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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Vic

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they should make the police kill niggers in the street for maximum realism
 

Perkel

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No-one can meaningfully compare items with this many variables. I think I heard at some point they removed a lot of this, like damage types etc., but any confirmation?

They did. Most of weapons stats are streamlined from that barf. Weapons are more specialized.
Random stats on weapon was one of my original critiques.
I would go as far as to remove not only stats on weapons but as well as unique variants.

Cyberpunk weapon system really needs tiering. In base 1.0 game copperhead aka trash junk pew pew was used both by low tier tigers as well as high tier tigers. It didn't make much sense. So fighting lvl1 tiger felt like fighting lvl50 one. Same with armor. Low tier tigers consist of same archetypes as high level ones.

Ideally low level tigers would be just common streat thugs, you know the type, shirts, unwashed, some tattos, low caliber pistols etc. While high level ones would be shoguns, those nightbare wushu dolls etc. Weapon wise low tier would use something like dying light, mid ones copperheads and high end ones some top tier arasaka gear but still with some lower tier crap as they are arm of arasaka but not arasaka itself.

Moreover cyberpunk is perfect for introduction of reasonable armor as armor would come from skin implants which is what they actually seeem to change for 2.0.
 
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"was that changed at some point?" implies something that already happened, but ok. From what I've seen 2.0 only has an UI change to make your inventory more pleasant to look at, but I haven't seen the actual weapon stats themselves changing or any mention that they will.

 

Yosharian

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I have some questions about the Tech tree's 'Bolt' system and the Cool tree's Deadeye/Focus abilities. I'm definitely going to go all-in on Deadeye/Focus and go for that stealthy sniper playstyle, but I'm also going to max out Tech so I can go all-in on Cyberware.

My question is, is there any synergy at all between the Deadeye/Focus system and Bolt, or are they completely different systems that can't be used together easily?

I pictured my character perhaps lining up for a headshot using Deadeye/Focus and then adding Bolt to that for even more damage, but perhaps it doesn't work that way? Do Tech weapons even count as Pistol/Revolver/Precision Rifle/Sniper Rifle weapons?
 

PlayerEmers

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the new update changes to gameplay are nice and all but I wish they made changes to make the story less linear...
did they say anything about the paid DLC changing the main story or is just a self-contained thing (like New Vegas DLCs)?
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
So any news about a flashlight or light amplification implants yet?
Yes, download "Simple Flashlight" -- https://www.nexusmods.com/cyberpunk2077/mods/2913

Have some fun folks:
Haha, I'm having enormous fun playing around with settings on the bizarre configuration of:

4790k (2014 CPU)
DDR3/PCIe 3.0 motherboard (2014)
Something brazenly called "EVGA GeForce RTX 3080 Ti FTW3 ULTRA GAMING" :lol:

Here is what people mean when they warn you to balance your CPU with your GPU so you don't throw your money in the wind:

So, I start up the game... ok - Ray Tracing ON!, 4K res ON!, Everything maxed out! Now, let's go out to meet Jackie... 30fps on the street :lol:

Alright, I did this for the lulz, I knew full well I'm going to be CPU-bound :lol:

Ok, let's humble ourselves a little bit, I think, and try: 1440p res, Raytracing off, Crowd density low (what do I need those crowds for anyway, mindless walking props). Aaaand... ~50fps on the street, great success! :lol:

But the best part is when you see the GPU load and CPU load:
gmJpOT7.jpg

The CPU is busting its ass just like it was at 4k, but the videocard is just out for a weekend stroll (33% load) :lol: :lol:

Disclaimer: I'm about to upgrade the rest of my PC soon, so none of this is a surprise. But it would have been just preposterous not to try this shit when you have your hands on the hardware, just to see what happens.
 

Perkel

Arcane
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Messages
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I have some questions about the Tech tree's 'Bolt' system and the Cool tree's Deadeye/Focus abilities. I'm definitely going to go all-in on Deadeye/Focus and go for that stealthy sniper playstyle, but I'm also going to max out Tech so I can go all-in on Cyberware.

My question is, is there any synergy at all between the Deadeye/Focus system and Bolt, or are they completely different systems that can't be used together easily?

I pictured my character perhaps lining up for a headshot using Deadeye/Focus and then adding Bolt to that for even more damage, but perhaps it doesn't work that way? Do Tech weapons even count as Pistol/Revolver/Precision Rifle/Sniper Rifle weapons?

Whole skill tree is going to be completely reworked for 2.0 which is in few days. So if you plan to play it just wait till it releases.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
Looking forward to this update. I enjoyed the base game well enough at launch, treating it as an open world immersive sim-lite, but certainly felt it to be lacking in progression and build variety. 2.0 seems to be addressing just that, so it definitely feels like it's worth another playthrough in preparation for the DLC. I'll likely play through the base campaign vanilla, then wait a few months before I play Phantom Liberty in order for gameplay mods to catch up. Hoping there will be a high level difficulty mod out by then.
 

Hellraiser

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The open world, crime sandbox aspect is far more salvageable than the RPG part is. You think they're going to completely redo the main quest as a free update?

I mean sure, they're not going to overhaul the main quest or the bulk of the gigs. But what crime sandbox aspect is there even to salvage? There's nothing to do in the game besides the quests (gigs) and elimination of random groups of gangoons that conveniently get marked on your map with that blue police scanner icon. No chopshop to sell stolen cars to, no homes to break into, no ATMs to hack, no pickpocketing or armed robbery options, no turf warfare or random hitjobs. Any "crime sandbox" activity this game allows is more or less limited to LARPing as the game doesn't provide any rewards directly or indirectly for engaging in activities that bring the popo on your chromed ass.

Yes overhauling the main quest would be harder, but the effort needed to do the alternative is still big, as the only part of a crime sandbox they currently have is a police system that seems to serve only to enforce immersion by penalizing the player for doing "unrealistic" crazy things like going full-on Brevik on a crowd in the street. Doesn't matter the cops no longer have deep striking via teleportation available when there's 0 reason to break the law in the first place.
 

Hellraiser

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Not really, better police AI and the algorithmically generated gigs will be enough to appease the hogs.
Just wait, when the update drops CDPRTards will be claiming the game is now the 10/10 masterpiece they initially marketed and CDPR will be back on the wholesome keanu do no wrong developer list, some of them already started doing it when the fucking anime came out and all they had done to the game at that point is bugfix and add cosmetics.

TBH I expected they might get a PR turnaround because the general backlash after release was focused on stupid meme shit like the bugs, dildos on the streets (never saw one myself) and teleporting cops (which as I wrote doesn't matter because the police system serves no real gameplay purpose) rather than the actual serious issues with the quest design, level design, character system and itemization.
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
dildos on the streets (never saw one myself)

Not sure if this counts, but I posted this around release. "Peak performance"

peak-performance-jpg.17087

https://rpgcodex.net/forums/threads...ion-coming-september-26th.136268/post-7127975

and teleporting cops (which as I wrote doesn't matter because the police system serves no real gameplay purpose) rather than the actual serious issues with the quest design, level design, character system and itemization.

Eh, teleporting cops did matter because you could be on top of a building with your back to a wall and the fuckers would literally (impossibly) spawn behind you. It was retarded. :lol:

The bigger thing though was, at one point, I had been fighting some cops and dropped in to cover. The shooting immediately stopped. I came out of cover. All the cops had despawned. It was really quite impressively shitty and I enjoyed the game except for stuff like that. Actually, there's one quest where you're supposed to take off in a car and lose the cops, except that once you started taking off in the car, the cop car chasing you would despawn, so the mission took like 30 seconds. It was insanely dumb, and even if they somehow didn't manage to catch the other stuff in their QA, this was a main path quest, so you'd think they'd have noticed that one.
 

Correct_Carlo

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Jul 19, 2012
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Pronouns: He/Him/His
Playing this game was so frustrating, as I could see the bare workings of a great game in there somewhere, but the combat and perks sucked, and the open world (despite being gorgeous and evoking a sense of place better than any open world game I've played) was dead. I've been reading about 2.0 and I'm really hyped about the following changes:

  • Crafting is no longer tied to Perks, it's only limited by schematics you find and available crafting materials. I put this at number 1 because the Crafting System was so OP and abusable in 1.0 that to have any fun with the game you basically had to ignore it, yet to get the most powerful items you had to invest in its skill tree, limiting your other builds.
  • Health Inhalers are no longer craftable and have a limited number of uses and can be upgraded to include more charges (not sure how they are recharged, if you need to rest or simply exit combat for a duration).
  • Stamina is now only tied to combat (running doesn't cost stamina) and all combat actions cost stamina, even shooting guns.
  • New Perks now include actual abilities and attacks that change combat styles (e.g. a melee smash move, a teleport/charge move, and etc), rather than just passive increases.
  • Cyberware determines armor (which, honestly, is brilliant and so obvious that I'm not sure why they didn't do it from the start, as the cyberware system in 1.0 is really boring and pointless).
  • GTA style cop and vehicle chases. This will be nice, but I'm actually not as excited about it as the combat stuff, as I never really cared much about vehicle combat or police chases. None of the quests in 1.0 were designed around vehicle combat, so I'm skeptical that this will add much to the game.
My only remaining issues are:
  • Have they done anything to address how unfun hacking was in 1.0? Yes, everyone complains that it was incredibly OP, but my bigger issue with it was that it was no fun to play. It was just a point and click "win" button that even stopped time while you were aiming. Given that you could see through walls, once you were upgraded you could basically just sit in one spot and make everyone suicide in a building before entering. Maybe they've already addressed this, though. I played the game on release, and I recall them saying at one point that they were going to make the enemies more aggressive in looking for you once you hack someone.
  • I hope they add more stuff to stumble on in the open world, like the gang factions they originally talked about, or at least just more behaviors for NPCs. I somehow doubt they will, but it'd be cool.
  • My V in my first playthrough was a strong, black, woman with a massive afro and an even more massive dick. Unfortunately, she never got a chance to use it, which was a disappointment. In 2.0, I hope you can actually see the dongs going in.
In conclusion, I'm 100% certain that Cyberpunk 2.0 will be the best game ever created and there's absolutely no way I'm going to be disappointed by it.
 
Last edited:

Correct_Carlo

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The absolute best possible outcome for this will be that the DLC is overall better than the base game but ultimately that just means you have a little island of quality in a sea of garbage still.
This is basically Blood and Wine vs The Witcher 3's main quest. I think Witcher 3's main quest is quite good, but the combat was dull and way too easy. Blood and Wine didn't change the skill or stat system like Cyberpunk plans to, but it added a bunch of enemies with abilities like teleport and immunity that made you actually use your skills for the first time in the game. It also had a final boss who you could actually lose to on the hardest difficulty if you didn't use potions and plan your build.
 

Trithne

Erudite
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Dec 3, 2008
Messages
1,200
"was that changed at some point?" implies something that already happened, but ok. From what I've seen 2.0 only has an UI change to make your inventory more pleasant to look at, but I haven't seen the actual weapon stats themselves changing or any mention that they will.


Yeah, I was asking about the upcoming changes in 2.0. I guess we'll find out for certain come Thursday/Friday.

This certianly looks like they've vastly cut down on the random variables and every weapon having extra elemental damage etc. Not too enthused about the "Damage" value - Is that damage per hit or generalised DPS (probably) or what? But much improved.

Oqegqse.png



yXxumma.png
i3dv0cB.png
 

Trithne

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Yosharian

Arcane
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Yosharian

Arcane
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May 28, 2018
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Grand Chien
I notice that Intelligence really is a dump stat - Either you're playing a netrunner and you beeline for 20, or you aren't and it stays at 3.

I can't really think what could've been put in there to make it something worth dipping into, but currently it's extremely binary (heh).
Perhaps, but it's more that I think combining Stealth & netrunning is probably too powerful. I want to play something enjoyable that won't trivialise the game I guess
 

Trithne

Erudite
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Perhaps, but it's more that I think combining Stealth & netrunning is probably too powerful. I want to play something enjoyable that won't trivialise the game I guess

Oh yeah, absolutely no doubt about that. Although basically everything you can do in this game is overpowered eventually.

But Int is the only attribute that only benefits a single playstyle. Anyone can benefit from Body, for instance, for the extra health and the health boosting perk tree. Reflexes' movement speed tree is good. Tech gives armour and will likely be needed for cyberware. Cool ups crit, and doesn't need to be about stealth.

Intelligence... Increases your RAM pool and outside of the tiny Smartguns tree, is entirely hacking perks. It's utterly useless to a non-hacking character, so that's just free points to spend elsewhere.
 

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