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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Robber Baron

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Jun 15, 2020
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1,017
too bad there's no mod to make car damage persistent even after respawns
 

AwesomeButton

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Is there a mod to disable the random vehicle attacks? Driving around NC is annoying enough without CDPR's braindead, low-effort "activities" and of course the turd isn't even complete because they failed to include a feature to repair your car.
There is a mod that has immersive car repair.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,694
Just call your car somewhere it has to respawn. Voila. It'll be pristine again.
Since when? I distinctly remember my ride staying scratched and banged-up between summons, the only way to "repair" it was to blow it up or drop it in the river before recalling unless it's changed in recent patches.

There is a mod that has immersive car repair.
I've seen two mods with vehicle repairs [1] [2] and they're both reported buggy, won't fully restore the vehicle. Not that it's the ideal solution to the vehicle encounters themselves being dogshit drudgery, but I'd take a repair hotkey if it were working properly.
 

gurugeorge

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Strap Yourselves In
Just call your car somewhere it has to respawn. Voila. It'll be pristine again.
Since when? I distinctly remember my ride staying scratched and banged-up between summons, the only way to "repair" it was to blow it up or drop it in the river before recalling unless it's changed in recent patches.

There is a mod that has immersive car repair.
I've seen two mods with vehicle repairs [1] [2] and they're both reported buggy, won't fully restore the vehicle. Not that it's the ideal solution to the vehicle encounters themselves being dogshit drudgery, but I'd take a repair hotkey if it were working properly.

Basically if you get out of your busted car and fast travel somewhere then call it again it will be repaired.
 
Unwanted

Cologno

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Jan 3, 2024
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Just call your car somewhere it has to respawn. Voila. It'll be pristine again.
Since when? I distinctly remember my ride staying scratched and banged-up between summons, the only way to "repair" it was to blow it up or drop it in the river before recalling unless it's changed in recent patches.
I'll check when I get home. Except for the cool down after blowing up a car I don't remember it being that much an irritation.
 
Unwanted

Cologno

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Jan 3, 2024
Messages
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Just call your car somewhere it has to respawn. Voila. It'll be pristine again.
Since when? I distinctly remember my ride staying scratched and banged-up between summons, the only way to "repair" it was to blow it up or drop it in the river before recalling unless it's changed in recent patches.
I'll check when I get home. Except for the cool down after blowing up a car I don't remember it being that much an irritation.
Just checked, works for me as I said - vehicle beat up pretty badly, then go far enough away where summoning it causes it to respawn. Pristine. I only played the game post-2.0, so don't know when it was changed, it's always been that way AFAIK. Are you running some scene version like Dodi or Fitgirl? Sometimes they dont include all the features from a patch despite "updated for 2.12 patch".
 

Lord_Potato

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Free City of Warsaw
Yeah, cars from your collection in CP2077 magically get fixed when you don't use them. Maybe it was different pre 2.0 but having played the game for the first time when Phantom Liberty dropped, I only know this state of things.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,960
Yeah, cars from your collection in CP2077 magically get fixed when you don't use them.

Which actually is a waste. Having to drive them to a garage to have them repaired for money would give you a money sink or maybe a reason to not only use one car of the many you own if it can be completely destroyed.
 

lukaszek

the determinator
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13,237
cant say I took pleasure in vehicle combat, however i did spend some time in finding best weapon for it -> tech smg. They got no recoil while driving, very good in taking out enemy drivers
 

Lord_Potato

Arcane
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Messages
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Free City of Warsaw
cant say I took pleasure in vehicle combat, however i did spend some time in finding best weapon for it -> tech smg. They got no recoil while driving, very good in taking out enemy drivers
Vehicle combat was poor indeed but it was nice to rush enemy location in an armored car, taking first wave of foes with my machine guns when they could do shit, then disembark and finish the rest with a katana.

Also, armed cars enhanced big battles against the NCPD.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Soy: drives pansy ass cars
Goy: drives on a bike which is much more faster and steal random car if there's a neeed for vehicle combat
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,694
Just checked, works for me as I said - vehicle beat up pretty badly, then go far enough away where summoning it causes it to respawn. Pristine. I only played the game post-2.0, so don't know when it was changed, it's always been that way AFAIK. Are you running some scene version like Dodi or Fitgirl? Sometimes they dont include all the features from a patch despite "updated for 2.12 patch".
Nope, I'm legit. Maybe the behaviour's changed in patches, I remember from way back that some disphit NPC would scratch my car and it'd keep spawning scratched until I destroyed it and summoned it back. This is before there was a cooldown timer.

Anyway, like I said to gurugeorge, if my "solution" to fixing my ride is to have to park, run away and spawn it again, it's not really a solution. It didn't use to be that big of an issue when driving was inoffensively pointless, but since CDPR "fixed" it with their popamole driving encounters drudgery (which often trigger literally the instant I get behind the wheel), it's become offensively pointless. Lacking a proper repair option is a design oversight that makes the problem worse, but the base problem is how the vehicle encounters work.

why not just keep stealing random cars?
Aside from the NCPD hassle, then what's even the point in the vehicle money sink? Might as well just get the Javelina with its mounted machineguns and maybe a single bike (since Jackie's drives like shit) and you're done, just ignore everything else. This is a recurring theme with Cyberpunk, the design was broken at the core and trying to deploy arbitrary low-effort fixes downstream just ends up moving the turd to different sides of the plate.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,602
Does having your car damaged change much? Since your car uses your health instead of having it's own HP, I dunno if your car can even explode or change much other than perhaps driving worse if your tires are shot.
 

mediocrepoet

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Does having your car damaged change much? Since your car uses your health instead of having it's own HP, I dunno if your car can even explode or change much other than perhaps driving worse if your tires are shot.
Did they change the way this works? It didn't used to use your hp, as far as I know. The only thing was the 33% extra vehicle health perk.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
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Does having your car damaged change much? Since your car uses your health instead of having it's own HP, I dunno if your car can even explode or change much other than perhaps driving worse if your tires are shot.
Did they change the way this works? It didn't used to use your hp, as far as I know. The only thing was the 33% extra vehicle health perk.
No, your car still has its own HP as it always has. If the bullets hit you through the windshield or like a missing door, you take damage, if they hit the car's body, it takes damage and will eventually blow up under you.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Does having your car damaged change much? Since your car uses your health instead of having it's own HP, I dunno if your car can even explode or change much other than perhaps driving worse if your tires are shot.
Did they change the way this works? It didn't used to use your hp, as far as I know. The only thing was the 33% extra vehicle health perk.
No, your car still has its own HP as it always has. If the bullets hit you through the windshield or like a missing door, you take damage, if they hit the car's body, it takes damage and will eventually blow up under you.
I was wondering. That change would've been retarded. :lol:
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,602
Alright then. I haven't experimented with vehicle combat much, but whenever they shot me, or I crash against something, the hp bar goes down, which I assumed it's mine, not the vehicle. I'll experiment further.
 
Unwanted

Cologno

Unwanted
Joined
Jan 3, 2024
Messages
293
Just checked, works for me as I said - vehicle beat up pretty badly, then go far enough away where summoning it causes it to respawn. Pristine. I only played the game post-2.0, so don't know when it was changed, it's always been that way AFAIK. Are you running some scene version like Dodi or Fitgirl? Sometimes they dont include all the features from a patch despite "updated for 2.12 patch".
Nope, I'm legit. Maybe the behaviour's changed in patches, I remember from way back that some disphit NPC would scratch my car and it'd keep spawning scratched until I destroyed it and summoned it back. This is before there was a cooldown timer.

Anyway, like I said to gurugeorge, if my "solution" to fixing my ride is to have to park, run away and spawn it again, it's not really a solution. It didn't use to be that big of an issue when driving was inoffensively pointless, but since CDPR "fixed" it with their popamole driving encounters drudgery (which often trigger literally the instant I get behind the wheel), it's become offensively pointless. Lacking a proper repair option is a design oversight that makes the problem worse, but the base problem is how the vehicle encounters work.
Ah, there's no real issue, the game is working as intended, just your immmmurshun getting busted. Ought/is, dude. It ought to be one way, but is in fact another. That said, there were already a couple of mods suggested. Not perfect, but it'll get you what you want.
 
Joined
Oct 25, 2012
Messages
720
So, is this game finally worth playing after 3.5 years? Should I play it?

Few questions I would be happy to get answers for:
- is this playable without doing any shooting? I'm not talking about non-lethal playthrough, but maybe pure melee build, is it feasible? I hate shooting in games.
- any memorable moments the game offers? Stuff that makes you think about the game after you're done?
- are characters well written?
- how is side quest quality?
- how woke it is?
- can I play regular 2.0 and skip Phantom Liberty altogether, or would I be missing something important?

Thanks in advance.

I finished this yesterday clocking in 116 hours including Phantom Liberty, my observations:

- I hate Keanu Reeves now but I hate Idris Elba even more (fucking mainstream actors in a (fantasy) RPG I do not need)
- related to the point above: I found Phantom Liberty a bit tiresome and superfluous IMO just stick to the main game
-
way too many cut scene heavy quest lines (some in the main quest lasted like 2-3 hours WTF)
- technically it ran pretty well on a RTX 4060 gaming laptop @ 1080p: no major crashes or game breaking bugs (but I'm used to Bethesda lol)
- game looked very good even in ol' 1080p but content wise world felt fairly lifeless and empty without animals etc.
- the most memorable moment was the uninstall :P
- in the end as a RPG it's like 6/10, and 8/10 as a cheesable action game
- I will never replay it (I did play 3 endings).
I think it's an OK action game for 60 hours or so, if you really like it get the expansion but in hindsight I would just have been content with the main game so save yourself some shekels potentially. :keepmymoney:


:3.5/5:
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,694
Ah, there's no real issue, the game is working as intended, just your immmmurshun getting busted. Ought/is, dude. It ought to be one way, but is in fact another. That said, there were already a couple of mods suggested. Not perfect, but it'll get you what you want.
Well, if it ought to be one way but is a different way, that'd be an issue. But no, I'm sure the game's working "as intended", that's the problem, that the core design itself is bad. CDPR are quite spectacular in terms of art direction, but really don't get this gameplay shit. Me fussing over my scratched wheels might be an "immmurshun" thing, okay, but the driving encounters are objectively a crap design.

As for the two mods I linked (which would only address the paint job, not the encounters), they don't seem to be fully functional, their descriptions/comments point out that they can only "fix" body damage but won't restore parts and shit. No idea how that even works for the car's HP. So yeah, it seems I'm shit outta luck.
 

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