Gargaune
Arcane
- Joined
- Mar 12, 2020
- Messages
- 3,354
And if I don't use the car altogether, it won't need repairing in the first place!Basically if you get out of your busted car and fast travel somewhere then call it again it will be repaired.
![lol :lol: :lol:](/forums/smiles/icon_lol.gif)
And if I don't use the car altogether, it won't need repairing in the first place!Basically if you get out of your busted car and fast travel somewhere then call it again it will be repaired.
I'll check when I get home. Except for the cool down after blowing up a car I don't remember it being that much an irritation.Since when? I distinctly remember my ride staying scratched and banged-up between summons, the only way to "repair" it was to blow it up or drop it in the river before recalling unless it's changed in recent patches.Just call your car somewhere it has to respawn. Voila. It'll be pristine again.
Just checked, works for me as I said - vehicle beat up pretty badly, then go far enough away where summoning it causes it to respawn. Pristine. I only played the game post-2.0, so don't know when it was changed, it's always been that way AFAIK. Are you running some scene version like Dodi or Fitgirl? Sometimes they dont include all the features from a patch despite "updated for 2.12 patch".I'll check when I get home. Except for the cool down after blowing up a car I don't remember it being that much an irritation.Since when? I distinctly remember my ride staying scratched and banged-up between summons, the only way to "repair" it was to blow it up or drop it in the river before recalling unless it's changed in recent patches.Just call your car somewhere it has to respawn. Voila. It'll be pristine again.
Yeah, cars from your collection in CP2077 magically get fixed when you don't use them.
I did but many of my cars are way cooler. And it's not always easy to steal armoured and armed vehicle.why not just keep stealing random cars?
Vehicle combat was poor indeed but it was nice to rush enemy location in an armored car, taking first wave of foes with my machine guns when they could do shit, then disembark and finish the rest with a katana.cant say I took pleasure in vehicle combat, however i did spend some time in finding best weapon for it -> tech smg. They got no recoil while driving, very good in taking out enemy drivers
Got tired triggering NCPD wanted levels, mostly. I usually got a stable of four or five vehicles when street cred warrants.why not just keep stealing random cars?
Nope, I'm legit. Maybe the behaviour's changed in patches, I remember from way back that some disphit NPC would scratch my car and it'd keep spawning scratched until I destroyed it and summoned it back. This is before there was a cooldown timer.Just checked, works for me as I said - vehicle beat up pretty badly, then go far enough away where summoning it causes it to respawn. Pristine. I only played the game post-2.0, so don't know when it was changed, it's always been that way AFAIK. Are you running some scene version like Dodi or Fitgirl? Sometimes they dont include all the features from a patch despite "updated for 2.12 patch".
Aside from the NCPD hassle, then what's even the point in the vehicle money sink? Might as well just get the Javelina with its mounted machineguns and maybe a single bike (since Jackie's drives like shit) and you're done, just ignore everything else. This is a recurring theme with Cyberpunk, the design was broken at the core and trying to deploy arbitrary low-effort fixes downstream just ends up moving the turd to different sides of the plate.why not just keep stealing random cars?
Did they change the way this works? It didn't used to use your hp, as far as I know. The only thing was the 33% extra vehicle health perk.Does having your car damaged change much? Since your car uses your health instead of having it's own HP, I dunno if your car can even explode or change much other than perhaps driving worse if your tires are shot.
No, your car still has its own HP as it always has. If the bullets hit you through the windshield or like a missing door, you take damage, if they hit the car's body, it takes damage and will eventually blow up under you.Did they change the way this works? It didn't used to use your hp, as far as I know. The only thing was the 33% extra vehicle health perk.Does having your car damaged change much? Since your car uses your health instead of having it's own HP, I dunno if your car can even explode or change much other than perhaps driving worse if your tires are shot.
I was wondering. That change would've been retarded.No, your car still has its own HP as it always has. If the bullets hit you through the windshield or like a missing door, you take damage, if they hit the car's body, it takes damage and will eventually blow up under you.Did they change the way this works? It didn't used to use your hp, as far as I know. The only thing was the 33% extra vehicle health perk.Does having your car damaged change much? Since your car uses your health instead of having it's own HP, I dunno if your car can even explode or change much other than perhaps driving worse if your tires are shot.
Ah, there's no real issue, the game is working as intended, just your immmmurshun getting busted. Ought/is, dude. It ought to be one way, but is in fact another. That said, there were already a couple of mods suggested. Not perfect, but it'll get you what you want.Nope, I'm legit. Maybe the behaviour's changed in patches, I remember from way back that some disphit NPC would scratch my car and it'd keep spawning scratched until I destroyed it and summoned it back. This is before there was a cooldown timer.Just checked, works for me as I said - vehicle beat up pretty badly, then go far enough away where summoning it causes it to respawn. Pristine. I only played the game post-2.0, so don't know when it was changed, it's always been that way AFAIK. Are you running some scene version like Dodi or Fitgirl? Sometimes they dont include all the features from a patch despite "updated for 2.12 patch".
Anyway, like I said to gurugeorge, if my "solution" to fixing my ride is to have to park, run away and spawn it again, it's not really a solution. It didn't use to be that big of an issue when driving was inoffensively pointless, but since CDPR "fixed" it with their popamole driving encounters drudgery (which often trigger literally the instant I get behind the wheel), it's become offensively pointless. Lacking a proper repair option is a design oversight that makes the problem worse, but the base problem is how the vehicle encounters work.
So, is this game finally worth playing after 3.5 years? Should I play it?
Few questions I would be happy to get answers for:
- is this playable without doing any shooting? I'm not talking about non-lethal playthrough, but maybe pure melee build, is it feasible? I hate shooting in games.
- any memorable moments the game offers? Stuff that makes you think about the game after you're done?
- are characters well written?
- how is side quest quality?
- how woke it is?
- can I play regular 2.0 and skip Phantom Liberty altogether, or would I be missing something important?
Thanks in advance.
Well, if it ought to be one way but is a different way, that'd be an issue. But no, I'm sure the game's working "as intended", that's the problem, that the core design itself is bad. CDPR are quite spectacular in terms of art direction, but really don't get this gameplay shit. Me fussing over my scratched wheels might be an "immmurshun" thing, okay, but the driving encounters are objectively a crap design.Ah, there's no real issue, the game is working as intended, just your immmmurshun getting busted. Ought/is, dude. It ought to be one way, but is in fact another. That said, there were already a couple of mods suggested. Not perfect, but it'll get you what you want.
the first news i watched in the elevator mentioned some nanomachine treatment for the absolutely monstrous amount of 700k per month. you can earn that amount in a few days of just grinding random mooks who sit on sidewalks. this is perhaps the single one game which mostly needed survival elements, you should had been constantly strapped for money, crushed by everything being so damn expensive, instead you're told you have weeks to live but are in fact immortal.money sink
A "beat cop" is an area patrol officer, "beat" is slang for a regular area or field of activity, it doesn't mean he's a cop with an official charge to dispense beatings.all you do is punish criminals, since even policemen are identified as "beat cop"
I thought it's coming from the cop beating the same path over and over as he is doing his patrol on foot.A "beat cop" is an area patrol officer, "beat" is slang for a regular area or field of activity