Can somebody explain to me what op is even saying
noill try to use very simple english this time
you finish char gen. Your chance of failure in single fight is 1%. You reload after each failure. Is your chance of failure 1%?Can somebody explain to me what op is even saying
ill try to use very simple english this time
you finish char gen. Your chance of failure in single fight is 1%. You reload after each failure. Is your chance of failure 1%?Can somebody explain to me what op is even saying
Deterministic system>rngCan somebody explain to me what op is even saying
The majority of people do not save scum.
No gamer I know save scums.
You are making up this ridiculous shit in the vain hope to have the faintest hint of an argument. Newsflash, you don't.
And no, reloading is not cheating.
to repeat myself, there is a difference inNone of this shit even matters in these types of games. So you make your game deterministic and fuck up. What happens now? You uninstall? No you fucking load all the same.
Its inherent to the design of this shit (and a very large reason why i wont touch any of it)
- reloading, doing exactly same thing and succeeding
- reloading, changing strategy
Yes. if you play rpg and you did screw up as far away as char gen, you should start over.
But its better that way. It fits the harsh setting... I don't want to solve their issues or hear them banter incessantly like children. Them dying should be at best unfortunate, not some holy shit event. I liked Ian but thats as far as it goes, im not going to build him a monument when he dies and yeah im not going to reload either.I don't get it, how is reloading cheating? If I die in a game I have to uninstall it and throw away the disc?
Reloading should be done only when necessary, i.e. when it's Game Over. People reloading incessantly over the slightest of issues is what, in a way, caused Bethesda to go full essential companions in Fallout 4.
Though you can chalk it up to companions being added very late in development (and thus shallow as hell) I never bothered reloading if any of them died in Fallout 1. That is why, a year later after I last played Fallout, I remember Tycho dying to Set's army of ghouls. Companion deaths, amongst other failures, are very important to have a game be memorable.
I pity those who reload when it isn't necessary. They will never experience the sweet taste of landing a natural (not forced) critical hit and winning a fight.
What utter nonsense. Unless you are save scumming every damn action anyone will have a "natural" critical hit, what an idiotic term, so do pray tell where are these people because frankly I never met anyone who save scums that extreme. As to Tycho, a bad example. The companions in FO 1 were terrible from a gameplay perspective. Not only was their AI awful they did not scale at all in the game. Anyone with an ounce of knowledge knows that they were implemented as an experiment to see if they can pull it off. They did, just barely. The companions have a little to say early on but as the game progresses Ian in his leather jacket essentially becomes destined to die since the most you can do is gift him a better weapon but without at least Combat Armor you will have a very hard time surviving at the later stages. To top it all of their deaths are meaningless to the story. I never found it "memorable" at most annoying but usually forgettable. I for sure cannot remember where they died and the main reason that I did not reload was that they had become dead weight anyway.
But its better that way. It fits the harsh setting... I don't want to solve their issues or hear them banter incessantly like children. Them dying should be at best unfortunate, not some holy shit event. I liked Ian but thats as far as it goes, im not going to build him a monument when he dies and yeah im not going to reload either.I don't get it, how is reloading cheating? If I die in a game I have to uninstall it and throw away the disc?
Reloading should be done only when necessary, i.e. when it's Game Over. People reloading incessantly over the slightest of issues is what, in a way, caused Bethesda to go full essential companions in Fallout 4.
Though you can chalk it up to companions being added very late in development (and thus shallow as hell) I never bothered reloading if any of them died in Fallout 1. That is why, a year later after I last played Fallout, I remember Tycho dying to Set's army of ghouls. Companion deaths, amongst other failures, are very important to have a game be memorable.
I pity those who reload when it isn't necessary. They will never experience the sweet taste of landing a natural (not forced) critical hit and winning a fight.
What utter nonsense. Unless you are save scumming every damn action anyone will have a "natural" critical hit, what an idiotic term, so do pray tell where are these people because frankly I never met anyone who save scums that extreme. As to Tycho, a bad example. The companions in FO 1 were terrible from a gameplay perspective. Not only was their AI awful they did not scale at all in the game. Anyone with an ounce of knowledge knows that they were implemented as an experiment to see if they can pull it off. They did, just barely. The companions have a little to say early on but as the game progresses Ian in his leather jacket essentially becomes destined to die since the most you can do is gift him a better weapon but without at least Combat Armor you will have a very hard time surviving at the later stages. To top it all of their deaths are meaningless to the story. I never found it "memorable" at most annoying but usually forgettable. I for sure cannot remember where they died and the main reason that I did not reload was that they had become dead weight anyway.
No i do reload too. FO isn't that suitable for iron man as you can die in all sorts of unpredictable ways. The "middle ground" is the best way to play it. I meant "harsh" just in the way companions were done.But its better that way. It fits the harsh setting... I don't want to solve their issues or hear them banter incessantly like children. Them dying should be at best unfortunate, not some holy shit event. I liked Ian but thats as far as it goes, im not going to build him a monument when he dies and yeah im not going to reload either.I don't get it, how is reloading cheating? If I die in a game I have to uninstall it and throw away the disc?
Reloading should be done only when necessary, i.e. when it's Game Over. People reloading incessantly over the slightest of issues is what, in a way, caused Bethesda to go full essential companions in Fallout 4.
Though you can chalk it up to companions being added very late in development (and thus shallow as hell) I never bothered reloading if any of them died in Fallout 1. That is why, a year later after I last played Fallout, I remember Tycho dying to Set's army of ghouls. Companion deaths, amongst other failures, are very important to have a game be memorable.
I pity those who reload when it isn't necessary. They will never experience the sweet taste of landing a natural (not forced) critical hit and winning a fight.
What utter nonsense. Unless you are save scumming every damn action anyone will have a "natural" critical hit, what an idiotic term, so do pray tell where are these people because frankly I never met anyone who save scums that extreme. As to Tycho, a bad example. The companions in FO 1 were terrible from a gameplay perspective. Not only was their AI awful they did not scale at all in the game. Anyone with an ounce of knowledge knows that they were implemented as an experiment to see if they can pull it off. They did, just barely. The companions have a little to say early on but as the game progresses Ian in his leather jacket essentially becomes destined to die since the most you can do is gift him a better weapon but without at least Combat Armor you will have a very hard time surviving at the later stages. To top it all of their deaths are meaningless to the story. I never found it "memorable" at most annoying but usually forgettable. I for sure cannot remember where they died and the main reason that I did not reload was that they had become dead weight anyway.
It is ultimately a game. You can chose to play it "harsh" if you want to. Me? I want to relax and have fun when I play a game. That does not mean I want to run brain dead through a game but it also does not mean I want no reload Ironman game. There are middle grounds. That does not make me or anyone else who does a couple of reloads a cheater. Saving and reloading were implemented for a reason. Like many game mechanics it can be abused. Likewise they can also be ignored.
'easy' is perfectly viable difficultyIt is ultimately a game. You can chose to play it "harsh" if you want to. Me? I want to relax and have fun when I play a game. That does not mean I want to run brain dead through a game but it also does not mean I want no reload Ironman game. There are middle grounds.
to repeat myself, there is a difference in
- reloading, doing exactly same thing and succeeding
- reloading, changing strategy
What, you die to an encounter and burn the CD? Bullshit, of course it's different.Such a huge difference. Wow, it's so totally fair and not cheating to keep reloading until I find a solution that works.
What, you die to an encounter and burn the CD? Bullshit, of course it's different.Such a huge difference. Wow, it's so totally fair and not cheating to keep reloading until I find a solution that works.
with ability to reload each time i dont like result?
It is ultimately a game. You can chose to play it "harsh" if you want to. Me? I want to relax and have fun when I play a game. That does not mean I want to run brain dead through a game but it also does not mean I want no reload Ironman game. There are middle grounds. That does not make me or anyone else who does a couple of reloads a cheater. Saving and reloading were implemented for a reason. Like many game mechanics it can be abused. Likewise they can also be ignored.
It is ultimately a game. You can chose to play it "harsh" if you want to. Me? I want to relax and have fun when I play a game. That does not mean I want to run brain dead through a game but it also does not mean I want no reload Ironman game. There are middle grounds. That does not make me or anyone else who does a couple of reloads a cheater. Saving and reloading were implemented for a reason. Like many game mechanics it can be abused. Likewise they can also be ignored.
Feel free to play the game however you want. You are still gaming the system if you reload to your advantage.
I've said it earlier: I proudly gamed Baldur's Gate when my companions died, because the economy was absolutely fucked in that game. You can't consistently make money, and while you can bypass healing services using an inn, you can't bypass resurrection.