"old" stuff from previous page:
- V is smuggled into dogtown (closed part of pacifica) and he can't easily leave it.
- IGN claims that devs touched "almost everything about game"
- Almost all systems in game are reworked.
- Skill trees are reworked completely, all % skills are gone and instead every skill gives you something substantial in form of perk.
- complete overhaul of cybernetics, you have now limit to which you can install cyberware safely over which you get debuffs. That limits seems to rise with character level. Aka higher level the more cyberware you can use safely.
- Armor is not tied to clothes anymore but it is tied to body cyberware.
- Complete overhaul of police system.
- new character models in game, they mention johny got reworked character model which is much better now.
- IGN claims initial missions are not linear citing few cases.
- melee overhaul, multiple finishers per weapon type
- weapon mod overhaul
- weapon overhaul plus new weapons
- new "relic" system where you can acquire powerful cyberware. Mentioned rocket jumps, monowire that autoapplies quickhacks etc.
- overhaul of health. you can't heal every 2 seconds now, they somehow compensated it. Healing items are on cooldown.
- UI/UX rework
some new stuff:
- installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik's clinic
- All reworks and changes will apply even if you don't buy expansion. It is effectively cyberpunk 2.0 from what i read.
- vehicles are no longer bought from fixers, but bought through a website set up by mama welles
- some vehicles have guns installed on them (machine guns, rocket launchers)
- dynamic gang wars as well as chases
- you can now shoot from inside of car etc. use sword on bike.
- new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
- new activity introduced "airdrops", loot caches that drop randomly on the map that you can fight over and retrieve for yourself
- tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
- From what I understand, going cyberpsycho means you enter a rage-mode where you put out aswell as receive more dmg
- All vehicles have detailed damage-models, you can shoot through/break windows, slash tires and there's new quick-hacks to accelerate or stop enemy cars
- Gigs in dogtown are bigger and usually include more dialogue than the ones in the base game
fixers won't spam you about new cars. great change.
-cyberware now can be attuned to attributes giving you bonuses: