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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

gurugeorge

Arcane
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Strap Yourselves In
Wrote a fairly big review/analysis
It's big enough that it exceeds the Steam character limit. Read it on my Substack -

https://qorachius.substack.com/p/cyberpunk2077

I like the way you consider the Devil ending to be not as gloomy as most others think. For either a good or bad character it's probably the best ending, because it's pretty much a guarantee of immortality from the people who designed the technology, especially if they sort out the cloning problem (but even if they don't), and since Hanako offers her services to the surviving V in some of the aftermath calls, it's obvious that your services as a resurrected evil merc would be desired, while if you're a good guy who still wants to take down Arasaka or whatever, well you have all the time in the world to dissimulate and plan it out :)

There's a hint of a Black Mirror type of horror scenario with the digitized rich and/or with you if you sign up - e.g. working as a digital slave or whatever - but I think that's a red herring. For the digitized rich, I think Saburo wants to have an immortal "court" that's loyal to him, and immortality for the richest and most successful would pretty much guarantee their loyalty once resurrected, while for such as yourself, it's the same type of idea. You've proven yourself and even to some extent shown loyalty to Arasaka, so it's far more likely that your resurrection as an effective merc (getting even better via the experience of an immortal) would be useful to Arasaka.
 
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708
Finally, finally got around to playing this, it's OK until I got to 'The Heist' part of the main quest: Jesus Christ it's like a 3 hour movie, it's cut scene hell. Any more of these in game movies?
 

Justicar

Dead game
Glory to Ukraine
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Finally, finally got around to playing this, it's OK until I got to 'The Heist' part of the main quest: Jesus Christ it's like a 3 hour movie, it's cut scene hell. Any more of these in game movies?
Main story quests are like that but you just completed the longest "movie" section if you want less movie more gameplay do gigs now that you completed the heist you finished prologue and unlocked the whole city and alll the fixers.
 
Joined
Oct 25, 2012
Messages
708
Thanks. Looks like I'm done for a while because a new update broke mods I use so now it won't load.... I'm getting too old for this shit maybe I should just reinstall Morrowind lol
 

Perkel

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Joined
Mar 28, 2014
Messages
16,236
Thanks. Looks like I'm done for a while because a new update broke mods I use so now it won't load.... I'm getting too old for this shit maybe I should just reinstall Morrowind lol

Never buy anything you want to mod on steam. use GOG which has normal "don't update" game that works great if you use galaxy or just use their installers to manually patch.

Seriously fuck steam.
 

lukaszek

the determinator
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Thanks. Looks like I'm done for a while because a new update broke mods I use so now it won't load.... I'm getting too old for this shit maybe I should just reinstall Morrowind lol

Never buy anything you want to mod on steam. use GOG which has normal "don't update" game that works great if you use galaxy or just use their installers to manually patch.

Seriously fuck steam.
you can 'dont update' on steam too
 

Perkel

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you can 'dont update' on steam too

"don't update" in steam means it won't update automatically until you press play button which then updates game breaking your mods.
Valve removed ability to play not updated games few years ago.

Only way to play un-updated game is for developer to release separate branch you need to pick in betas
 
Joined
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Messages
708
you can 'dont update' on steam too

"don't update" in steam means it won't update automatically until you press play button which then updates game breaking your mods.
Valve removed ability to play not updated games few years ago.

Only way to play un-updated game is for developer to release separate branch you need to pick in betas

Right, these are the update options in Steam:

5cVC7Mq.png



Actually it's already fixed, the mods are working again. I guess that's a benefit of playing a game which is (still) popular.
 

La vie sexuelle

Learned
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I'm probably alone in this opinion, but for me Cyberpunk 2077 music is noisy garbage.

Just as Night City's ugly, motley building facades have nothing to do with the aesthetics of the original game, its music, chopped up and then remixed dubstep and has nowhere near the charm of classic synth music.

There is no atmosphere. There is a scream.
 

gurugeorge

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I'm probably alone in this opinion, but for me Cyberpunk 2077 music is noisy garbage.

Just as Night City's ugly, motley building facades have nothing to do with the aesthetics of the original game, its music, chopped up and then remixed dubstep and has nowhere near the charm of classic synth music.

There is no atmosphere. There is a scream.

I would have said that when first playing the game, but I think actually the compositions are quite catchy, they grow on you. It may be cut up dubstep or whatever, but it's very well done for what it is.
 

La vie sexuelle

Learned
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I'm probably alone in this opinion, but for me Cyberpunk 2077 music is noisy garbage.

Just as Night City's ugly, motley building facades have nothing to do with the aesthetics of the original game, its music, chopped up and then remixed dubstep and has nowhere near the charm of classic synth music.

There is no atmosphere. There is a scream.

I would have said that when first playing the game, but I think actually the compositions are quite catchy, they grow on you. It may be cut up dubstep or whatever, but it's very well done for what it is.

https://en.wikipedia.org/wiki/Mere-exposure_effect
 
Joined
Oct 25, 2012
Messages
708
Guise, is there a mod to remove Johnny Silverhands / Keanu Reeves from the game? 'The Hollywood Schtick' breaks 'muh immersiun' it's just plain annoying (granted it could be worse: Tom Hanks could have been there)?

Or should I just speedrun the game, uninstall and move on to Baldur's Gate 3?
 

ind33d

Learned
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Jun 23, 2020
Messages
1,794
Guise, is there a mod to remove Johnny Silverhands / Keanu Reeves from the game? 'The Hollywood Schtick' breaks 'muh immersiun' it's just plain annoying (granted it could be worse: Tom Hanks could have been there)?

Or should I just speedrun the game, uninstall and move on to Baldur's Gate 3?
I really think that a social justice consulting firm told Pondsmith to take out Silverhand and he got pissed off and made Johnny the main character instead
 

gurugeorge

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Strap Yourselves In
Guise, is there a mod to remove Johnny Silverhands / Keanu Reeves from the game? 'The Hollywood Schtick' breaks 'muh immersiun' it's just plain annoying (granted it could be worse: Tom Hanks could have been there)?

Or should I just speedrun the game, uninstall and move on to Baldur's Gate 3?

I think there are a few replacers that crop up now and then, e.g. this one just came out, and this. Haven't tried any of them. Whether they're usable will probably depend on how well the AI voice was done.
 
Unwanted

Cologno

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I'm probably alone in this opinion, but for me Cyberpunk 2077 music is noisy garbage.

Just as Night City's ugly, motley building facades have nothing to do with the aesthetics of the original game, its music, chopped up and then remixed dubstep and has nowhere near the charm of classic synth music.

There is no atmosphere. There is a scream.
Nah, it's mostly garbage, but I still give CDPR props for original lyrical hip hop and outright ripping off NiN for the game.

Aesthetically...yeah, I guess you have a point. Cyberpunk belongs in the 1980s and what was delivered was basically planet iPhone, that chincy plastic pos bendy budget "s" model they roll to the welfare herd after the mainline model debuts. Works, just think they missed a golden opportunity not going full 80s brutal aesthetic.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


"Code, Sweat, and Cheers: How we Made Cyberpunk 2077: Phantom Liberty" offers an exciting glimpse into the creation of Cyberpunk 2077's expansion. Join the CD PROJEKT RED team as they discuss overcoming challenges and achieving breakthroughs in game development. From coding complexities to artistic triumphs, this panel provides rare insights into how the expansion was made. Ideal for fans and aspiring developers, we hope you'll join us for an inspiring journey into the heart of Cyberpunk 2077's expansion.

Panelists:
Gabriel Amatangelo (he/him) [Game Director, Cyberpunk 2077 CD PROJEKT RED]
Sarah Gruemmer (she/her) [Acting Lead Quest Designer, CD PROJEKT RED]
Paweł Sasko (he/him) [Accociate Game Director, CD PROJEKT RED]
Igor Sarzynski (he/him) [Creative Director, CD PROJEKT RED]
Kacper Niepokólczycki (he/him) [Environment Art Director, CD PROJEKT RED]
 

La vie sexuelle

Learned
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Messages
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Location
La Rochelle
I'm probably alone in this opinion, but for me Cyberpunk 2077 music is noisy garbage.

Just as Night City's ugly, motley building facades have nothing to do with the aesthetics of the original game, its music, chopped up and then remixed dubstep and has nowhere near the charm of classic synth music.

There is no atmosphere. There is a scream.
Nah, it's mostly garbage, but I still give CDPR props for original lyrical hip hop and outright ripping off NiN for the game.

Aesthetically...yeah, I guess you have a point. Cyberpunk belongs in the 1980s and what was delivered was basically planet iPhone, that chincy plastic pos bendy budget "s" model they roll to the welfare herd after the mainline model debuts. Works, just think they missed a golden opportunity not going full 80s brutal aesthetic.

I think GTA IV is much closer to concept of "modern dystopia" than Cyberpunk 2077. Probably because they started with an imitation of Blade Runner and then experimented chaotically, creating something neither retro nor contemporary.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,794


"Code, Sweat, and Cheers: How we Made Cyberpunk 2077: Phantom Liberty" offers an exciting glimpse into the creation of Cyberpunk 2077's expansion. Join the CD PROJEKT RED team as they discuss overcoming challenges and achieving breakthroughs in game development. From coding complexities to artistic triumphs, this panel provides rare insights into how the expansion was made. Ideal for fans and aspiring developers, we hope you'll join us for an inspiring journey into the heart of Cyberpunk 2077's expansion.

Panelists:
Gabriel Amatangelo (he/him) [Game Director, Cyberpunk 2077 CD PROJEKT RED]
Sarah Gruemmer (she/her) [Acting Lead Quest Designer, CD PROJEKT RED]
Paweł Sasko (he/him) [Accociate Game Director, CD PROJEKT RED]
Igor Sarzynski (he/him) [Creative Director, CD PROJEKT RED]
Kacper Niepokólczycki (he/him) [Environment Art Director, CD PROJEKT RED]

they have time to give their pronouns but not to add multiplayer.

:thisisfine:
 

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