Of course it needs a good story, Cpt. Obvious, but you also want good world-building, you want a thick atmosphere, that's
one of the chief get-aways from Bloodlines - which set the bar pretty high for any future games.
Agreed on combat in the isometric view, but
exploring is much better in isometric.
That's just not true.
That's just not true... see I can play that game as well. Once you expand upon that I can do the same.
Alright. Which isometric game features exploration that's not reachable in first person?
Isometric perspective comes with its inherent downsides, like picturing verticality - it's always been a hindrance in the old IE games and I haven't seen much progress in the new titles. Ascending/descdending, climbing, jumping, these
easiest methods of exploration are immediately trickier/impossible to do properly. Then you have stuff like crouching and squeezing through vents, for instance, also not as natural in the isometric view as in FPP.
What you described is platforming, not exploring. Are you trying to say to me that best parts of Bloodlines were jumping/crouching and sneaking through vents?!
I agree that a game like Deus Ex would not work as a Isometric game because Deus Ex is about stealth and shooting, both of work differently in isometric.
But for Vampire Bloodlines? Hell no. Combat would have been way better, and sneaking can be done well enough by using mechanics similar to Commandos with modifications. And in isometric you don't waste time finding the right path as you can see way more in isometric, you can also scroll to other side of map and click and wait for characters to get there. That alone is already superior to any manual jumping, climbing or crouching FP Bloodline offers.
And team gameplay is always better than single character, even if it is you + just 1 companion.
Next you are going to tell me that F3/F4 have better exploration than F1/F2