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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Justicar

Dead game
Glory to Ukraine
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Afghanistan
Shitfield
mgXASoY.jpg



Cyberpunk
YX3E8hh.jpg



YOUR CHOICE BOYZ
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,969
And last but not least the main motivation of the main character is money and fame, really shows you the subhuman slavic morality. There is no cause, no heroism just greed and we are supposed to be shedding a tear when the plot to get filthy rich goes wrong...oh no not the poor criminal slav
There is thought put into V's character in the beginning. Considering the streetkid origin is the "canon" origin, you can clearly see the writers are setting V up as a youngblood starry-eyed douchebag who is consciously trying to act as someone who is actually tough.

Viktor makes ironic remarks like "once you hit the big leagues, don't forget about us". Dexter slides the news that you're robbing Arasaka, finishing with "surely that's no problem" and if you give the tough guy response, he replies "Shiet, you don't mess around", and you can tell he just read you for a first class "mark". Later Evelyn offers to cut Dexter off the deal, and if you refuse her, telling Dexter trusts you, she ends the subject with "I hope you are as good as you are naive". V is basically the classic fall guy, at least until you finish the Voodo boys quest.

It's honestly a mess because lifepaths are tacked on at the end of development. In the one sense, the Corpo lifepath is probably the best one because it's more fun to have "insight" into most of the main story revolving around corps... but then like you said, V's entire personality and the way they directed the actors to voice him/her acts as if you're a NY gangster. I still remain rather negative on the game despite all the "fixes" because the development was so messy it's hard not to look at the final product we got as permanently flawed. They changed their minds too many times during story writing/game development and the result is a highly inconsistent experience that is schizophrenic as hell. Prelude/Chapter 1 feels like an entirely different game from the main story after that point, and likewise everything surrounding it in the open world feels like another totally different game from the main story.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,634
Man, that G String thing looks pretty cool. A bit more post-apocalyptic than what I typically associate with cyberpunk, but interesting.



Not sure how distribution works, though, seems you've got a free 2011 mod version on ModDB and then a 2020 commercial version on Steam, but an "ultimate" version is being worked on since 2023...

The kicker - down the page on Steam, under "More Like This"... Cyberpunk 2077.

Shitfield
mgXASoY.jpg
Grasshopper, if there's one thing that mods will fix, it's that.
 

solemgar

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people listen to the ingame radio?
You can always go back to giving Todd a blowjob in the Starfield thread.
cyberpunk radio music is shit at best and aggravating at worst
Matter of taste. I think the soundtrack is fantastic and very inmmersive.

I have so many mixed feelings about this game , being a huge fan of Pondsmith's work on cyberpunk 2020.

On one end, I see some of the people who worked the game are huge lovers of the setting and it shows in dialogues, references and quests. On the other hand, you have quite a few moments that are completely out of what I understand about Cyberpunk .

1. Night City. Fantastic environments astonishing at times. But... it feels too clean sometimes? In the art of Cyberpunk 2020 tabletop rpg you see it as an oppressive pile of shit city (except for corpo parts ofc). But still , the game doesn't capture well the sense of hopelessness and oppression is supposed to give.

2. This will be divisive, but everything is overly sexualized, but not in the way it was again in tabletop. I don't know how to properly describe it, but look at the attached sample. Erotic but somehow mesmerizing and tasteful. Style over substance.

3. Keanu Reeves. Love the guy, and although at the beginning I hated his depiction of Silverhand as an irredeemable asshole, at the ended liking him, guess that's the point. In any case, Silverhand was supposed to be based on David Bowie.


And many more things I could same. The game has so much potential that pains me so much to see it fall flat in so many areas.
 

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Daedalos

Arcane
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SO yea, been playing 2.0 again, and now 10 hours into PL or some shit.

Shit's great, full stop.

Phantom Liberty is amazing in every way, it builds upon the foundation of what should have been CP2077 at launch. it's simply a top notch expansion, and also very sad, that we dont get more.

Currently falling in love with the CP2077 universe again, the lore, the slang, the world. its all so incredibly done, and looks fucking amazing.

Only major gripe left, is the lack of real RPG and C&C, which is a bummer, but... eh, it is what the fuck it is.

HYPE for Cyberpunk 2 in like 2027 or some shit, or 2077.
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,925
bro's, i'm crying right now. i just can't believe how heckin valid, in charge and competent women are! in not even half an hour of starting the dlc you will be in feminist heaven. a netrunner so good and female(you can tell because she isn't wearing programmer socks. not that there would be anything wrong if she wasn't a she. i mean, terfs should be genocided let's be real here) even evil misogynist johnnychungus can say a bad word about her(because she presses the mute button, lol!). then, the introduction to the president, MADAME president, and what an introduction it is! even though small in stature, she is large and in charge and shows it off immediately by kicking your 5ton augmented ass and leaving you helpless on the ground to bask in her glory!

for real though, this shit sucks and you can't even skip the retard dialogue with her.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,634
1. Night City. Fantastic environments astonishing at times. But... it feels too clean sometimes? In the art of Cyberpunk 2020 tabletop rpg you see it as an oppressive pile of shit city (except for corpo parts ofc). But still , the game doesn't capture well the sense of hopelessness and oppression is supposed to give.
Yes! This is a recurring problem for me as well, the city should be a character in and of itself, an oppressive antagonist looming dark and malevolent over our small and hopeless protagonist, but it never gave me that feeling. The problems here I think are multiple - there's issues with the art direction, from the Miami Vice weather to shiny textures and scattered colour compositions, there's issues with level design and traversal too, since the game seldom gives you a reason to look up at the towering architecture above you, and there's even a question about the writing, because while NC is constantly acknowledged as a shithole, our scumbag cast also often regard it as a place of exceptional opportunity, a "city of dreams." Night City's full of cyberpunk, but very light on the noir.

I am curious about Dog Town, though, since some of PL's marketing materials seemed to suggest that maybe CDPR were course-correcting just a tiny bit.

2. This will be divisive, but everything is overly sexualized, but not in the way it was again in tabletop. I don't know how to properly describe it, but look at the attached sample. Erotic but somehow mesmerizing and tasteful. Style over substance.
I think the problem here is that CDPR tried to "update" cyberpunk fiction and aesthetics from their '80s roots and instead projecting the future from our contemporary reality. Which again meant deprecating noir vibes in favour of this garish, kitschy cacophony we already see so much of in our modern fashions and entertainment. Instead of (relatively) somber Coca Cola neons, haute couture, and biker jackets, we get Moonchies cartoons, gold is best, and cargo shorts. So it's not really a question of style over substance here, 2077 still does that and it presents a very cohesive and depressingly believable vision of hyperconsumerism, but what passes for "style" today is anything but. PONPON shit!

3. Keanu Reeves. Love the guy, and although at the beginning I hated his depiction of Silverhand as an irredeemable asshole, at the ended liking him, guess that's the point. In any case, Silverhand was supposed to be based on David Bowie.
This one I'm not on, I felt Silverhand worked well from the start. I can't comment on the source material, but both the writers and Reeves did a good job to paint a compelling picture of a psychopath - violent, unempathetic and narcissistic, with that strange bit of devil-may-care charisma that these loons sometimes posess.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,809
SO yea, been playing 2.0 again, and now 10 hours into PL or some shit.

Shit's great, full stop.

Phantom Liberty is amazing in every way, it builds upon the foundation of what should have been CP2077 at launch. it's simply a top notch expansion, and also very sad, that we dont get more.

Currently falling in love with the CP2077 universe again, the lore, the slang, the world. its all so incredibly done, and looks fucking amazing.

Only major gripe left, is the lack of real RPG and C&C, which is a bummer, but... eh, it is what the fuck it is.

HYPE for Cyberpunk 2 in like 2027 or some shit, or 2077.
The real question is what the fuck were the original 3 expansions planned to be about? Core game was supposed to be about the casino heist, DLC1 was Johnny, what the fuck were the other 2?
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,969
Shitfield
mgXASoY.jpg



Cyberpunk
YX3E8hh.jpg



YOUR CHOICE BOYZ

Shartfield:
1695908741977957.png


Cyberpunk:

I mean they're both bad? It's honestly baffling that they couldn't manage to model a sexy stripper. Well, I guess they could... the answer is they didn't want to for some reason. Because there are story characters who are way more attractive/conventionally "hot".

This was discussed some around launch. Cyberpunk seemed weirdly puritan and afraid of going too far with the sexual themes and characters, despite the subject matter being what it is, and their pre-release marketing ratcheting up the impression it'd be basically rule34 the video game.
 

solemgar

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1. Night City. Fantastic environments astonishing at times. But... it feels too clean sometimes? In the art of Cyberpunk 2020 tabletop rpg you see it as an oppressive pile of shit city (except for corpo parts ofc). But still , the game doesn't capture well the sense of hopelessness and oppression is supposed to give.
Yes! This is a recurring problem for me as well, the city should be a character in and of itself, an oppressive antagonist looming dark and malevolent over our small and hopeless protagonist, but it never gave me that feeling. The problems here I think are multiple - there's issues with the art direction, from the Miami Vice weather to shiny textures and scattered colour compositions, there's issues with level design and traversal too, since the game seldom gives you a reason to look up at the towering architecture above you, and there's even a question about the writing, because while NC is constantly acknowledged as a shithole, our scumbag cast also often regard it as a place of exceptional opportunity, a "city of dreams." Night City's full of cyberpunk, but very light on the noir.

I am curious about Dog Town, though, since some of PL's marketing materials seemed to suggest that maybe CDPR were course-correcting just a tiny bit.

2. This will be divisive, but everything is overly sexualized, but not in the way it was again in tabletop. I don't know how to properly describe it, but look at the attached sample. Erotic but somehow mesmerizing and tasteful. Style over substance.
I think the problem here is that CDPR tried to "update" cyberpunk fiction and aesthetics from their '80s roots and instead projecting the future from our contemporary reality. Which again meant deprecating noir vibes in favour of this garish, kitschy cacophony we already see so much of in our modern fashions and entertainment. Instead of (relatively) somber Coca Cola neons, haute couture, and biker jackets, we get Moonchies cartoons, gold is best, and cargo shorts. So it's not really a question of style over substance here, 2077 still does that and it presents a very cohesive and depressingly believable vision of hyperconsumerism, but what passes for "style" today is anything but. PONPON shit!

3. Keanu Reeves. Love the guy, and although at the beginning I hated his depiction of Silverhand as an irredeemable asshole, at the ended liking him, guess that's the point. In any case, Silverhand was supposed to be based on David Bowie.
This one I'm not on, I felt Silverhand worked well from the start. I can't comment on the source material, but both the writers and Reeves did a good job to paint a compelling picture of a psychopath - violent, unempathetic and narcissistic, with that strange bit of devil-may-care charisma that these loons sometimes posess.
Love having this discussions :)

That's my main gripe. CPDR tried to make a rendition of the source material and then bring it to modern audiences. I get that, I really do.

I get that the 80s Blade Runner aesthetic may not be cool anymore, but look at Deus Ex : Human Revolution. I know the game had a tepid reception, but I find the Prague design so beautiful. Mix of classic city with a futuristic twist. I think where Cyberpunk fucked up the most is the open world design. A game like this shines more in a hub kind of design. They could have made very big hub zones and hyperfocus the action there. Instead , I feel lots of times playing a GTA clone where half the content is there just for the sake of being.

Don't get me wrong about Keanu. His delivery is great, it's just that I liked so much the Silverhand from the source material that had some difficulty liking the character. By the end of the game, when Johnny stops being so fucking angry all the time and opens up to V , I think is when the character shines most.

That said, at the beginning of the game I had great pleasure doing exactly the opposite of what Johnny was suggesting, and seeing him getting extra pissed .
 
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The real question is what the fuck were the original 3 expansions planned to be about? Core game was supposed to be about the casino heist, DLC1 was Johnny, what the fuck were the other 2?
Maybe they'll talk about it in the future, there's a lot of areas in the game where nothing much happens. Pacifica was just the most obvious one.
This was discussed some around launch. Cyberpunk seemed weirdly puritan and afraid of going too far with the sexual themes and characters, despite the subject matter being what it is, and their pre-release marketing ratcheting up the impression it'd be basically rule34 the video game.
Average gaymer doesn't actually want to play Hentai the FPS, people just like the idea.
 

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