I assume that to fire better weapons etc. you will have either watch out for stamina or mod yourself to support better guns.
my money is on recoil, movement and reload speed.I assume that to fire better weapons etc. you will have either watch out for stamina or mod yourself to support better guns.
Well fuck.
On one hand, adding customizable systems to an RPG should be laudable. On the other, I actually liked the gunplay best when it didn't involve any RPG mechanics.
I can probably deal with extra reticle sway, but I swear to God, if they give stamina out states an artificial miss chance on every shot...
I'm actually hyped by what people that played the demo are saying, they rolled a lot of mods into the base game. My hope is just to mostly have cosmetics/UI mods and not need 100 bug fix+ overhaul mods
Not just mods, they literally used MY IDEAS. That armor rework is word to word implementation of my idea that I posted on their forums and reddit after some big update for Cyberpunk has dropped. I expect that they used my idea for progression improvements as well, since they were in the same post and they are talking about some progression changes.
Basically clothes will be visual now, I think that they might remove the wardrobe feature. Armor stat will be handled through Cyberware and it'll be more streamlined -- but in a good way.
Why are you angry then? Shouldnt you be happy for them listening to feedback?
I'm not angry, I find it funny. Their gameplay department is getting better slowly but surely.
To me it reads more like they finally axed the last gen versions. Which should've been done from day one after they realized just how long game was going to stay in development.Reading those changes it's an entirely new game.
Trailer left you hungry for more details about #PhantomLiberty? Join our Narrative Director Igor Sarzyński and Senior Communication Manager Paweł Burza in a deep dive into all the nitty-gritty details you might have missed!
Trailer left you hungry for more details about #PhantomLiberty? Join our Narrative Director Igor Sarzyński and Senior Communication Manager Paweł Burza in a deep dive into all the nitty-gritty details you might have missed!
But, but, it's got a girlboss instead. Totally different.John Carpenter already has precedent in the EU winning these plagiarism cases
I assume that to fire better weapons etc. you will have either watch out for stamina or mod yourself to support better guns.
Well fuck.
On one hand, adding customizable systems to an RPG should be laudable. On the other, I actually liked the gunplay best when it didn't involve any RPG mechanics.
I can probably deal with extra reticle sway, but I swear to God, if they give stamina out states an artificial miss chance on every shot...
If he got it on PC he'd already have 95% of his list.In other words you want a different game.
Technically, yeah. Although the main problem was probably trying to chase PS4/Xbone, if they had just gone PC and current consoles there wouldn't have been as much trouble.I know I'm preaching to the choir here (or am I?) and that many reading this will react with meh, but imagine how much better games like this would be had they not had to be utterly dumbed down for consoles.
Technically, tactically, narratively, visually, it would all be superior from the get-go.
I've started calling it the SDG Syndrome.