Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,773
Location
Danzig, Potato-Hitman Commonwealth
Didn't 1.0 also have the same problem with INT? I remember it being my dump stat because I went with a techie gunslinger nomad and anyway quickly realized I can swap out the cyberdeck (or how was it called) for bullet time. You either went with a cyberwizard or ignored it as it gave no bonuses useful to other kinds of builds.

Tech also had this problem because IIRC 90% of it was craftung, although that was something any build might pick. I think I bitched how they should have given you cool gadgets like drones and bots with that perk tree rather than go the filler "+% craftung" route.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,594
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I notice that Intelligence really is a dump stat - Either you're playing a netrunner and you beeline for 20, or you aren't and it stays at 3.

I can't really think what could've been put in there to make it something worth dipping into, but currently it's extremely binary (heh).

:philosoraptor:

So you're saying that in your mind intelligence should be a non-binary trait.

:updatedmytxt:
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,168
is there any compiled list of new mechanics?
Like what are new cyber options? Will cyberdecks require int?

Are items dmg still tied to lvl? Do crafted/improved item cost increase to infinity?
 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
448
I can't really think what could've been put in there to make it something worth dipping into, but currently it's extremely binary (heh).

Put a couple Int based bonuses in other trees. A smart person will always find some extra performance in high tech gear.

I think doing the same with other stats would be reasonable as well - have Tech affect something in your Body weapon skills, have Reflexes do something for the Cool weapon throwing stuff, etc.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,168
I can't really think what could've been put in there to make it something worth dipping into, but currently it's extremely binary (heh).

Put a couple Int based bonuses in other trees. A smart person will always find some extra performance in high tech gear.

I think doing the same with other stats would be reasonable as well - have Tech affect something in your Body weapon skills, have Reflexes do something for the Cool weapon throwing stuff, etc.
thats old system
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,448
Location
Grand Chien
have Tech affect something in your Body weapon skills, have Reflexes do something for the Cool weapon throwing stuff
I think some of this is inherently built into the system though.

For example Body's Speed Junkie gives a bonus to hp regen while sprinting, and Cool's Ninjutsu & related perks all allow you to sprint more easily in combat
 

Wasteland

Educated
Joined
Aug 23, 2021
Messages
139
There also used to be stat requirements to equip different types of Cyberware. I don't remember if Int was needed for anything other than the hacking deck, though. If not, then I agree that Int will be a dump stat for non-hacking characters. I'm also glad to see that crafting is no longer tied to Tech, though the new Cyberware "capacity" mechanic may encourage Tech investment even more than Crafting used to do.

So much of your build relies on Cyberware that I have a hard time judging to what extent the new system will differ from the old one. Looking at the new skill tree isn't enough. Perma-Sandevistan used to be possible, for example, which made Reflex builds about as strong as maxed out Hacking builds (and much more fun to play--still god mode, but at least a Sandevistan god felt fast paced), though Hacking matured faster. Certain of the bonuses for high-level Cyberdeck abilities were ridiculous too (e.g. the max-level Short Circuit ability adding a full cast of the hack on every attack crit).

And of course, Berserk was terrible in comparison to the Sandevistan/Deck. IIRC the best uptime it offered was 1 minute for every 2, and the bonuses while it was up weren't all that impressive either. I'm feeling a surge of the old character-build autism as I look over this patch 2.0. Pretty psyched to see how it shakes out.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
looking at that tree planner, perk points appear to be quite limited?

You get like 80 of the fucking things. You can probably fully do 2 weapons trees, 2 support trees and have some points left over.

If anything, you get too many. Also, too many Attribute points now you get 60, plus the 6 free at the start, plus the 15 base points. It's why Int being an easy dump stat is an issue, because it makes eventual builds into no-brainer 20/20/20/18/3 builds. Admittedly the build variance comes in from Perks, but honestly you could cut down on those too.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,448
Location
Grand Chien
Yeah I also found that there are too many perk points and attribute points

It's like by endgame you can be 2-3 different characters rolled into one

Also apparently there are bonus perk points you can get?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,168
Also apparently there are bonus perk points you can get?
dunno if dlc changes things, but in base game you get plenty of perks from lvling up skills. Also a bunch of criminal activities did provide extra perks.
As such if you were to put your mind into it you would always have more perks than you need and attributes were the bottleneck(if any).

That provided planner makes me think that perks are more limited now. If so roles get reversed and now we will get too many attributes with perks being the thing that limit us
 

likash

Savant
Glory to Ukraine
Joined
May 9, 2018
Messages
939
It looks better than 2 years ago when i finished it.
CDPR were fucking morons to release it in 2019. it was obvious that the game was at least 1,5-2 years away from being done. I like Keanu but they should have went with the original idea where he had more of a cameo and go with the original story. They changed the game story after to accomodate him because he liked the game and wanted an extended role . I'd rather they made a Johnny Mnemonic game that fits the universe than having him in Cyberpunk as a cyberghost.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,272
In case you ever wondered what cringe looks personified:
He is trying way too hard to show excitement and happiness, it shows.

Sasko is always like that in his streams. Though he looks here drunk a bit.
Drunk and loud is typical polish behavior.

edit: skimmed through stream

- Will there be dynamic (instead of static) NCPD hustles SASKO : NDA
- Should play from start ? SASKO: Yes, ton of changes but also NDA
- Are there more RPG in 2.0 aside from combat changes ? Sasko: NDA
- Reworked bosses ? SASKO: Depends on boss some none some major changes also NDA
- difference between 2.0 and liberty ? SASKO: shows screen with comparison also NDA

Overall whole stream he heavily alludes of other major changes not promoted by CDPR. Especially "more RPG other than combat" he looks like he wants to say ton stuff but can't due to spoilers.

I didn't expect any C&C changes for base game but this heavily implies that rework isn't just gameplay. I wouldn't be shocked if they fixed 1st issue everyone points out aka prologue including timeskip. Seems pretty cheap addition with some VO work and pretty linear extra 2-5 missions.

Another weird part is how they release 2.0 5 days before Phantom Liberty as if to gather news and good press before hammering PL reviews for extra kill.

It will be intresting to see 2.0
 
Last edited:

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,121
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
In case you ever wondered what cringe looks personified:
He is trying way too hard to show excitement and happiness, it shows.

Sasko is always like that in his streams. Though he looks here drunk a bit.
Drunk and loud is typical polish behavior.
Or on drugs. But I think that's just him really.

AwesomeButton what are/will be my options for a increased difficulty mod come 2.0/PL's launch?
I was thinking of waiting out the patch and detailing a mod list in a new thread featuring Gameplay, QoL and Graphics sections, plus some "nice touch" minor mods. What the options will be depends on which mods will update and when.

MRK's mods are numerous, mutually compatible, and all great, and he has already marked each of them with a post giving a heads-up on how much work he expects will be needed to update the respective mod for 2.0.
Scissors seems to have moved on from CP77 modding, hasn't been posting in a long while, which is worrying, because he has some of the best mods like "Scissors' difficulty options". Also "Vehicle combat" (the mod that's just as notable for partially fixing the police system as for the vehicle combat itself) and "Healing System Rework", which both seem to have been the inspiration behind some 2.0 updates. Who knows he might even have been hired at CDPR. I don't hang around Discord, he might be found there, or someone might know about his status.
Djkovrik is still active - "Wannabe Edgerunner", "Muted Markers" as well as a number of QoL mods.

Those are the three big ones, around which most of my mod list revolves.

One newer overhaul mod is Enemies of Night City: https://www.nexusmods.com/cyberpunk2077/mods/8467 I haven't tried it out yet though. Some comments say the rebalance is broken for this or that boss, or situation, but that's normal. The ones I have tried - "Blackwall" and "Realistic Combat Overhaul" haven't been updated since 2022.

Scissors difficulty options can still give you the basics of a combat overhaul because it lets you modify the global damage dealt to you and to enemies, but who knows if it will be compatible after the update.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,272
For anyone modding you are making suicide. 2.0 for sure will break almost every mod there is and in major way aka long time before they will go online again.


--------------

I'm switching Quest 2 for Pico 4 before C77 2.0/Phantom premiere. Will be playing whole game in VR.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,121
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
For anyone modding you are making suicide. 2.0 for sure will break almost every mod there is and in major way aka long time before they will go online again.


--------------

I'm switching Quest 2 for Pico 4 before C77 2.0/Phantom premiere. Will be playing whole game in VR.
I've heard impressions that Cyberpunk is great in VR, the experience benefits a lot from VR.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,272
For anyone modding you are making suicide. 2.0 for sure will break almost every mod there is and in major way aka long time before they will go online again.


--------------

I'm switching Quest 2 for Pico 4 before C77 2.0/Phantom premiere. Will be playing whole game in VR.
I've heard impressions that Cyberpunk is great in VR, the experience benefits a lot from VR.

Best part about c77 for me is its handmade city. VR makes that 10 times better. And CDPR for some reason made perfect scaling.

I never understood scale factor of games until I got some VR experience. 99% of games as well as maybe 95% of VR games use incorrect scale factor. It is mostly conscious decision to save on gpu/cpu power. So you do proper scale human but you do mountains etc. in ratios like 1:6 or 1:10 etc. like model cars.

Great example of that is Hrotgar mountain in Skyrim. From 2D flatscreen perspective it looks huge but if you would climb it directly you can do it in like 2-3 minutes. They used graphical tricks to make it look big. Place clouds at the top, make snow cover at the top, make road wind around instead go directly etc. In VR that mountain looks small because it is small and no graphical tweak can fix it, because you have depth with VR you didn't have in 2D flatscreengaming.

Now scale factor is one thing but other one is detail. Flat shaded 10 polygon mountain will still look wrong even if it is big 10 polygon mountain because your depth measure does not have detail to work with and compare distances. And this is where C77 other aspect comes in where most of VR games fail, shitload of detail. Almost all VR games have to cut down drastically on details which hurts scale factor even more.

So you combine proper scale + ton of detail and you have the best VR experience i have ever tried. Like second best is like 2 levels below it. For me it is benchmark for VR.

Scale factor is something i first noticed in Fallout New Vegas when i tried it in VR. That first slope down when you go out of goodspring is something i remembered to be there but i never found it particularly weird or out of place. Just normal slope down. See if you don't have depth percepcion via 2D monitor then you need to overdone such slopes for you too feel to go down a bit. So when i got there in VR i got surprised just how steep that slope was and how deep it went. It was ridiculous and obviously no car could ever come up on it.
 
Last edited:
Self-Ejected

gabel

fork's latest account
Patron
Joined
Mar 27, 2023
Messages
2,032
"Sell the same game twice. Just make it even worse the second time!"
I see they're trying really hard to mimic Bethesda.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom