Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,877
Location
London, UK
Strap Yourselves In
I finished the dlc like 2 weeks ago and started playing baldurz gayetz 3 got to the act 3 just outside the city and got so bored I droped it and started playing Cyberpunk again with a new character. :lol:

Many such cases :)
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,414
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
The opening of the DLC really fucking sucks. It completely disregards the core gameplay of the base game and forces you into an arena and a boss fight that is impossible for a stealth based character to face. Quickhacks don't work, optical camo neither, even fucking EMP granades are useless for no reason. It reminds me of the boss fight of Deus Ex Human Revolution before they were patched

No it's not. It is hard though on VH.

Once you get a hang of the rhythm of the fight it's not too bad, though significantly easier on pretty much any other non-melee build, I agree.

I spoilered a tip that may help.

There are 3 turrets in the room you can hack to pelt the bot as well.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,503
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


I got the chance to ask Pawel Sasko some of my biggest questions about his work on Cyberpunk and CDPR alongside his life, upbringing, work, aspirations, influences, and passion!

I hope you guys enjoy.

Timestamps:
0:00 - Intro
4:28 - Pawel’s younger years, upbringing, & video games
9:02 - How Pawel started writing
11:50 - What are Pawel’s movie, book, game inspirations?
23:42 - Pawel’s biggest Cyberpunk influences
32:05 - Career path & CD PROJEKT being the only option
46:17 - With Pondsmith’s expansive universe, how did CDPR know what to pull and what to leave behind?
58:15 - What did Cyberpunk 2077’s base game creation look like?
1:05:58 - How does your Master’s Degree in Psychology influence your game design decisions?
1:09:53 - How did Phantom Liberty’s story change based on feedback from the base game’s story?
1:17:50 - How will Unreal Engine & The NA talent pool influence Cyberpunk Orion?
1:23:15 - Pawel’s message to the CDPR and Cyberpunk community
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,877
Location
London, UK
Strap Yourselves In


I got the chance to ask Pawel Sasko some of my biggest questions about his work on Cyberpunk and CDPR alongside his life, upbringing, work, aspirations, influences, and passion!

I hope you guys enjoy.

Timestamps:
0:00 - Intro
4:28 - Pawel’s younger years, upbringing, & video games
9:02 - How Pawel started writing
11:50 - What are Pawel’s movie, book, game inspirations?
23:42 - Pawel’s biggest Cyberpunk influences
32:05 - Career path & CD PROJEKT being the only option
46:17 - With Pondsmith’s expansive universe, how did CDPR know what to pull and what to leave behind?
58:15 - What did Cyberpunk 2077’s base game creation look like?
1:05:58 - How does your Master’s Degree in Psychology influence your game design decisions?
1:09:53 - How did Phantom Liberty’s story change based on feedback from the base game’s story?
1:17:50 - How will Unreal Engine & The NA talent pool influence Cyberpunk Orion?
1:23:15 - Pawel’s message to the CDPR and Cyberpunk community


Heh, he's quite sweet really, got tons of energy and enthusiasm :)
 

Frozen

Arcane
Joined
Jan 1, 2014
Messages
8,723
I never played this shit because V looked so generic and boring as a character, but it got me thinking...if Keanu was the player character from the beginning, do you think this game would be more interesting?
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,232
Location
Future Wasteland
Strap Yourselves In
In a way, Johnny is the player character. He tags along in your head and comments on at least half of the gigs you take on. Switching roles wouldn't make any sense.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,877
Location
London, UK
Strap Yourselves In
I never played this shit because V looked so generic and boring as a character, but it got me thinking...if Keanu was the player character from the beginning, do you think this game would be more interesting?

You realize there is a character creator in the game, right? There's a fair amount of latitude there to make him/her look however you fancy.
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,232
Location
Future Wasteland
Strap Yourselves In
The "night club" in the tower in Dogtown in the game's DLC is really impressive. There's a live performance that happens when you visit there that's interesting to just stand and watch.
 

Frozen

Arcane
Joined
Jan 1, 2014
Messages
8,723
I never played this shit because V looked so generic and boring as a character, but it got me thinking...if Keanu was the player character from the beginning, do you think this game would be more interesting?

You realize there is a character creator in the game, right? There's a fair amount of latitude there to make him/her look however you fancy.

Again, some of you people are really dense if you think looks makes personality.

V is as boring and generic as an NPC from a TES game.

Thats the main reason of this game failure- he is so fucking boring and there is no motivation to play as him- why should I care if he lives or dies? World is boring, characters are boring, there is no goal.

It's like Dragon Age 2 and cringe Hawke all over again.
 

Frozen

Arcane
Joined
Jan 1, 2014
Messages
8,723
A character is more than visuals. I don't know what's so hard to understand.

V is boring, game is boring, setting is boring, other characters (again, nothing to do with what they look like but their personalities) are boring, there is no direction, and because he is boring you don't care and that's why its shit.
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,232
Location
Future Wasteland
Strap Yourselves In
I'm not the only one who assumed you meant "looks" as in, literally, looks. You also started off with a rather ridiculous question, whether playing the game as Johnny would be more interesting.

It almost seems like you don't really know anything about this game, nor how to properly express your opinion about it.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,414
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
A character is more than visuals. I don't know what's so hard to understand.

V is boring, game is boring, setting is boring, other characters (again, nothing to do with what they look like but their personalities) are boring, there is no direction, and because he is boring you don't care and that's why its shit.
Have you ever considered learning to read? That could make story time much more fulfilling to you and you could leave video games behind where providing storytime for you isn't as important as providing gameplay elements.
 

Frozen

Arcane
Joined
Jan 1, 2014
Messages
8,723
Yes, because gameplay was always strong point of these potato games LOL

It's a shitty first-person shooter.
 

Frozen

Arcane
Joined
Jan 1, 2014
Messages
8,723
I'm not the only one who assumed you meant "looks" as in, literally, looks. You also started off with a rather ridiculous question, whether playing the game as Johnny would be more interesting.

It almost seems like you don't really know anything about this game, nor how to properly express your opinion about it.

I have expressed it in detail. It's your problem if you don't get it.
 

Frozen

Arcane
Joined
Jan 1, 2014
Messages
8,723
So, you are telling me it's a bad game?

I agree.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom