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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,236
This introduces a major conflict with regard to the protagonist's motivations and presents a recurring impediment to the player's suspension of disbelief whenever engaging with said side content.
everything is already there. in bg2 you have money collection gateway. newbie would need 2 major quests to reach it, while veteran can get it quickly anyway.

And cp77 got same thing with rogue questline. And she even asks for same amount 15k! Problem is that its too low. 100k would probably be more like it, although with dlc money is weird so i dont know anymore. In vanilla scrapping 100k would mean reaching decent level

15k in vanilla was a lot if you didn't do sidecontent. Not anymore in 2.0 though as guns sell for ton of money often beating a lot reward money.
 

roguefrog

Liturgist
Joined
Aug 6, 2003
Messages
590
Location
Tokyo, Japan
I never got the carjack quest line to start in the DLC. Already completed everything there. Apparently there should be a steering wheel icon on the map but it never showed up. It's bugged.

After going through most of the game as a stealth-hacker, then stealth-hacker-samurai, I swapped around perks and cybernetics to try tech weapons. Specially the two-shooter hand cannons that do ridiclous single bullet damage. It's fiiiine for a while as a bit of change of pace, and you really do gib the gonks, but hacker is way better.
 

gurugeorge

Arcane
Patron
Joined
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Messages
7,876
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London, UK
Strap Yourselves In
lol, three playthroughs and I never once thought to check Yorinobu's computer on the wall during the Heist (the one that Evelyn goes to to change the mood music in the penthouse investigative BD, and spends a bit of time fiddling with). Turns out it has Saburo Arasaka's diary on an encrypted shard, and there's some nice flavour insight into his thoughts, and a bit more detail about how Hellman squealed about Yorinobu nicking the Relic. But the computer also reveals, in an email exchange between Yorinobu and Netwatch, that Netwatch had already been in contact with Yorinobu, so that must have been where Evelyn got the idea to make a deal with Netwatch.



There really is a hell of a lot of little detail squirreled away in the game, including many cross-connections between characters. The Youtuber Sam Bram is big on joining up the dots. I think a lot of it was unfinished, but there's enough to show they had some quite intricate plans for the game at one time.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,514
Location
Crait
The game's plot is both derivative and homage to Neuromancer. For example, after my first playthrough, I felt like the best ending was to destroy Mikoshi- Arasaka can't be allowed to possess that technology. Giving Alt access to Mikoshi felt wrong too but I figured if V merges with Alt maybe V can act as a human check on Alt. But after seeing the video on the rogue AIs and how Alt AI probably isn't Alt anyway, just using Alt as a skin, helping the AI absorb Mikoshi seems just as bad.
 

KeAShizuku

Educated
Joined
Dec 11, 2023
Messages
167
As I understand it Cyberpunk is a pen and paper RPG from the 1980s so it's obviously inspired by Neuromancer, Blade Runner and lots of Japanese anime/manga from the time.
 
Unwanted

Cologno

Unwanted
Joined
Jan 3, 2024
Messages
293
lol, three playthroughs and I never once thought to check Yorinobu's computer on the wall during the Heist (the one that Evelyn goes to to change the mood music in the penthouse investigative BD, and spends a bit of time fiddling with). Turns out it has Saburo Arasaka's diary on an encrypted shard, and there's some nice flavour insight into his thoughts, and a bit more detail about how Hellman squealed about Yorinobu nicking the Relic. But the computer also reveals, in an email exchange between Yorinobu and Netwatch, that Netwatch had already been in contact with Yorinobu, so that must have been where Evelyn got the idea to make a deal with Netwatch.



There really is a hell of a lot of little detail squirreled away in the game, including many cross-connections between characters. The Youtuber Sam Bram is big on joining up the dots. I think a lot of it was unfinished, but there's enough to show they had some quite intricate plans for the game at one time.

You can steal an iguana egg too. I found that out on my last playthrough. Probably well known, but I play blind. Really tempted to do a run to see if it grows.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
lol, three playthroughs and I never once thought to check Yorinobu's computer on the wall during the Heist (the one that Evelyn goes to to change the mood music in the penthouse investigative BD, and spends a bit of time fiddling with). Turns out it has Saburo Arasaka's diary on an encrypted shard, and there's some nice flavour insight into his thoughts, and a bit more detail about how Hellman squealed about Yorinobu nicking the Relic. But the computer also reveals, in an email exchange between Yorinobu and Netwatch, that Netwatch had already been in contact with Yorinobu, so that must have been where Evelyn got the idea to make a deal with Netwatch.
this would be impressive if any of that extra info V gets, get acknowledged by the game/V going forward(?)
 

Kev Inkline

(devious)
Patron
Joined
Nov 17, 2015
Messages
5,452
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
As I understand it Cyberpunk is a pen and paper RPG from the 1980s so it's obviously inspired by Neuromancer, Blade Runner and lots of Japanese anime/manga from the time.
Mike Pondsmith notes Walter Jon Williams's Hardwired as his primary source of inspiration.

t. CP2020 pnp player since 1992.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,550
There's a supplement for the tabletop game to use Hardwire's setting and rules, so it fits. Hell, part of the official lore has been stoled from Hardwired in a 1:1 basis, such as corpos weaponizing asteroids.
 

Kev Inkline

(devious)
Patron
Joined
Nov 17, 2015
Messages
5,452
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
I think 'stolen' has an unnecessary negative connotation. As Williams himself wrote that supplement, or co-authored with Pondsmith, I feel safe to say it was used as an inspiration in good terms. Williams even helped play testing CP2013.

Book_cover_hardwired.jpg
 

gurugeorge

Arcane
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Joined
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Messages
7,876
Location
London, UK
Strap Yourselves In
As I understand it Cyberpunk is a pen and paper RPG from the 1980s so it's obviously inspired by Neuromancer, Blade Runner and lots of Japanese anime/manga from the time.
Mike Pondsmith notes Walter Jon Williams's Hardwired as his primary source of inspiration.

t. CP2020 pnp player since 1992.

Hardwired is kind of underrated as a foundational cyberpunk text - I mean, not among those who know, but among the more general public. It set the cyberpunk canon in stone even more than Neuromancer, and is much more of a rollicking good "pulpy," or better to say genre read.
 

gurugeorge

Arcane
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Joined
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Messages
7,876
Location
London, UK
Strap Yourselves In
lol, three playthroughs and I never once thought to check Yorinobu's computer on the wall during the Heist (the one that Evelyn goes to to change the mood music in the penthouse investigative BD, and spends a bit of time fiddling with). Turns out it has Saburo Arasaka's diary on an encrypted shard, and there's some nice flavour insight into his thoughts, and a bit more detail about how Hellman squealed about Yorinobu nicking the Relic. But the computer also reveals, in an email exchange between Yorinobu and Netwatch, that Netwatch had already been in contact with Yorinobu, so that must have been where Evelyn got the idea to make a deal with Netwatch.
this would be impressive if any of that extra info V gets, get acknowledged by the game/V going forward(?)

That's what I meant by saying it's unfinished. There's just so much detail left dangling in so many areas that it seems to evidence a monumental construction task having been suddenly dropped, kind of like a Marie Celeste type of vibe. It's like people were in the middle of constructing something big then someone said "that's a wrap" and they had to just finish it and get it out the door.

I suspect that some of the stuff left dangling will be continued on in Orion. One hopes so anyway, one hopes they have time and better organization/management to do the job properly second time around.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,930
That's what I meant by saying it's unfinished. There's just so much detail left dangling in so many areas that it seems to evidence a monumental construction task having been suddenly dropped, kind of like a Marie Celeste type of vibe.

Isn't there this huge hotel outside of the city area that you can see with cheats, but which they never integrated in the game, not even in the DLC?
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,870
Location
Free City of Warsaw
I suspect that some of the stuff left dangling will be continued on in Orion.
You think they'll keep the city map more or less unchanged, just keep adding playable areas?

That will be a hell of a port job to UE5.
Maybe they'll move the story out of Night City? There are so many interesting locations in CP2077 we only hear or read about.
 

gurugeorge

Arcane
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Joined
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Strap Yourselves In
I suspect that some of the stuff left dangling will be continued on in Orion.
You think they'll keep the city map more or less unchanged, just keep adding playable areas?

That will be a hell of a port job to UE5.

I don't know. I should imagine that they'll probably want to take the lessons they learned form making NC and do a bigger and better job of city building but set the game in another big city, another cyberpunk classic like Berlin or Tokyo or something. On the other hand, they might just keep NC as is, have it as a hub, and have the game lean more into the adventure side by having missions hopping all over the globe to smaller locations?

Are there any other cities used in the source material, or is all the source material set in NC? That would probably be the clue.

I think they'd have to build another big city because although this is one of the most replayable games I've ever played precisely because of the size of the setting, its complexity and the random feeling of the various street encounters (in day/night cycle, varieties of approach, etc.) combined with different possible combat playstyles, nevertheless after two and a half playthroughs and a bunch of random noodling around, I'm beginning to get a measure of what is where, and the city is just starting to feel "small" because its geography is starting to become familiar. Once I know it, I should imagine the "magic" will fade. I should think CDPR is aware of that - the city is massive but not the size of a real city, not infinite, it's still a toy city with merely an illusion of size. So they'll probably want to build a newer, bigger and even more impressive place for players to get lost in.

What I doubt they'll do is build NC bigger and better - that would sort of cheapen the current game, and they probably do want to keep selling it as is for as long as they can (it's had a good afterlife so far :) ).
 

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