Irenaeus
Self-Ejected
shit, shit, shit and shit
Maybe Roguey reads it as an acronym, i.e., "Fips." :DArticles before initialisms are typically pronounced as they fit - "an" FPS would be more euphonious, so I'd stick with that.
What about Metal Gear Solid, Grand Theft Auto III, Duke Nukem 3D, Donkey Kong Country, Might & Magic X, Return to Zork, and Telltale's Sam & Max? Not sure what meaning "reboot" has here, though, so those might or might not count.
Have you actually played any of those games?There have been good reboots, like Shinobi 2002, Prince of Persia: The Sands of Time, Ninja Gaiden 2004, and Doom 2016.
Agreed. That's why I think calling the new System Shock a reboot seems silly. They are supposedly expanding upon the original rather than rebooting the whole thing, and they licensed a sequel to the originals at the same time. Not exactly great brand management, if you ask me.What about Metal Gear Solid, Grand Theft Auto III, Duke Nukem 3D, Donkey Kong Country, Might & Magic X, Return to Zork, and Telltale's Sam & Max? Not sure what meaning "reboot" has here, though, so those might or might not count.
Reboot means same title, no continuity with previous titles.
I guess Rockstar rebooted with GTA 3 and 4, but they still want to use those numbers for whatever reason.
Have you actually played any of those games?
Agreed. That's why I think calling the new System Shock a reboot seems silly. They are supposedly expanding upon the original rather than rebooting the whole thing, and they licensed a sequel to the originals at the same time. Not exactly great brand management, if you ask me.
I think a "reboot", if it's indeed a full reboot, is much more likely to get flak from fans than an elaborate remake. The KS campaign calls it a "faithful reboot", which sounds like a weird middle ground.I think they're just looking for a word that will mitigate against outraged blowback while maintaining brand awareness, right?
As long as it's not the Ecce-Homo-level prosperization of the "enhanced" Monkey Island visuals, all should be fine.
Should be clarified in the interview.That would be a remake, but for some reason Chris is absolutely insistent that it isn't.
- I'll review the other questions and start tackling them - at first glance, nothing seemed *gasp* terrible.
Apparently that's up to the staff. I sent the Lionheart interview last week, for example, but they still have a backlog of site content. I've been told (not by the staff) that they still have stuff from gamescom to post and that they have a 1 post per week policy, which means it'll take quite a while to be posted.Good work Fairfax, it will be interesting to see the interview when it's all ready.
Hopefully you will also release it before the Sawyer one, since that's taking forever to come out.
GTA3 is a sequel to GTA2. You even play as the same protagonist.Reboot means same title, no continuity with previous titles.
I guess Rockstar rebooted with GTA 3 and 4, but they still want to use those numbers for whatever reason.
waaaaatHe'll talk about creating the new studio. He says he'd welcome more suggestions for a studio name, and that doing so through his twitter is easier for him to compile them.
waaaaatHe'll talk about creating the new studio. He says he'd welcome more suggestions for a studio name, and that doing so through his twitter is easier for him to compile them.
It is not a reboot, because while it was different from SS, it createad something new. Reboot is a parasitism that trying to distort already existing ideas.By a very generous definition of the term, System Shock 2 itself could be considered a reboot.
You truly are the worst troll ever. Or best, considering how you look at it.When was the last time a multiplatform fps had decent gameplay?
Doom 2016?
You truly are the worst troll ever. Or best, considering how you look at it.
how many words?Any german user willing to translate something for me? It's for the MCA interview.
248:how many words?Any german user willing to translate something for me? It's for the MCA interview.
DSA-Game: Planescape wird von einigen Spielern und Kritikern selbst heute noch hochgelobt, auch wenn der kommerzielle Erfolg leider nie ausreichend für eine Fortsetzung oder zumindest ein ähnliches Spiel war. Man merkte jedoch ab der Hälfte des Spiels, daß es sehr linear wird. Es gibt einige Lücken und Ungereimtheiten in der Geschichte, z. B. die nicht korrekt vollendete Romanze mit dem diebischen Tiefling Annah. Oder das Tagebuch der Succubus Grace, das man zwar immer mitschleppen, aber nie lesen konnte. Auch der überflüssige ini-Eintrag CD5="" verwundert (Planescape kam bei Erstrelease auf 4 CDs). Da war noch einiges mehr geplant, oder?
GH: Chris und Colin, so gut sie als Designer waren, hatten ein paar extreme Schwächen. Sie waren leider extrem desorganisiert und langsam. Die Folge dessen war, dass mehr Inhalt geplant war als es letztlich ins Game geschafft hat. Ab einem gewissen Zeitpunkt musste ich die Daumenschrauben ansetzen und denen klar machen, dass das Game zu einem bestimmten Termin fertig werden musste, auch wenn das bedeutete, dass verschiedene Änderungen vorgenommen werden mussten, wie etwa die Streichung diverser Subplots und so fort. Ich habe das natürlich nicht gerne gemacht, aber ich habe eben vom Interplay Management damals ganz enormen Druck bekommen, was letztlich auch zu meinem Weggang geführt hat. Mein Ziel war, sicherzustellen, dass das Game nicht sinnlos zusammengestrichen wird und total verkrüppelt wird, nur weil Interplay einen Auslieferungstermin und Abrechnungsquartal einhalten wollte. Daher habe ich das bis zur Betaphase durchgekämpft und dann meine Kündigung eingereicht.
Any german user willing to translate something for me? It's for the MCA interview.