Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,613
NEWS?!?!?!
I did not like Silverhand, the person in the story, but I really liked the character.
In the German translation he curses a lot in a kind of language that I would guess an American developer wouldn't have allowed...
Wow, German vulgarity must be some next level stuff if that's the case. I would've thought it'd be the other way around.In the German translation he curses a lot in a kind of language that I would guess an American developer wouldn't have allowed...
Just play the game, no choice truly matters anyway.I have done my duty and bought the double package now like every other CDP game before, oh well. I am only going to play this only once. Any recommendations as how to get most of the game story wise? Any critical mods?
I like the Corpo start the best. There is a way to get an early boost with Street Kid, but otherwise Street Kid is pretty underdeveloped.I have done my duty and bought the double package now like every other CDP game before, oh well. I am only going to play this only once. Any recommendations as how to get most of the game story wise? Any critical mods?
If you want to get access to the secret ending, be a true bro to Johny.I have done my duty and bought the double package now like every other CDP game before, oh well. I am only going to play this only once. Any recommendations as how to get most of the game story wise? Any critical mods?
I can think of two thingshow to get most of the game story wise
Nah, fucked that up too.
Rather counterintuitively, if you wanna get the most out of CBP's main plot, you should ignore the majority of the side content. You'll be restricting your choice of endings and missing out on the open world gameplay, such as it is, but you'll get the most cohesive experience from the critical thread. Without giving any spoilers, this is one of the game's multiple severe design flaws, there's a massive degree of narrative dissonance between the main event and the secondary quests in aggregate, so the more time you spend with the latter, the less you'll connect with the central plot.I have done my duty and bought the double package now like every other CDP game before, oh well. I am only going to play this only once. Any recommendations as how to get most of the game story wise? Any critical mods?
Without giving any spoilers, this is one of the game's multiple severe design flaws, there's a massive degree of narrative dissonance between the main event and the secondary quests in aggregate, so the more time you spend with the latter, the less you'll connect with the central plot.
It's a common problem, but CBP is a particularly egregrious instance of it. The narrative doesn't properly contextualise your situation when dealing with side content while it emphasises it intensely in the main thread, they even play a daily 10-second visual reminder, for fuck's sake. (Who the hell decided that had to be a whooping 10 seconds, by the way?)Isn't this typical for many RPGs? Most of the time it's urgent to save the world or something but in reality you can take all your time doing the side-quests...
Seriously, that's the worst recommendation ever.It's a common problem, but CBP is a particularly egregrious instance of it. The narrative doesn't properly contextualise your situation when dealing with side content while it emphasises it intensely in the main thread, they even play a daily 10-second visual reminder, for fuck's sake. (Who the hell decided that had to be a whooping 10 seconds, by the way?)Isn't this typical for many RPGs? Most of the time it's urgent to save the world or something but in reality you can take all your time doing the side-quests...
The man asked how to get the most out of CBP's story and, unfortunately, that's probably it. If that's your goal, you could beeline the main quest to whatever ending you get, only engage with side content in those few forced downtime moments, then just reload your automatic point-of-no-return save and do the rest from there on.
i cant get over his voice change like when larian switched cheese vendorI think the fixer from Dogtown is actually the best
Without giving any spoilers, this is one of the game's multiple severe design flaws, there's a massive degree of narrative dissonance between the main event and the secondary quests in aggregate, so the more time you spend with the latter, the less you'll connect with the central plot.
Isn't this typical for many RPGs? Most of the time it's urgent to save the world or something but in reality you can take all your time doing the side-quests...
If you're playing for the plot, the severe dissonance between the framing of the main quest and the side content will frustrate you. I actually abandoned Panam's questline half-way through, only came back to complete it out of morbid curiosity after I took the main quest to the end, and have never done Judy's as a result of that irritation. I found Gigs to be far more palatable in that regard, because their light narrative content allowed me to turn my brain off and enjoy some gameplay, whereas drama-heavy side quests were constantly assaulting my suspension of disbelief with how V would get involved in all that meaningless bullshit with the clock ticking down.Seriously, that's the worst recommendation ever.
CP2077 has tons of quality side-content. Resigning from that in your one and only playthrough is simply dumb. You're deciding not to experience some of the best things the game has to offer.
Yes, that would've the proper approach, but even in the current structure they could've still fixed it by just staggering the revelation of how little time V's got left. Instead of Viktor telling you "OMG, I dunno, like 3 weeks" right after the Heist, he could've told you the chip's non-removable and "doing stuff" to you, but that he needs more time to study it. At some point later, after you've chased down some leads, earned some cash and seen a share of side content, he'd call and tell you to drop by when you have some time, but that would be up to the player. When the player chose to comply, he'd do some further tests and break the bad news to you, opening the third and final chapter, where the game zeroes you back in on the main plot.My feeling has always been that the "rest of the content" should have been the first part of the game, where you build your character up to be a big cheese in Night City, wander around in the open world, go up through the fixers and deal with factions, etc, and then, by the time you're 2/3 of the way through the game, then the MQ/SQs kick in with urgency leading up to a climactic endgame.
Dunno are they making mods that finish all that cut Leo content from Witcher 1?So what the fuck happened with mods? Are people going to use AI voice acting to finish all the cut Jackie content or what?
You're overthinking it. Since the beginning of the game V has one ambition he strives for: to make a name for himself and become a legend of Night City (in his own words: "I just wanted people to know that I was there. That I mattered").If you're playing for the plot, the severe dissonance between the framing of the main quest and the side content will frustrate you. I actually abandoned Panam's questline half-way through, only came back to complete it out of morbid curiosity after I took the main quest to the end, and have never done Judy's as a result of that irritation. I found Gigs to be far more palatable in that regard, because their light narrative content allowed me to turn my brain off and enjoy some gameplay, whereas drama-heavy side quests were constantly assaulting my suspension of disbelief with how V would get involved in all that meaningless bullshit with the clock ticking down.
You're overthinking it. Since the beginning of the game V has one ambition he strives for: to make a name for himself and become a legend of Night City (in his own words: "I just wanted people to know that I was there. That I mattered").If you're playing for the plot, the severe dissonance between the framing of the main quest and the side content will frustrate you. I actually abandoned Panam's questline half-way through, only came back to complete it out of morbid curiosity after I took the main quest to the end, and have never done Judy's as a result of that irritation. I found Gigs to be far more palatable in that regard, because their light narrative content allowed me to turn my brain off and enjoy some gameplay, whereas drama-heavy side quests were constantly assaulting my suspension of disbelief with how V would get involved in all that meaningless bullshit with the clock ticking down.
After he gets infected with Johny, this desire only intensifies. Yes, he knows he has limited time (not clearly defined, months, maybe half a year or more) so he searches for the cure to his affliction, but also keeps doing stuff that increases his fame and streetcred. Because in the end even if all goes dark, Night City will remember.
Him doing sidequests is only natural.
And why the hell you abandonned Panam's questline? Even Johny tells you that to deal with Arasaka you're going to need strong allies. Panam's Nomads are one of strongest factions available to you, and they look after their own people. I remembered Johny's advice and that made me even more eager to help Aldecaldos even more, because I felt there will be a moment I might require their aid.
Helped Judy for the same reason, hoping her band of misfits might come useful at certain point too (they didn't really, but I didn't know it beforehand).
No, that's not what happens, after the Heist, V's priority is clearly (and, for once, logically!) stated to be the search for a cure. And the timeframe is defined to a matter of weeks, Viktor tells you as much, it's an imminent problem. You're thinking of the endings, where V might choose how to spend what little time they have left or how the Arasaka path grants a half year reprieve, it's those endings that recontextualise the plot into coping with inevitable mortality all the way back to the Heist. But in the thick of it, V is clearly shown believing there has to be a solution, a "cure" for the Relic, and tracking that down is the natural priority, "legacy" is not what's on their mind.You're overthinking it. Since the beginning of the game V has one ambition he strives for: to make a name for himself and become a legend of Night City (in his own words: "I just wanted people to know that I was there. That I mattered").
After he gets infected with Johny, this desire only intensifies. Yes, he knows he has limited time (not clearly defined, months, maybe half a year or more) so he searches for the cure to his affliction, but also keeps doing stuff that increases his fame and streetcred. Because in the end even if all goes dark, Night City will remember.
Him doing sidequests is only natural.
Because in the setup to that train job, after putting up with an overbearing amount of prime CBP follow marker - click button - consume HEARTFELT CINEMATIC MOMENT™ "gameplay", Panam finally popped the question: "Why are you helping me?" You know, Panam, I was wondering the same thing! You can tell her you're "chooms" (yeah, right) or that you wanna get paid, but I realised I was missing the secret option: because I paid €60 for this thing and I wanna squeeze some content out of it. So it dawned on me that pursuing all these poorly integrated side jobs was diminishing the main quest and I stopped.And why the hell you abandonned Panam's questline? Even Johny tells you that to deal with Arasaka you're going to need strong allies. Panam's Nomads are one of strongest factions available to you, and they look after their own people. I remembered Johny's advice and that made me even more eager to help Aldecaldos even more, because I felt there will be a moment I might require their aid.
Ah, yes, Judy. "Help me get revenge for Evelyn!" But I did, I whacked the Voodoo Boys. "No, no, I want revenge on the Pimp-Industrial Complex!" Bitch, I've got Johnny Mindflayer sucking on my frontal lobe! I'm pushing daisies in three weeks if I don't airlock the little shit! That fucking peacock basement dweller, I swear...Helped Judy for the same reason,
Which only proves my point, you can't justify any of it with Johnny telling you that you'll need "powerful friends", because V just goes around getting involved in all sorts of dumb shit with no reasonable indication that it's pertinent to their problem. You're ignoring Takemura, who's an obvious and direct lead for your purposes, to deal with Panam's daddy issues or chase down interdimensional reptilians for some hobo street preacher. Might as well go door to door with a shirt that says "will befriend for cure to brain-devouring USB stick", even that would be better odds.hoping her band of misfits might come useful at certain point too (they didn't really, but I didn't know it beforehand).
Maybe because you spent enough time with the side content that the details of V's situation and its emotional impact got a bit... hazy? Which is part of the point I was making? 'Cause the main plot's writing and performances are pretty expressive on the topic:I don't remember the Johnny problem being so urgent.