Decided to do full run from start with 2.0 and expansion. Played earlier before with my previous characters but they felt "wrong" as in builds i made essentially were rendered useless and there was no way to replicate how they were build and they would either way still feel wrong as fun for me is to gradually improve my builds rather than plop some points.
VR stuff. Another thing I will be doing is VR. I did play some time age in VR but at the time i already finished game like 3 times and i was burned out on it. 1.6 was not enough to warrant full new playthrough and to properly experience whole game in VR.
This coincides with improvement to
R.E.A.L VR by Like Ross. His initial implementation was working but had some issues like weapons being to close to face which resulted in very hard aiming. The performance and graphical issues also were annoying. I tried his latest version and imho it is night and day difference. The biggest difference is the performance. With old mod, i could get at best 20-30fps on ultra with something like 2k per eye with DLSS which caused huge shimmering at edges of moving objects (duh it was made for 2d games not Vr games). Playing on low preset got you 60fps, now with new version i can play at ultra preset at around 70fps without DLSS. So game became playable, beautiful and most of graphical issues are gone.
Secondly are gameplay changes. IDK how he did it but now guns align perfectly and everything works beautifully. It is still head oriented aiming but i never liked motion controls either way and face aiming actually is pretty nice when you get used to it, way better than mouse aiming after some time spending with it.
Recently i made switch from Quest 2 to Pico4 which aside from bumping up resolution quite a bit (1.8k to 2.2k per eye) and increased FOV from around 89 to 105. But the biggest change was the comfort. Whole thing is incredibly light and unlike something like Quest 2 (which i already used with non default strap) i can easily use this thing for hours upon hours without any tired face syndrome.
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I spent already around 4 hours playing prologue like that. The first thing i noticed is the amount of cash you earn. Previously in 1.0 cash was very hard to come by unless you really started to do side stuff. When it comes to VR side i actually really liked how game whole first person only worked, i wonder if CDPR had idea for VR because thanks to this game feels basically like native VR game in that aspect. I tried C77 in VR earlier like i mentioned but when i got back to it again the scale of things hits you in the guts. Sitting with Jackie in street kid after police smashes your face really gives you this oppressive feeling being alone in huge city that no flat gaming can give you.
Cyberware from initial impression is huge plus. Previous cyberware system was imho very meh. This one feels concrete. The limit for cyberware at this low kind of sucks but i could see why they set it so. Choosing your gear now makes sense. I am not to hot about new skill system. I tried it before and i hated it but now from start it is even more annoying. Basically there are 4 breakpoints in 20 skill level system and receiving stat point now feels bad as they barely give you anything worthwhile alone. On another huge plus is weapon system, gone are the days of randomly generated DPS machines. Each now have their own stats that do not change unless weapon grade is higher. Street thugs walk with street thug weapons, arasaka with arasaka and you feel the difference between them. Upgrading system was moved from tech tree thang god, sucks for RP but it was way to crucial for a lot of characters.
I mostly focused on side questing and exploring city on foot trying to see if there are stuff like previously where you could find some implants etc. just exploring.
How it works in VR on ultra. Weirdly due to how REAL renderes it is much smoother in Vr headset:
VR + PathTracing. Major improvement to image quality but unplayable framerate. Those weird glitches are caused by low framerate as VR renders game a but differently, you always get 90FPS while moving head that works well for stationary objects or when you don't move and those choppy glitchy objects as they move is when real framerate is low. I guess this is something akin to 10-15fps.
Still, eve that it works at 2k per eye with pathtracing is insane. With something like 4090 it probably is playable. Can't test DLSS3 and how it works (if it works) in VR.