No except for cyberpsychosis branch. Maybe I'm forgetting something though.Small question that is probably talked here in and out already, so pardon me, but i just got my new gear and testing this new shit. What's the deal with non-lethal takedowns in this game? Are they worth to be consistent with, especially, when you want to be generally stealthy? In nu DX games it was a no brainer because of additional xp and to supply your blood thirst you just make another run guns blazing. I'm on my first real mission and there are lots of degenerates that i'd rather kill (probably most of the enemies in this game are like that given the setting), but the lethal/nonlethal option shows up, whenever stealth approach and i'd like to be aware of what's the general gist of it all.
On Cyberpsychos, you dont need to use non-lethal weapons, just use normal weapons but be sure the last 1% is taken with single shot weapons because if you hit them while they are falling by accident, you may kill them. About takedowns, 99% of the missions, that doesnt matter with exception of a few where the NPC will say cleary you are supposedly to not kill people and even there is optional.Small question that is probably talked here in and out already, so pardon me, but i just got my new gear and testing this new shit. What's the deal with non-lethal takedowns in this game? Are they worth to be consistent with, especially, when you want to be generally stealthy? In nu DX games it was a no brainer because of additional xp and to supply your blood thirst you just make another run guns blazing. I'm on my first real mission and there are lots of degenerates that i'd rather kill (probably most of the enemies in this game are like that given the setting), but the lethal/nonlethal option shows up, whenever stealth approach and i'd like to be aware of what's the general gist of it all.
there are few gigs were if you perform non lethal takedown, you will instead have to haul target ass to car trunk outside and usually fixer wont be too happy about itOn Cyberpsychos, you dont need to use non-lethal weapons, just use normal weapons but be sure the last 1% is taken with single shot weapons because if you hit them while they are falling by accident, you may kill them. About takedowns, 99% of the missions, that doesnt matter with exception of a few where the NPC will say cleary you are supposedly to not kill people and even there is optional.Small question that is probably talked here in and out already, so pardon me, but i just got my new gear and testing this new shit. What's the deal with non-lethal takedowns in this game? Are they worth to be consistent with, especially, when you want to be generally stealthy? In nu DX games it was a no brainer because of additional xp and to supply your blood thirst you just make another run guns blazing. I'm on my first real mission and there are lots of degenerates that i'd rather kill (probably most of the enemies in this game are like that given the setting), but the lethal/nonlethal option shows up, whenever stealth approach and i'd like to be aware of what's the general gist of it all.
You do get headhunter exp.Are they worth to be consistent with, especially, when you want to be generally stealthy?
I just use Reboot Optics to be able to sneak behind and do non-lethal takedowns if I need to. It's a cheap Quickhack and can be upgraded.
Well, excusez-moi. In that case I use the quickhack that disables their cyberpowers first THEN I shoot them in the face with my shotgun.Neat solution to the cyberpsycho thing.
You can do it in a bunch of ways, including just sneaking up on them (easier on some and almost impossible on some). I'm not sure that works on the power armour load out guys though, does it?
For those guys, I just blast them with grenades and guns until they get low and then run up and smack 'em with a bat.
You can do it in a bunch of ways, including just sneaking up on them (easier on some and almost impossible on some). I'm not sure that works on the power armour load out guys though, does it?
For those guys, I just blast them with grenades and guns until they get low and then run up and smack 'em with a bat.
That's always been my preferred method, for some reason smacking cyberpsychos upside the head with a baseball bat always seemed to me the most apt method, but with the power suit guys and some of the others you do have to take big chunks out of them first
One that's always stymied me is the katana guy somewhere in a city block area who goes invisible a lot, then when you've almost got him down he shifts to a nearby area with lots of Tygers.
Favourite shotties btw? I used to be wedded to the Satara but recently I've gotten quite into the fast firing ones with sizeable magazines like the Crusher and Pozhar. THe Igla/Sovereign is probably the chunkiest though.
honorabru duel
This has been working for me. The blocking is caused by dir names, not filenames matching between mods, so it's safe to "correct" the Dependancies section.2) Go into the JSGME.ini inside the manager's mod repo and delete everything under "[DEPENDANCIES]" (sic), unlocking all mods, though that could theoretically lead to issues if I ever change my modding structure.
Cheers, dude! I'll leave it till next weekend, though, won't get to play for a while and who knows how many mod-breaking patches will come out in the interim.This has been working for me. The blocking is caused by dir names, not filenames matching between mods, so it's safe to "correct" the Dependancies section.
I'm not really a fan of the light hitting shotguns you seem to like, though they are better on a shotgun obliterate build. The headhunter iconic can be fun too since it's basically a shotgun rifle that fires single slugs if you need a bit of range.
imagine being a STRletJust started Phantom Liberty and I wish I didn't
only hour and a half in and I already fucking hate it, a complete tone shift from the base game, writing stinks dangerhair slop so much makes me puke
the momentI just loaded the savefile prior to starting this dogshit and continued with the main gamele wymen president disarms an armed merc
You know you can overpower her, right? But for that you need a serious investment into Body (about 20).Just started Phantom Liberty and I wish I didn't
only hour and a half in and I already fucking hate it, a complete tone shift from the base game, writing stinks dangerhair slop so much makes me puke
the momentle wymen president disarms an armed merc
Myers is the president of NUSA and an ex-CEO of Militech. I bet she has access to augmentations that no money can buy.I just loaded the savefile prior to starting this dogshit and continued with the main game