Trithne
Erudite
- Joined
- Dec 3, 2008
- Messages
- 1,200
The problem indeed is that the limit is too restricting, even if I got edgerunner I have a backlog of 3 pieces of good cyberware I can't install yet and who knows if I ever will install all of them and 3 slots still free (2 in the head, since those are mostly haxx implants). They stupidly tied it mostly to player level (+3/level) and gave you almost no reliable option to increase it faster at some expense of other stats as you level up. You might get lucky and get a few cyberware capacity shards, but besides the 2 or 3 perks and leveling engineering for the bonuses there's nothing the player can do to deliberately raise it. I mentioned earlier I feared that tech is going to be mandatory and it does feel like it, the cyberware capacity related perks should have been scattered all around the attribute trees and provide specialized reductions like tied to a build/attribute somehow (reflex perk making sandevistans cost no capacity etc., INT perk reducing head slot cyberware cost).
Agree that the capacity should go up faster, to alleviate the need for tech. I also think that all the "3-slot" cyberware types should be limit to 2 slots, and then you unlock the third with a perk on the relevant attribute, so Int for headware, Body for skinware, etc.
Some ware scales with attributes, like Sandevistans last longer the more Reflexes you have.
Considering there's a perk that rewards you for filling every slot, they expect you to be able to do it, but it seems to be a bit dodgy to do so.
They also seem to assume people will just stick with hacking, as shown by Int being 80% hacking perks and headware being almost exclusively hacking related.