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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,604
Is there a mod that will mute all those miserable fucks from the loading screens? I found this, but it doesn't cover Phantom Liberty, just the base game.

Also, is there a mod that will automatically turn the radio off when I get out of the car?

Seriously, I keep spinning my wheels 'cause I'd like to play the expansion, but I'd like to do it "at its best"... which means I've gone down the modding rabbit hole again, and man, there's so much stupid shit that needs fixing.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,616
Location
Afghanistan
Is there a mod that will mute all those miserable fucks from the loading screens? I found this, but it doesn't cover Phantom Liberty, just the base game.

Also, is there a mod that will automatically turn the radio off when I get out of the car?

Seriously, I keep spinning my wheels 'cause I'd like to play the expansion, but I'd like to do it "at its best"... which means I've gone down the modding rabbit hole again, and man, there's so much stupid shit that needs fixing.
You are one autistic nigger loading screens take like 5-10 seconds even on my potato pc.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Nov 23, 2014
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17,052
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Also, is there a mod that will automatically turn the radio off when I get out of the car?
There was a mod to make the radio play everywhere. I know they've added this mod's functionality to the vanilla game, but do you mean to say it's impossible to turn off? :lol:
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,604
Also, is there a mod that will automatically turn the radio off when I get out of the car?
There was a mod to make the radio play everywhere. I know they've added this mod's functionality to the vanilla game, but do you mean to say it's impossible to turn off? :lol:
Oh, it's possible, but you gotta do it manually. You get in a car, radio turns on automatically (bonus points if the car belongs to someone with horrible taste in music), then you get out and it keeps rolling. Gotta turn it off yourself every time. It's not a huge deal, but it does get annoying - more fiddly, spurious inputs, like the PRESS SPACE to open the main menu.

It's an excellent example of misreading customer feedback - CDPR looked at the modding community and said "Look at this popular Pocket Radio mod that lets people listen to Our Man, Stan on foot! We should build that into our patch!" Which would be commendable if not for a minor oversight... mods are opt-in! I know I'm not the only one annoyed at this, I binged it and there were similar questions on Reddit but no solutions.

On a related note, since we were talking about Radio Ext some time ago, I was mulling over using the new pedestrian radio to make my own ambient soundtrack, since the devs decided silence was their preferred theme to most of Night City. The problem there is that, despite combat tracks interrupting your regularly scheduled programming, the few ambient pieces the game does play in various locations still play under the radio, so you get a pretty dissonant effect. Mods Will Fix It™ is a game of diminishing returns.
 

KeAShizuku

Educated
Joined
Dec 11, 2023
Messages
168
Cyberpunk storyline does branch so you get a different play for your second run. It's not as crazy as Detroit: become human or the OG Deus Ex but it's not linear.



(I think "replay value" is severely overrated because only 15-20% reaches the end credits of any game- nobody cares except in videogame discussions).
 

JustLooking

Scholar
Joined
Nov 25, 2018
Messages
135
I gave it second try after hearing some good things about phantom liberty and installed some mods since I hate hp bloated enemies in FPS so I installed those:
https://www.nexusmods.com/cyberpunk2077/mods/1908
https://www.nexusmods.com/cyberpunk2077/mods/8467

but enemies are so stupid that they throw the grenades at the wall in front of them and then it bounce back and hit them in the face :prosper: and if you hide behind smth they just come after you you like some retarded ducks, one behind another and take a shotgun to the groin. Not to mention they die so fast that it takes 3 seconds to clear up to 6 enemies with the aim of geriatric grandpa. *Sigh* I guess it's time to tweak around with Damage Scaling mod and find something in between bullet sponge and not die on the spot.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,604
Cyberpunk storyline does branch so you get a different play for your second run. It's not as crazy as Detroit: become human or the OG Deus Ex but it's not linear.



(I think "replay value" is severely overrated because only 15-20% reaches the end credits of any game- nobody cares except in videogame discussions).
Player plot agency isn't valuable just for replayability, but also for engagement through validation in an RPG. CBP isn't completely linear, it does have the odd worthwhile branching here and there, but it's pretty unimpressive overall and most choices are purely cosmetic and transparently so.


Just for fun, this is CBP's main plot flow:
sjwfcpkmu5y61.png



This Fo4's full quest layout, main plot on the left:
ivus1hy0qpcy.png


And this is a mostly linear banana:
Banana_isolated_on_white.jpg
 

Wasteland

Educated
Joined
Aug 23, 2021
Messages
131

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,604
You raid Arasaka by yourself. Based on your convo with Alt inside Mikoshi, this resolves into either the blaze-of-glory ending ("The Sun," except that Rogue survives in this version), or you choose the typical Johnny Ending.

This is the path I like best, FWIW, but it's definitely buried
Oh, right, that's the one you can unlock with high Johnny affinity.

I like the Arasaka one best, the one where you remove the Relic but decline to get Mikoshi'd. It's a downer but it's also got that sense of finality to it, like V's gone as far as possible and at last come to terms with mortality.

Though I haven't seen the Phantom Liberty one yet, will have to check it out.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,930
Though I haven't seen the Phantom Liberty one yet, will have to check it out.

The only PL that path leads to a game ending is a big downer, worse even than the OC suicide ending.
I disagree. While this ending is a letdown especially regarding to your partners, I would like to have an open world free roam option afterwards to see how you would hold up.
 

GloriousSoftHat

Literate
Joined
Jan 3, 2024
Messages
7
Sales figures are certainly pretty good - do we know how this compares to base game sales (obviously after disregarding those that then refunded through various means)?.

I'm certainly happy to see the game do well - as I've stated elsewhere it is genuinely one of my absolute favourite games of all time now. I'd be lying if I said it doesn't pain me at least a little bit that many people still don't give it a chance.
 

ScrotumBroth

Arcane
Patron
Joined
May 13, 2018
Messages
1,292
Grab the Codex by the pussy Insert Title Here Strap Yourselves In
You raid Arasaka by yourself. Based on your convo with Alt inside Mikoshi, this resolves into either the blaze-of-glory ending ("The Sun," except that Rogue survives in this version), or you choose the typical Johnny Ending.

This is the path I like best, FWIW, but it's definitely buried
Oh, right, that's the one you can unlock with high Johnny affinity.

I like the Arasaka one best, the one where you remove the Relic but decline to get Mikoshi'd. It's a downer but it's also got that sense of finality to it, like V's gone as far as possible and at last come to terms with mortality.

Though I haven't seen the Phantom Liberty one yet, will have to check it out.
They're well worth it, and not all will end the game, some will allow you to continue with traditional endings.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,236
Decided to do full run from start with 2.0 and expansion. Played earlier before with my previous characters but they felt "wrong" as in builds i made essentially were rendered useless and there was no way to replicate how they were build and they would either way still feel wrong as fun for me is to gradually improve my builds rather than plop some points.

VR stuff. Another thing I will be doing is VR. I did play some time age in VR but at the time i already finished game like 3 times and i was burned out on it. 1.6 was not enough to warrant full new playthrough and to properly experience whole game in VR.
This coincides with improvement to R.E.A.L VR by Like Ross. His initial implementation was working but had some issues like weapons being to close to face which resulted in very hard aiming. The performance and graphical issues also were annoying. I tried his latest version and imho it is night and day difference. The biggest difference is the performance. With old mod, i could get at best 20-30fps on ultra with something like 2k per eye with DLSS which caused huge shimmering at edges of moving objects (duh it was made for 2d games not Vr games). Playing on low preset got you 60fps, now with new version i can play at ultra preset at around 70fps without DLSS. So game became playable, beautiful and most of graphical issues are gone.
Secondly are gameplay changes. IDK how he did it but now guns align perfectly and everything works beautifully. It is still head oriented aiming but i never liked motion controls either way and face aiming actually is pretty nice when you get used to it, way better than mouse aiming after some time spending with it.
Recently i made switch from Quest 2 to Pico4 which aside from bumping up resolution quite a bit (1.8k to 2.2k per eye) and increased FOV from around 89 to 105. But the biggest change was the comfort. Whole thing is incredibly light and unlike something like Quest 2 (which i already used with non default strap) i can easily use this thing for hours upon hours without any tired face syndrome.

----

I spent already around 4 hours playing prologue like that. The first thing i noticed is the amount of cash you earn. Previously in 1.0 cash was very hard to come by unless you really started to do side stuff. When it comes to VR side i actually really liked how game whole first person only worked, i wonder if CDPR had idea for VR because thanks to this game feels basically like native VR game in that aspect. I tried C77 in VR earlier like i mentioned but when i got back to it again the scale of things hits you in the guts. Sitting with Jackie in street kid after police smashes your face really gives you this oppressive feeling being alone in huge city that no flat gaming can give you.

Cyberware from initial impression is huge plus. Previous cyberware system was imho very meh. This one feels concrete. The limit for cyberware at this low kind of sucks but i could see why they set it so. Choosing your gear now makes sense. I am not to hot about new skill system. I tried it before and i hated it but now from start it is even more annoying. Basically there are 4 breakpoints in 20 skill level system and receiving stat point now feels bad as they barely give you anything worthwhile alone. On another huge plus is weapon system, gone are the days of randomly generated DPS machines. Each now have their own stats that do not change unless weapon grade is higher. Street thugs walk with street thug weapons, arasaka with arasaka and you feel the difference between them. Upgrading system was moved from tech tree thang god, sucks for RP but it was way to crucial for a lot of characters.

I mostly focused on side questing and exploring city on foot trying to see if there are stuff like previously where you could find some implants etc. just exploring.

How it works in VR on ultra. Weirdly due to how REAL renderes it is much smoother in Vr headset:


VR + PathTracing. Major improvement to image quality but unplayable framerate. Those weird glitches are caused by low framerate as VR renders game a but differently, you always get 90FPS while moving head that works well for stationary objects or when you don't move and those choppy glitchy objects as they move is when real framerate is low. I guess this is something akin to 10-15fps.



Still, eve that it works at 2k per eye with pathtracing is insane. With something like 4090 it probably is playable. Can't test DLSS3 and how it works (if it works) in VR.
 
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