpunk 2077, CD Projekt was widely criticized for breaking a promise and forcing employees to work extensive overtime — an industry problem known as “crunch.” After the game came out and CD Projekt faced significant attrition, the company again vowed that it would not ask employees to crunch.
On Phantom Liberty, Amatangelo said, they have lived up to that promise, implementing various policies to prevent people from burning out, including a system that alerts management if someone is working for prolonged periods of time. He said if an employee asks to do a few extra hours, he’ll permit it, but only to a certain degree.
“Fortunately, it’s a very healthy work-life balance right now,” Amatangelo said.
In brief conversations, lower-level staff members backed up that assertion, while also cautioning that work-life balance at the company remains an ongoing, complicated issue — as it is throughout the entire video-game industry.
Amatangelo said that after Phantom Liberty he will direct a full-blown sequel to Cyberpunk 2077. This time around, rather than using proprietary technology, CD Projekt will use Epic Games’ Unreal Engine — a decision that will also likely help the company’s recruiting efforts.