Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,889
Thats a way to eject yourself from the convo.one of the better AAA games I've played since getting a PS5
Thats a way to eject yourself from the convo.one of the better AAA games I've played since getting a PS5
it's better to be ambitious and fail than be mediocre and succeed. this is even more true because at least CDPR released mod tools, so all they would need is to outline the basic story beats and modders could finish 2077 just like all the other broken CRPGs. shit, Tyranny and Numenera are at best 66% complete too, but without modding tools, nobody can complete the cut content. at least with 2077 it's pretty clear what needs to be added back to the game (wanted system, trains, missing skill tree, etc.)Thats a way to eject yourself from the convo.one of the better AAA games I've played since getting a PS5
The disappointment, the lies, the lifeless open world, being one of the few games that got delisted from Sony's marketplace for the bullshit the devs pulled, and how easily all of that was forgotten once idiots got some anime shit thrown their way.
Nothing significant about the game has fundamentally improved since the release - the story still remains the same, I still don't give a fuck about Jackie or his girlfriend or his mom, or any of the so-called life paths because ultimately none of them mattered. I didn't get involved enough, they didn't provide enough time with any of them for the player character to give a fuck about. No, seeing a reel of shit being done in the game without actually doing it yourself doesn't count. Fucking Bioware managed to do origins better with DA:O back in 2009, but CDPR just had you some pointless shit shown at the start of the game, which maybe lasted 15-20 minutes at most and for the rest of the game it quite literally didn't matter. You got the occasional dialogue option remarking on something from your chosen life path, but ultimately every singe character had the same personality, that of a street kid.
I won't deny the game has some gorgeous visuals from time to time, but even that's wasted when you can barely experience any of it truly - it's just like a postcard with a pretty picture on it, it might be nice, but it's just a postcard and away it goes to the pile or some forgotten corner of the house.
What I find the worst offense about this game is that for all it's a cyberpunk game, you can barely get any proper cybernetics for yourself - sure, you get 3 or was it 4 types of arms that you can interchange, but that's it, everything else just falls into some slots, boosting your stats or whatever. Fuckers didn't bother exploring anything about cybernetics. About the only thing from the game that genuinely pulled me in was the whole AIs behind the Blackwall pulling the strings, Alt's offer to take you on a ride as a part of her to whatever lies beyond. That was the only mystery of the game, the only part where I felt a sense of awe and wonder and actually still remember about the game. The rest? Absolutely forgettable.
The disappointment, the lies, the lifeless open world,
Nothing significant about the game has fundamentally improved since the release - the story still remains the same, I still don't give a fuck about Jackie or his girlfriend or his mom, or any of the so-called life paths because ultimately none of them mattered.
I won't deny the game has some gorgeous visuals from time to time, but even that's wasted when you can barely experience any of it truly - it's just like a postcard with a pretty picture on it, it might be nice, but it's just a postcard and away it goes to the pile or some forgotten corner of the house.
Opti-camo for invisibility and Reinforced Ankles for double jump/ hover/ power jump both dramatically change traversal and combat tactics. Smart link enables smart weapons while ballistics enables ricochet. Body cyberware provides automatic healing, while other cyberware provide immunity to the different damage types. Choosing between Berserk, Sandevistan or Cyberdeck completely changes how V approaches combat. The four different arm weapons are all useful in their own way and fun.What I find the worst offense about this game is that for all it's a cyberpunk game, you can barely get any proper cybernetics for yourself - sure, you get 3 or was it 4 types of arms that you can interchange, but that's it, everything else just falls into some slots, boosting your stats or whatever. Fuckers didn't bother exploring anything about cybernetics.
Have you?FM, no offense, but have you ever provided anything more than these little basically one-liner 'quips' of yours as opinions of RPGs -- or, for that matter, of anything -- here on RPG Codex?
What did you do to make that staff guy so upset?Have you?
It's Crispy, he's just butthurt I'm funnier than him.What did you do to make that staff guy so upset?Have you?
t. Jazon Liangowskithe lifepaths actually matter quite a lot
As if shilling for a game 3 years after its release makes any difference to the dev studio.t. Jazon Liangowskithe lifepaths actually matter quite a lot
Looks like it's a new ending path though. I don't remember V ever being so accepting of their own mortality save in the last mission.So, the V is still dying. Eh, I was hoping for something akin to Blood and Wine, here we have a predicable outcome.
More to my theory they just mindlessly copied Red Dead's plot, they didn't think this out and have written themselves into a corner.So, the V is still dying. Eh, I was hoping for something akin to Blood and Wine, here we have a predicable outcome.
Sure, but that's a far cry from the sort of impact that the devs had advertised (or at the very least implied) for the lifepaths. What we ultimately got in the game is just a half-baked implementation with the lifepath-specific intros which are completely detached from the main plot (with the game ultimately feeling like you're playing a street kid regardless of your particular intro choice) and some lifepath-specific token dialogue choices here and there which in the overwhelming majority of cases do not influence quest outcomes.Compared to Bloodlines, sure Lifepath has less impact than Malk, Nos and Tremere. But it does make about as much impact as the difference between Gangrel, Brujah and Ventrue.