rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
1. Hitting a ball in baseball is based on skill, not a random throw of a die.Easy answer: make mechanics deterministic.
This is the best way to make rpgs not rpgs. Rpgs are simulations. Nonrandom systems are not simulations. Is the way to fix baseball making every swing hit? Its a ridiculous idea. Yet a game just came out where every shot hits, which is even more ridiculous. The core of great rpg systems is giving the player the tools to manipulate the random system placed over the nonrandom system.
People saying fully nonrandom is the answer to rpg simulation systems are like people saying murder is the answer to reducing the amount of sick people.
2. If you miss, you get two more swings.