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- Jan 28, 2011
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That was fun to read. Quite a few things I disagree with regarding Silverhand and the story, but after God knows how many hours it took to beat the game, I don't know if it's me not being able to recall everything.Wrote a fairly big review/analysis
It's big enough that it exceeds the Steam character limit. Read it on my Substack -
https://qorachius.substack.com/p/cyberpunk2077
Main story quests are like that but you just completed the longest "movie" section if you want less movie more gameplay do gigs now that you completed the heist you finished prologue and unlocked the whole city and alll the fixers.Finally, finally got around to playing this, it's OK until I got to 'The Heist' part of the main quest: Jesus Christ it's like a 3 hour movie, it's cut scene hell. Any more of these in game movies?
Thanks. Looks like I'm done for a while because a new update broke mods I use so now it won't load.... I'm getting too old for this shit maybe I should just reinstall Morrowind lol
you can 'dont update' on steam tooThanks. Looks like I'm done for a while because a new update broke mods I use so now it won't load.... I'm getting too old for this shit maybe I should just reinstall Morrowind lol
Never buy anything you want to mod on steam. use GOG which has normal "don't update" game that works great if you use galaxy or just use their installers to manually patch.
Seriously fuck steam.
you can 'dont update' on steam too
you can 'dont update' on steam too
"don't update" in steam means it won't update automatically until you press play button which then updates game breaking your mods.
Valve removed ability to play not updated games few years ago.
Only way to play un-updated game is for developer to release separate branch you need to pick in betas
amigo, cyberpunk is about people cutting off and replacing their limbsits music, chopped up and then remixed
amigo, cyberpunk is about people cutting off and replacing their limbsits music, chopped up and then remixed
of course the music is all wonky and fucked up
I'm probably alone in this opinion, but for me Cyberpunk 2077 music is noisy garbage.
Just as Night City's ugly, motley building facades have nothing to do with the aesthetics of the original game, its music, chopped up and then remixed dubstep and has nowhere near the charm of classic synth music.
There is no atmosphere. There is a scream.
I'm probably alone in this opinion, but for me Cyberpunk 2077 music is noisy garbage.
Just as Night City's ugly, motley building facades have nothing to do with the aesthetics of the original game, its music, chopped up and then remixed dubstep and has nowhere near the charm of classic synth music.
There is no atmosphere. There is a scream.
I would have said that when first playing the game, but I think actually the compositions are quite catchy, they grow on you. It may be cut up dubstep or whatever, but it's very well done for what it is.
Next DLC leak:
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I really think that a social justice consulting firm told Pondsmith to take out Silverhand and he got pissed off and made Johnny the main character insteadGuise, is there a mod to remove Johnny Silverhands / Keanu Reeves from the game? 'The Hollywood Schtick' breaks 'muh immersiun' it's just plain annoying (granted it could be worse: Tom Hanks could have been there)?
Or should I just speedrun the game, uninstall and move on to Baldur's Gate 3?
Guise, is there a mod to remove Johnny Silverhands / Keanu Reeves from the game? 'The Hollywood Schtick' breaks 'muh immersiun' it's just plain annoying (granted it could be worse: Tom Hanks could have been there)?
Or should I just speedrun the game, uninstall and move on to Baldur's Gate 3?
Nah, it's mostly garbage, but I still give CDPR props for original lyrical hip hop and outright ripping off NiN for the game.I'm probably alone in this opinion, but for me Cyberpunk 2077 music is noisy garbage.
Just as Night City's ugly, motley building facades have nothing to do with the aesthetics of the original game, its music, chopped up and then remixed dubstep and has nowhere near the charm of classic synth music.
There is no atmosphere. There is a scream.
"Code, Sweat, and Cheers: How we Made Cyberpunk 2077: Phantom Liberty" offers an exciting glimpse into the creation of Cyberpunk 2077's expansion. Join the CD PROJEKT RED team as they discuss overcoming challenges and achieving breakthroughs in game development. From coding complexities to artistic triumphs, this panel provides rare insights into how the expansion was made. Ideal for fans and aspiring developers, we hope you'll join us for an inspiring journey into the heart of Cyberpunk 2077's expansion.
Panelists:
Gabriel Amatangelo (he/him) [Game Director, Cyberpunk 2077 CD PROJEKT RED]
Sarah Gruemmer (she/her) [Acting Lead Quest Designer, CD PROJEKT RED]
Paweł Sasko (he/him) [Accociate Game Director, CD PROJEKT RED]
Igor Sarzynski (he/him) [Creative Director, CD PROJEKT RED]
Kacper Niepokólczycki (he/him) [Environment Art Director, CD PROJEKT RED]
Nah, it's mostly garbage, but I still give CDPR props for original lyrical hip hop and outright ripping off NiN for the game.I'm probably alone in this opinion, but for me Cyberpunk 2077 music is noisy garbage.
Just as Night City's ugly, motley building facades have nothing to do with the aesthetics of the original game, its music, chopped up and then remixed dubstep and has nowhere near the charm of classic synth music.
There is no atmosphere. There is a scream.
Aesthetically...yeah, I guess you have a point. Cyberpunk belongs in the 1980s and what was delivered was basically planet iPhone, that chincy plastic pos bendy budget "s" model they roll to the welfare herd after the mainline model debuts. Works, just think they missed a golden opportunity not going full 80s brutal aesthetic.
"Code, Sweat, and Cheers: How we Made Cyberpunk 2077: Phantom Liberty" offers an exciting glimpse into the creation of Cyberpunk 2077's expansion. Join the CD PROJEKT RED team as they discuss overcoming challenges and achieving breakthroughs in game development. From coding complexities to artistic triumphs, this panel provides rare insights into how the expansion was made. Ideal for fans and aspiring developers, we hope you'll join us for an inspiring journey into the heart of Cyberpunk 2077's expansion.
Panelists:
Gabriel Amatangelo (he/him) [Game Director, Cyberpunk 2077 CD PROJEKT RED]
Sarah Gruemmer (she/her) [Acting Lead Quest Designer, CD PROJEKT RED]
Paweł Sasko (he/him) [Accociate Game Director, CD PROJEKT RED]
Igor Sarzynski (he/him) [Creative Director, CD PROJEKT RED]
Kacper Niepokólczycki (he/him) [Environment Art Director, CD PROJEKT RED]