Wokring on other company's games =/= having to be a stretch goal. Also, he says he didn't like previous times, not all of them.I thought he enjoyed working on other company's games. It's what gave him the idea that he could thrive outside of Obsidian. Becoming a Human Stretch Goal allowed that to happen.
Is it confirmed that Tyranny was the Kickstarter which Feargus told us was coming but that ultimately decided not to do?
Is it confirmed that Tyranny was the Kickstarter which Feargus told us was coming but that ultimately decided not to do?
I wouldn't consider Qui-Gon a grey Jedi, btw. He still is in the Jedi Order, he just don't accept every order and do what he thinks is right even if the Council says otherwise, but that doesn't make him grey or anything else.
Jolee left the Jedi Order and when you meet him he talks about the fact that light and dark side means little and there are more shades of grey, but at the end he's just a man who made some questionable decisions that bite him in the back (his lover-padawan) while always remaining in the path of light.
Kreia on the other hand has been a Jedi Master, shifted gradually towards the Dark Side (as her teachings went more and more against the Jedi Code), then became a Sith Lord and started the Trayus Academy with her two apprentices Sion and Nihilus. She experienced both sides and at the end choose for herself another path in contrast to both the Jedi and the new Sith.
In the end, it could be argued that she is more "evil" than she is neutral, because her actions and words tend to reward (non-pshychotic) dark-side players that manipulate others to get their goals using every tool they have (murder, betrayal of friends and allies, and other morally dubious methods are all legit to her), but she is still an interesting and fresh take for a character in the SW setting and is totally different from any previous "Grey Jedi".
And her methods are due to the magnitude of what she's fighting - an all-encompassing, all-seeing force of nature that seems to have a mind of its own, that causes civilisations to rise and fall without anyone even realising that their actions weren't truly free, and which acts through willing agents granted superpowers for submitting themselves to the force's will entirely (just under different shades of the same beast).
A few months after PoE was released, Feargus did the interview where he said "we've just signed with a publisher", so it wasn't Paradox's until after PoE.Is it confirmed that Tyranny was the Kickstarter which Feargus told us was coming but that ultimately decided not to do?
AFAIK Tyranny was Paradox's creature from the start. Never intended to go on Kickstarter.
Obsidian's Josh Sawyer misses having Chris Avellone around: "He's a machine"
It’s been a year and a half since Chris Avellone left Obsidian, the RPG studio he co-founded and helped guide to genre-defining glory, to become a full-time Kickstarter stretch goal. In the time since he’s been attached to Divinity: Original Sin II, Torment: Tides of Numenera, and even Arkane’s Prey reboot. But what of the vacuum he left behind at Obsidian?
In conversation with Josh Sawyer about Pillars of Eternity II, we asked what the designer missed about Avellone’s presence in the studio.
“Chris always gave very good feedback,” Sawyer replied. “I think that one of his greatest assets is his ability to look at a character or storyline and give just really insightful feedback.
“It wasn’t always stuff that everyone agreed with, and he was usually pretty cool - like, if someone said, ‘Ah, there’s another direction I wanna go with this’. But he’s very, very good at analysing a character, their dialogue; he can just see flaws very quickly.”
During the development of Fallout: New Vegas, for instance, it was Avellone who pointed out that the companion line-up was missing a representative from Caesar’s Legion. From that suggestion came Ulysses, who went on to precipitate the story of New Vegas’ concluding Lonesome Road DLC.
“That was an extremely astute observation,” said Sawyer, before adding: “Of course, Chris is extremely prolific as a writer. I don’t actually know if I’ve ever known a writer who’s as prolific as Chris is. So yeah, you know, he’s a machine.”
At the time we interviewed Chris Avellone - shortly before his departure from Obsidian - he spent the average day working on a novella, drawing avatars for Pillars backers and acting as creative lead on a project. It doesn’t sound like his schedule has quietened since.
“Chris always gave very good feedback,” Sawyer replied. “I think that one of his greatest assets is his ability to look at a character or storyline and give just really insightful feedback.
Can't really blame him after seeing the new addition to the team, Miss Starks.Sawyer wishing he had writers like the FNV team for PoE2.
It's so weird considering how popular he is among RPG fans, ie Obsidian's audience, that they didn't just front and centre him as much as possible. I guess maybe they tried and his game skept getting cancelled.“Chris always gave very good feedback,” Sawyer replied. “I think that one of his greatest assets is his ability to look at a character or storyline and give just really insightful feedback.
This is so sad how this reflects the fact MCA didn't actually write games anymore.
Chris sounding more butthurt every day. Sure it must make you feel so cheap to be part of another kickstarter *proceeds to become Bethesda drone #123568373*.
I think nobody would blame him. In the FNV era they had John Gonzalez, Chris Avellone, George Ziets, Eric Fenstermaker and Travis Stout. I wonder what happened to the industry, because there hasn't been any other team nearly as strong since then.Can't really blame him after seeing the new addition to the team, Miss Starks.Sawyer wishing he had writers like the FNV team for PoE2.
They did put him, Tim Cain and Sawyer as stars during the Kickstarter, but as Roguey quotes in his signature, MCA didn't want to be Lead Writer anymore. Unfortunately, there isn't much he can say about that period due to NDAs.It's so weird considering how popular he is among RPG fans, ie Obsidian's audience, that they didn't just front and centre him as much as possible. I guess maybe they tried and his game skept getting cancelled.“Chris always gave very good feedback,” Sawyer replied. “I think that one of his greatest assets is his ability to look at a character or storyline and give just really insightful feedback.
This is so sad how this reflects the fact MCA didn't actually write games anymore.
He's Lead Writer on the System Shock reboot. He's also creating a new studio and working on other undisclosed projects.Yeah, I think Roguey quoted him as saying he didn't want to be a lead writer at Obsidian, but based on what I've heard since he left he doesn't want to be lead writer anywhere else either. What's he done, "additional writing" on Divinity and Prey?
Hadn't heard about the new studio, gl on that and I hope they turn out something cool
How old they are?I wonder what happened to the industry, because there hasn't been any other team nearly as strong since then.
Yeah, they had an amazing talent back then in the writing departure.I think nobody would blame him. In the FNV era they had John Gonzalez, Chris Avellone, George Ziets, Eric Fenstermaker and Travis Stout. I wonder what happened to the industry, because there hasn't been any other team nearly as strong since then.