Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

RepHope

Savant
Joined
Apr 27, 2017
Messages
440
Yeah the big marketing point is that they’re seemingly completely reworking the gameplay systems for Cyberpunk.
 

Kev Inkline

(devious)
Patron
Joined
Nov 17, 2015
Messages
5,576
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
You guys complaining it feels an empty city, do you run it on a toaster? At least on a beefy computer the city is full of people.
Or do you mean it feels empty of white people?

Puzzling.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,392
updated requirements on PC.

First game to require NVME ? They also booted out HDD completely.

image.png
 

Kev Inkline

(devious)
Patron
Joined
Nov 17, 2015
Messages
5,576
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
CPU requirements are insane though, what comes to AMD at least. 7700x and 7900x give almost exactly the same performance in the base game, and 7600x is like 2%-4% behind, why'd that change?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,392
I wonder how badly pre-existing characters are going to get messed up when "importing" them.

They will probably just remove everything and give player full respec. Bigger question is how cyberware and items will be handled.

CPU requirements are insane though, what comes to AMD at least. 7700x and 7900x give almost exactly the same performance in the base game, and 7600x is like 2%-4% behind, why'd that change?

C77 isn't cpu heavy game. The only reasonable deduction here is that either this is just meh let's write some high tier cpu for lols or they increased asset count per scene so much that keeping track of everything becomes CPU problem.

Also they said that they will not support old consoles with PL so maybe they in fact did overahul of city itself too, like bigger crowds, better higher res assets etc. We also don't know if anything other than graphics changed. If they reworked say NPC AI and it is more reactive then maybe that has impact on cpu.

Who knows.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,392
From horse mouth. Pawel Sasko to VGN:

“All the core, main systems of the game have been redone or updated in a major way,” he told VGC. “The biggest ones are the perks and skill trees, which have been rebuilt completely, and the next one is we’ve added vehicle combat which enables new car chases.
“We’ve also greatly expanded AI and completely redone the police system, which is rebuilt from the ground up and now has multiple levels with multiple archetypes of enemies who will chase you – it’s also different in Dog Town compared to Night City.
“We’ve also redone the loop and whole progression of the game; the difficulty curve is different, the tiers and drops of loot is different, the archetypes of enemies has been redone for more variety. Those are the core things that we’ve changed, and if you look into it there are very few systems that we didn’t change or update. Even the UI and UX have been greatly updated.
“We also looked at the criticism for example of the open world. When you play the base game versus Phantom Liberty, you will see the difference. For example, there are car chases that happen dynamically when factions fight. AI improvements mostly extends to enemies. Your followers, like you saw with Agent Reed in the demo, can also use it, but pedestrians are mostly bug fixes.”
As well as the amount of time CD Projekt has committed to creating this expansion – the base game released almost three years ago – the improvements added with Phantom Liberty are enabled by the decision to jettison the technically flawed last-gen console versions and utilise the additional memory available to new-gen-only games.

Dog Town, the expansion’s new area, is vast and densely populated, and CD Projekt claims it’s improved enemy AI, overhauled vehicle gameplay and added new activities for players to discover. As a fan of the original game, the promise of a new story focused on the spy thriller genre is exciting – especially because Sasko says there’s almost as much Johnny Silverhand (aka Keanu Reeves) here as in the base game.
But the sheer number of systemic changes almost demands a brand new playthrough. Cyberware has been completely redone, for example, with a new capacity system indicating how much Cyberware your character’s body can take before it sends them cyberpsycho.
All Skill trees have been changed to focus on giving players actual abilities they can use in the game, rather than the stat-based changes featured in the original game. For instance, one will add a new dash move, another will allow players to deflect bullets, or perform execution finishers. Modifiers around each skill allow players to further power up these abilities.
In addition, there’s a new unique Relic tree with upgrades that will add further twists to the Cyberware that you have installed, such as by adding new abilities to your mantis blades. These skills require unique Relic points to upgrade, which are found by exploring Dog Town – an addition CD Projekt Red says it’s introduced to give players more to do in the sandbox – a common criticism at launch.

Finally, vehicle combat has been totally rebuilt. Players now have more options to battle enemies while driving, or even use weaponised vehicles with cannons or guns mounted on board. The changes also extend to how players will obtain cars in the game, via new Courier missions.
“We put a lot work into vehicle combat,” explains Sasko. “You can aim your handgun through the windshield or windows. There are also weaponised vehicles with gatling guns or rockets that you can actually use and shoot.
“Some of the cars from the base game will be updated and weaponised, whereas others you can just open up doors like from our original CGI trailer where V was shooting out of the door. On motorcycles you can use your katana.”
Vehicles also now have weak spots like their charging ports. A showcase of this is Phantom Liberty’s new Courier activity. “Mama Welles, a fixer from the base game, will now have vehicles marked across Night City that you can steal. However, there will be certain objectives you need to complete, such as by stealing it without any damage while you’re chased.

FURTHER READING

https://www.videogameschronicle.com...hantom-liberty-gets-a-september-release-date/

Cyberpunk 2077: Phantom Liberty gets a September release date

The upcoming DLC expansion will be current gen only

“There are many variants of that quest, like having to follow a car and hack it remotely to steal it. This activity is infinitely repeatable, because players complained that they were not able to obtain all of the cars in the original game. That’s another thing that we’ve overhauled: cars are no longer purchasable from fixers like in the base game. Instead, Mama Welles has a website in the game where he adds more cars – and some of them are weaponised.”
For whatever reason, CD Projekt Red appears to have undersold the sheer amount of content being changed or added with Cyberpunk’s expansion – we’ve not even mentioned the new Airdrop activities, which see random loot caches dropped on the map and a race to secure them.
The developer says it’s still discussing the exact details of when and how base game owners will receive the new systems, but that its intention is to deploy them for free. So as well as adding a sizable chunk of new story to Night City, Phantom Liberty looks like it could finally do good on many of the promises the base game failed to live up to for many, before the game’s leaders move Stateside to establish the sequel dev team.
“I’m one of the directors who are moving to the US,” Sasko said. “Currently we’re in the process of organising everything when it comes to the office and will be heavily hiring during 2024. But right now the majority of our focus is on Phantom Liberty because we just need to leave the game in great shape as well as we can. We need to make sure this is received as well as it can.”
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,392
"old" stuff from previous page:

- V is smuggled into dogtown (closed part of pacifica) and he can't easily leave it.
- IGN claims that devs touched "almost everything about game"
- Almost all systems in game are reworked.
- Skill trees are reworked completely, all % skills are gone and instead every skill gives you something substantial in form of perk.
- complete overhaul of cybernetics, you have now limit to which you can install cyberware safely over which you get debuffs. That limits seems to rise with character level. Aka higher level the more cyberware you can use safely.
- Armor is not tied to clothes anymore but it is tied to body cyberware.
- Complete overhaul of police system.
- new character models in game, they mention johny got reworked character model which is much better now.
- IGN claims initial missions are not linear citing few cases.
- melee overhaul, multiple finishers per weapon type
- weapon mod overhaul
- weapon overhaul plus new weapons
- new "relic" system where you can acquire powerful cyberware. Mentioned rocket jumps, monowire that autoapplies quickhacks etc.
- overhaul of health. you can't heal every 2 seconds now, they somehow compensated it. Healing items are on cooldown.
- UI/UX rework

some new stuff:

- installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik's clinic
- All reworks and changes will apply even if you don't buy expansion. It is effectively cyberpunk 2.0 from what i read.
- vehicles are no longer bought from fixers, but bought through a website set up by mama welles
- some vehicles have guns installed on them (machine guns, rocket launchers)
- dynamic gang wars as well as chases
- you can now shoot from inside of car etc. use sword on bike.
- new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
- new activity introduced "airdrops", loot caches that drop randomly on the map that you can fight over and retrieve for yourself
- tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
- From what I understand, going cyberpsycho means you enter a rage-mode where you put out aswell as receive more dmg
- All vehicles have detailed damage-models, you can shoot through/break windows, slash tires and there's new quick-hacks to accelerate or stop enemy cars
- Gigs in dogtown are bigger and usually include more dialogue than the ones in the base game

fixers won't spam you about new cars. great change.

-cyberware now can be attuned to attributes giving you bonuses:
image.png
 
Last edited:

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,920
Location
Your ignore list.
updated requirements on PC.

First game to require NVME ? They also booted out HDD completely.

image.png
Original game requirements are also all over the place. The performance gap between a 6700 and a 12700 is immense. These requirements make little sense, just like before.

However, ever since release, I've seen little that justifies these absurd requirements. The game world remains lifeless and uneventful as it was on day one, and no patch has changed that. There's nothing there that justifies having such high CPU requirements other than a shitty engine with shitty optimization. Zero game systems make use of these requirements, only the graphics spectacle. NPC AI is just as bad as in any Ubisoft game released in the last decade.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,325
Location
Warszawa, PL
"old" stuff from previous page:

- V is smuggled into dogtown (closed part of pacifica) and he can't easily leave it.
- IGN claims that devs touched "almost everything about game"
- Almost all systems in game are reworked.
- Skill trees are reworked completely, all % skills are gone and instead every skill gives you something substantial in form of perk.
- complete overhaul of cybernetics, you have now limit to which you can install cyberware safely over which you get debuffs. That limits seems to rise with character level. Aka higher level the more cyberware you can use safely.
- Armor is not tied to clothes anymore but it is tied to body cyberware.
- Complete overhaul of police system.
- new character models in game, they mention johny got reworked character model which is much better now.
- IGN claims initial missions are not linear citing few cases.
- melee overhaul, multiple finishers per weapon type
- weapon mod overhaul
- weapon overhaul plus new weapons
- new "relic" system where you can acquire powerful cyberware. Mentioned rocket jumps, monowire that autoapplies quickhacks etc.
- overhaul of health. you can't heal every 2 seconds now, they somehow compensated it. Healing items are on cooldown.
- UI/UX rework

some new stuff:

- installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik's clinic
- All reworks and changes will apply even if you don't buy expansion. It is effectively cyberpunk 2.0 from what i read.
- vehicles are no longer bought from fixers, but bought through a website set up by mama welles
- some vehicles have guns installed on them (machine guns, rocket launchers)
- dynamic gang wars as well as chases
- you can now shoot from inside of car etc. use sword on bike.
- new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
- new activity introduced "airdrops", loot caches that drop randomly on the map that you can fight over and retrieve for yourself
- tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
- From what I understand, going cyberpsycho means you enter a rage-mode where you put out aswell as receive more dmg
- All vehicles have detailed damage-models, you can shoot through/break windows, slash tires and there's new quick-hacks to accelerate or stop enemy cars
- Gigs in dogtown are bigger and usually include more dialogue than the ones in the base game

fixers won't spam you about new cars. great change.

-cyberware now can be attuned to attributes giving you bonuses:
image.png
so it's exactly like all three the witcher games
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,236
Location
Azores Islands
Shame they never implemented a pet skill line with the spider drone. Would have been pretty cool to have the drone in combat and mission solving alternatives.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,836
All reworks and changes will apply even if you don't buy expansion
cdpr is a good developer, they just got fucked by the release date

wonder if they ever patched Breaking News
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom