gurugeorge
Arcane
I finished the dlc like 2 weeks ago and started playing baldurz gayetz 3 got to the act 3 just outside the city and got so bored I droped it and started playing Cyberpunk again with a new character.
Many such cases
I finished the dlc like 2 weeks ago and started playing baldurz gayetz 3 got to the act 3 just outside the city and got so bored I droped it and started playing Cyberpunk again with a new character.
Swallow your pride and temporarily set the game difficulty to Easy. Just get through that one sequence then turn it back up to Hard or whatever. The DLC is worth playing.impossible for a stealth based character to face
The opening of the DLC really fucking sucks. It completely disregards the core gameplay of the base game and forces you into an arena and a boss fight that is impossible for a stealth based character to face. Quickhacks don't work, optical camo neither, even fucking EMP granades are useless for no reason. It reminds me of the boss fight of Deus Ex Human Revolution before they were patched
I got the chance to ask Pawel Sasko some of my biggest questions about his work on Cyberpunk and CDPR alongside his life, upbringing, work, aspirations, influences, and passion!
I hope you guys enjoy.
Timestamps:
0:00 - Intro
4:28 - Pawel’s younger years, upbringing, & video games
9:02 - How Pawel started writing
11:50 - What are Pawel’s movie, book, game inspirations?
23:42 - Pawel’s biggest Cyberpunk influences
32:05 - Career path & CD PROJEKT being the only option
46:17 - With Pondsmith’s expansive universe, how did CDPR know what to pull and what to leave behind?
58:15 - What did Cyberpunk 2077’s base game creation look like?
1:05:58 - How does your Master’s Degree in Psychology influence your game design decisions?
1:09:53 - How did Phantom Liberty’s story change based on feedback from the base game’s story?
1:17:50 - How will Unreal Engine & The NA talent pool influence Cyberpunk Orion?
1:23:15 - Pawel’s message to the CDPR and Cyberpunk community
I got the chance to ask Pawel Sasko some of my biggest questions about his work on Cyberpunk and CDPR alongside his life, upbringing, work, aspirations, influences, and passion!
I hope you guys enjoy.
Timestamps:
0:00 - Intro
4:28 - Pawel’s younger years, upbringing, & video games
9:02 - How Pawel started writing
11:50 - What are Pawel’s movie, book, game inspirations?
23:42 - Pawel’s biggest Cyberpunk influences
32:05 - Career path & CD PROJEKT being the only option
46:17 - With Pondsmith’s expansive universe, how did CDPR know what to pull and what to leave behind?
58:15 - What did Cyberpunk 2077’s base game creation look like?
1:05:58 - How does your Master’s Degree in Psychology influence your game design decisions?
1:09:53 - How did Phantom Liberty’s story change based on feedback from the base game’s story?
1:17:50 - How will Unreal Engine & The NA talent pool influence Cyberpunk Orion?
1:23:15 - Pawel’s message to the CDPR and Cyberpunk community
ftfyI never played this shit because V looked so generic and boring as a character, but it got me thinking...ifKeanu(Idris Elba/ ADAM SMASHER) was the player character from the beginning, do you think this game would be more interesting?
I never played this shit because V looked so generic and boring as a character, but it got me thinking...if Keanu was the player character from the beginning, do you think this game would be more interesting?
You know you can customize your appearance, right?I never played this shit because V looked so generic and boring as a character, but it got me thinking...if Keanu was the player character from the beginning, do you think this game would be more interesting?
You know you can customize your appearance, right?I never played this shit because V looked so generic and boring as a character, but it got me thinking...if Keanu was the player character from the beginning, do you think this game would be more interesting?
I never played this shit because V looked so generic and boring as a character, but it got me thinking...if Keanu was the player character from the beginning, do you think this game would be more interesting?
You realize there is a character creator in the game, right? There's a fair amount of latitude there to make him/her look however you fancy.
V looked so generic and boring as a character
some of you people are really dense if you think looks makes personality
Have you ever considered learning to read? That could make story time much more fulfilling to you and you could leave video games behind where providing storytime for you isn't as important as providing gameplay elements.A character is more than visuals. I don't know what's so hard to understand.
V is boring, game is boring, setting is boring, other characters (again, nothing to do with what they look like but their personalities) are boring, there is no direction, and because he is boring you don't care and that's why its shit.
I'm not the only one who assumed you meant "looks" as in, literally, looks. You also started off with a rather ridiculous question, whether playing the game as Johnny would be more interesting.
It almost seems like you don't really know anything about this game, nor how to properly express your opinion about it.
Yes, because gameplay was always strong point of these potato games LOL
It's a shitty first-person shooter.