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No one answered, "What can change the nature of a man?"What was the first question?The interview is back on track, folks. 2 interesting infos in the first answer already. Looking promising. :D![]()
Simple: Money, Women and Religion
No one answered, "What can change the nature of a man?"What was the first question?The interview is back on track, folks. 2 interesting infos in the first answer already. Looking promising. :D![]()
It's interesting, but I can't even name a single influential female developer. I'm sure there has got to be some out there. I just can't think of any who's game or design contribution influenced the rest of gaming in a positive way.
If it turns out that I can't think of any, because there aren't any. Then that is not the fault of men.
And no, trannies don't count. You have to have been born with double X chromosomes to qualify.
All deathclaws were originally furry? Imagine Fallout fanart if Bethesda Fallouts had those.![]()
Say what you will but the Japanese females count at least 1/3 of those number. ONE THIRD.
Where's your equality now kwans?
Change is the nature of man."What can change the nature of a man?"
I'm starting to think it wasn't an awkward office kiss that got him to leave.
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I'm starting to think it wasn't an awkward office kiss that got him to leave.
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I think we need some Sawyer + Avellone rule 34 right about now.
This is for the best, from what I've read I don't believe there's anything left of Avellone in it.
More like asians are known as nerds and white females are busy running around looking for sugar daddies.Say what you will but the Japanese females count at least 1/3 of those number. ONE THIRD.
Where's your equality now kwans?
I did a post about companion design based on this learning experience a while back on the Obsidian forums, but I don't know if it's still up there (Obsidian locked me out of my profile after my departure, and they've refused to delete my account).
Shots fired.CA: I don't know if there were any conversations on differentiating New Vegas from New Reno, the level designers for the city might know (I don't know if they played Fallout 2).
I did a post about companion design based on this learning experience a while back on the Obsidian forums, but I don't know if it's still up there (Obsidian locked me out of my profile after my departure, and they've refused to delete my account).
Huh...(Oh, and to say it, LucasArts was pretty good to work with, too, they also had their shit together.)
I have a lot of respect for Pete Hines - if you see him on the trenches at E3, he takes his job seriously and isn't fucking away on his mobile phone while journalists ask the developers shitty questions that PR should be listening to and monitoring (sorry for the tirade, am channeling past experiences).
The companion system design principles are not being used in recent Obsidian titles, so it may have been removed.
I don't think he's saying they deviated, only that they're not necessarily designed with these principles in mind.The companion system design principles are not being used in recent Obsidian titles, so it may have been removed.
I looked at the list and I'm not really seeing any areas where PoE and Tyranny deviated.
companions shouldn't be (1) more powerful than the player, to the point where they can handle the combats by themselves, (2) upstage the player, and (3) seem to have used the ruleset in ways the player cannot to their advantage (ex: they're allowed to have stat allocations that no normal player could have made). All these things can breed resentment.
Isn't Eder's unique aspect in how much of a laid back normal dude he is compared to everyone?- Next, assuming the players like the companion, the companion should serve as a sounding board for the theme of the game.
Tyranny: I don't think Lantry did much of a good job here.
PoE: I think it succeeded for the most part, but Kana Rua and Sagani are so forgettable that I'm not sure.
I felt Sagani was useless when I played (don't know in the latest patch).
(I think you quoted the wrong part?)Isn't Eder's unique aspect in how much of a laid back normal dude he is compared to everyone?- Next, assuming the players like the companion, the companion should serve as a sounding board for the theme of the game.
Tyranny: I don't think Lantry did much of a good job here.
PoE: I think it succeeded for the most part, but Kana Rua and Sagani are so forgettable that I'm not sure.
And I think Lantry does a good job at being the resigned and rational voice about the whole evil won thing, it's p. unique and refreshing view compared to everyone else you meet. Also Eb is p. hot and Kana is an alright dude
This may be the result of many, many years of comic books, but whenever possible, I try to suggest a variety of “visual ego signatures” that can be integrated into the character design, and audio hooks as well. For example, when doing the Fallout New Vegas: DLC, Dead Money, the visual signatures were Dog/God’s bear trap that was still clamped on his arm (along with his name carved in his chest so it could be seen in reverse in a mirror), Dean’s dapper lounge singer suit to contrast with his ghoulish appearance, and even something as simple as Christine’s throat scar (which we had to position carefully so the bomb collar wouldn’t obscure it). All of these things serve to tag the character and helps make them stand out. Each had their own vocal hooks as well (Dog/God’s voice would change based on his personality, Dean had the drippy smooth singer voice, and Christine’s vocal hook was she didn’t speak at all).
Back when I played that sounded good in theory, but I didn't get the impression Sagani's fox was particularly strong. I heard she got much better from 2.0 onwards, though.I felt Sagani was useless when I played (don't know in the latest patch).
Rangers are pretty good, they get a free unlimited-duration summon.