Fenris 2.0
Augur
well, let's try a drunken Translation at Christmas Eve - Happy Fucking Christmas Folks:
DSA-Game: Some Players and Critics hold Planescape even today in highest Regards, even if the commercial Success was never enough for a Sequel or even a similar Game. In the second half the game gets very linear. There are Plotholes and Inconsistencies in the Story, i.E. the unfinished Romance with the thieving Tiefling Annah or the Diary of the Succubus Grace, wich you always carry around, but never can read. Also there is a superfluous ini-Entry CD5="" wich makes you wonder (Planescape come with 4 CDs at the first Release). It was planned to add a lot more Stuff, wasn't it ?
GH: Chris and Colin, as good as they were as Designers, had a few extreme Weaknesses. They were extremly disorganized and slow. Because of this there was more Content intended then what made it into the Game. At a certain Point I had to use the Thumbscrews on them and had to explain to them that the game has to be done at a certain Date, even if this meant that some Changes had to be done, like cutting some subplots and so on. Naturally I didn't enjoy that, but I got enormous pressure from the Interplay Management at this time, wich then lead to my Resignation there. My Goal was that the Game doesen't get cut in a Way that it looses it's meaning and gets totally crippled only because Interplay wanted to keep the Release Date and the Accounting Quarter. Because of this I kept on fighting till the Game hit the Betaphase and then resigned.
Edit:
GH is Guido Henkel the Mastermind behind RoA and the Face of the Nameless One on the Cover, I remember that I have read this Interview back in the Days :D
Bad Spellling eh, oh well, sue me
DSA-Game: Some Players and Critics hold Planescape even today in highest Regards, even if the commercial Success was never enough for a Sequel or even a similar Game. In the second half the game gets very linear. There are Plotholes and Inconsistencies in the Story, i.E. the unfinished Romance with the thieving Tiefling Annah or the Diary of the Succubus Grace, wich you always carry around, but never can read. Also there is a superfluous ini-Entry CD5="" wich makes you wonder (Planescape come with 4 CDs at the first Release). It was planned to add a lot more Stuff, wasn't it ?
GH: Chris and Colin, as good as they were as Designers, had a few extreme Weaknesses. They were extremly disorganized and slow. Because of this there was more Content intended then what made it into the Game. At a certain Point I had to use the Thumbscrews on them and had to explain to them that the game has to be done at a certain Date, even if this meant that some Changes had to be done, like cutting some subplots and so on. Naturally I didn't enjoy that, but I got enormous pressure from the Interplay Management at this time, wich then lead to my Resignation there. My Goal was that the Game doesen't get cut in a Way that it looses it's meaning and gets totally crippled only because Interplay wanted to keep the Release Date and the Accounting Quarter. Because of this I kept on fighting till the Game hit the Betaphase and then resigned.
Edit:
GH is Guido Henkel the Mastermind behind RoA and the Face of the Nameless One on the Cover, I remember that I have read this Interview back in the Days :D
Bad Spellling eh, oh well, sue me
Last edited: