kazgar
Arcane
12/31/9998
Is that on a thursday?
Holy shit, it is.
Code:
]$ cal 12 9998
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12/31/9998
Is that on a thursday?
]$ cal 12 9998
December 9998
Su Mo Tu We Th Fr Sa
1 2 3 4 5
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characters, dialog... how will they ever succeed with that?
12/31/9998
Is that on a thursday?
Holy shit, it is.
Code:]$ cal 12 9998 December 9998 Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
I'm not asking for a quality novel in the game. I'm asking if they would be capable to write something that won't distract you (because it's so bad).characters, dialog... how will they ever succeed with that?
Nigga please. There are action adventures for this shit. Let an RPG focus on being an RPG for a change.
Screenshots remind me of Diablo II, not IE/TOEE.
I'm not asking for a quality novel in the game. I'm asking if they would be capable to write something that won't distract you (because it's so bad).
So, they butchered JA because turn-based combat is outdated and no one plays it anymore.
Now they come up with a "turn-based fighting system that will put a smile on the face of every fan of traditional RPGs"?
WTF didn't you use the turn-based fighting system of Jagged Alliance which put a smile on the face of every JA fan?!
Answers are needed.
Looked around the Coreplay website, found this:
http://www.coreplay.de/projects/tba.html
No, we don't develop any other RPG beside Chaos Chronicles. Our webpage is actually pretty out-of-date and someone has to fix this ASAP.So they'll use the same arts assets to produce 2 different games: old-school TB for PC, and pope-a-mole for consoles?
Привет мать, the cooperative multiplayer mode will simulate some kind of pen&paper session, that means every player has his own character(s). We have no intention to create some kind of MMO game. In fact, during the last ten years we became totally bored with any kind of MMORPG (that's one reason why we started this project) . Our focus concentrates on a classical party-based tactical epic singleplayer roleplaying experience like Pool Of Radiance, Phantasie, Bard's Tale or Wizardry (and that's already enough work for us).It's probably just to attract some dweebs from the MMO crowd, nothing wrong with that as long as the single player experience is unaffected.
This sounds too good to be true. Best of luck, although, I'm a bit sceptical.And finally: our devblog went online: www.chaos-chronicles.com
In this blog, we are writing about traditional computer roleplaying games and why we are trying to revive this genre (because it's clinically dead sinceTemple of Elemental Evil). We want to pick the best parts of all those legendary RPGs to create a new homage with state-of-the-art technology and graphics but with 100% classic gameplay.
Another common theme in pen and paper RPG are riddles and puzzles, which will be prominent in Chaos Chronicles. from simple puzzles such as finding three amulets in a mansion to more complex puzzles that will span entire areas.
The developers have confirmed there will be two games modes: hardcore and insanely hardcore. Coreplay is going for a niche audience but wants this audience to be challenged to the point of breaking. In harcore mode, if one of your party members is lethaly wounded you can carry him to the nearest town to heal. In case he dies, there is still a chance he can be revived by taking his ashes to the nearest town. By invested gold and having a bit of luck the character can be resurrected. In what the developers called “insanely hardcore” you will not be able to resurrect squad members. But it goes further than that, the developer plan to only allow save point in towns. So no saving during dungeon, which will greatly increase the challenge to possible extreme levels.
What stage of development is the game in? Do you have a design document done and are now implementing it? Can you share some details on combat system and/or character system? I don't want you to say something you aren't supposed to, but give us some insight in the current state of the game.
The game is fully 3D, all environment assets, characters and even the worldmap are 3D graphics. You can rotate the camera (and zooming by some degree) while exploring dungeons or fighting in the turn-based combat. While you walk without any grid in exploration mode, the game automatically switches to a turn-based mode as soon as a combat starts.Also, is the game fully 3D (like NWN) or a mix of 2D backgrounds and 3D characters (like ToEE)?
Hey there, I've just registered here to answer some of your questions. I am one of the guys who is currently developing (in my case: programming) the game Chaos Chronicles. In contrast to games we'd developed before, this game is our own project and we are free to talk about it without any control of some hesitant marketing/PR people. And my mission is to find people who share our nostalgia for classical party-based RPGs from the 80s like Pool of Radiance for example.
No, we don't develop any other RPG beside Chaos Chronicles. Our webpage is actually pretty out-of-date and someone has to fix this ASAP.So they'll use the same arts assets to produce 2 different games: old-school TB for PC, and pope-a-mole for consoles?
Привет мать, the cooperative multiplayer mode will simulate some kind of pen&paper session, that means every player has his own character(s). We have no intention to create some kind of MMO game. In fact, during the last ten years we became totally bored with any kind of MMORPG (that's one reason why we started this project) . Our focus concentrates on a classical party-based tactical epic singleplayer roleplaying experience like Pool Of Radiance, Phantasie, Bard's Tale or Wizardry (and that's already enough work for us).It's probably just to attract some dweebs from the MMO crowd, nothing wrong with that as long as the single player experience is unaffected.
And finally: our devblog went online: www.chaos-chronicles.com
In this blog, we are writing about traditional computer roleplaying games and why we are trying to revive this genre (because it's clinically dead sinceTemple of Elemental Evil). We want to pick the best parts of all those legendary RPGs to create a new homage with state-of-the-art technology and graphics but with 100% classic gameplay.
We would appreciate any kind of feedback from RPG Fans and since the game is still under development any kind of (constructive) feedback will find its way into the game.
Sure bro, you're definetly pushing all the right buttons and saying all the right words to be a Codex golden dream game, just ignore the random trolls and welcome.We would appreciate any kind of feedback from RPG Fans and since the game is still under development any kind of (constructive) feedback will find its way into the game.
Especially the 9998 release date... or that's true?Our webpage is actually pretty out-of-date and someone has to fix this ASAP.
Share some details on the character system. You won't be using DnD, so what do you use then?Obviously, the combat will be similar to previous D&D games like ToEE or Pool of Radiance but with few (minor) changes.
Share some details on the character system.
Yes, the combat is turn-based but in contrast to ToEE it takes place on a hexagon grid. The exploration (moving through dungeons until the next combat takes place) and travelling over the worldmap is real-time without any kind of grid.Like Marsal said, this almost seems too good to be true.
Before I get insanely hyped and give you all my money, let us clarify some things:
1) will it be pure turned based, like in ToEE?
Our combat system will be significantly influenced by D&D, D20 and Goldbox SSI games like Pool of Radiance (Stinking Cloud ftw!)2) how does the combat system plays out? are you using your own system or something based on OGL?
5 or 6 (+ 1 NPC slot)3) how many characters can your party have?
You can create your own character(s) from the scratch with dices and you can recruit existing characters in the guildhall. Furthermore you will meet character who could probably join your party. Characters of the last category will have their own agenda and ... secrets.4) are these characters created or will you meet characters that can join your party? will these be dead on the inside, or will they have their own personality and agenda (eg: may even betray you)?
It's fully 3D and you can rotate and zoom the camera (zooming will be limited though)5) from the screenshots I can see the game is isometric with fixed point of view, correct? will you be able to zoom in and out?
Yes, there is an epic main story and we don't have any kind of random content, every item and dungeon is designed by hand.6) will there be any major plot line with several side quests, or is the game an endless dungeon crawler?