Could you comment on whether you're the Lord and savior?I believe giving credit where credit is due is important - even when the credit is for something you didn’t feel you did a very good job on.
So to clarify, yes, I didn’t design the original NWN2 OC companion concepts. This was done by the lead designer, who did the design doc for them and their arcs - this is not blame, since the execution of those concepts matter more, imo. I did write the majority of their actual dialogue, it’s what a narrative designer does on a project, whether it’s NWN2, NX1, or FNV. What’s posted above for my answer above is still correct to the best of my ability (although I can’t recall which interview that was or where it was posted, but I do recall writing it).
It is possible other writers wrote specific NWN2 OC companion interjections in specific acts (ex: BioWare interjection style for certain NPCs and quests), but any time someone spoke to the character in-game directly (their core companion dialogue), I did write that and some of the special events (the trial). The only one I’m not 100% sure about is Casavir. I did write Elanee, yes. Again, I don’t think any of them turned out especially well, but I did the best I could in the time provided, and the responsibility was mine to make them of high quality.
Also, I definitely wrote Sand and I wrote Grobnar’s core companion dlg – I recall Grobnar especially b/c I regretted I wasn’t able to make it to the VO session (there was barely time to write the dialogues, let alone go to recording) as the key with Grobnar was he was supposed to be speaking faster/manic, not normal pace. This happened with Oswald Fiddlebender in Icewind, too, although with Oswald, it was worse because he spoke very slowly, which made a lot of his hyperactive jokes even more painful to hear, even though I liked the voice actor.
However, I think events can get confused or misremembered over time and distance – I still get blamed for not supporting an Obsidian KS, for example, even though I was the first to advocate for it, and publicly so (it's still posted on the Obsidian blog). Still, I accept that my recollection of NWN2 companions may not hold much water, but in light of that, you could probably ask Tony, Michael Chu, Eric, John Lee (although he’s no longer at Obsidian, he did a lot of work on NWN2), Constant Gaw, George Ziets, or the NWN2 lead, Ferret, for their perspectives as well.
Also, now that I’ve seen the other posts on Soylent, to let you know - I'm not an advocate, but I’m lactose intolerant, so I have to branch out. : )
So, this petty envious nonentity Sawyer has lied. As he always does.
It was earlier in this thread.What’s posted above for my answer above is still correct to the best of my ability (although I can’t recall which interview that was or where it was posted, but I do recall writing it).
Also, now that I’ve seen the other posts on Soylent, to let you know - I'm not an advocate, but I’m lactose intolerant, so I have to branch out. : )
Perhaps in general. After all, he did envy PS:T:So, this petty envious nonentity Sawyer has lied. As he always does.
Envious of NWN2 OC companions
"Poorly executed" for early Obsidian era MCA is still better than anything from BioWare.
I believe giving credit where credit is due is important - even when the credit is for something you didn’t feel you did a very good job on.
So to clarify, yes, I didn’t design the original NWN2 OC companion concepts. This was done by the lead designer, who did the design doc for them and their arcs - this is not blame, since the execution of those concepts matter more, imo. I did write the majority of their actual dialogue, it’s what a narrative designer does on a project, whether it’s NWN2, NX1, or FNV. What’s posted above for my answer above is still correct to the best of my ability (although I can’t recall which interview that was or where it was posted, but I do recall writing it).
It is possible other writers wrote specific NWN2 OC companion interjections in specific acts (ex: BioWare interjection style for certain NPCs and quests), but any time someone spoke to the character in-game directly (their core companion dialogue), I did write that and some of the special events (the trial). The only one I’m not 100% sure about is Casavir. I did write Elanee, yes. Again, I don’t think any of them turned out especially well, but I did the best I could in the time provided, and the responsibility was mine to make them of high quality.
Also, I definitely wrote Sand and I wrote Grobnar’s core companion dlg – I recall Grobnar especially b/c I regretted I wasn’t able to make it to the VO session (there was barely time to write the dialogues, let alone go to recording) as the key with Grobnar was he was supposed to be speaking faster/manic, not normal pace. This happened with Oswald Fiddlebender in Icewind, too, although with Oswald, it was worse because he spoke very slowly, which made a lot of his hyperactive jokes even more painful to hear, even though I liked the voice actor.
However, I think events can get confused or misremembered over time and distance – I still get blamed for not supporting an Obsidian KS, for example, even though I was the first to advocate for it, and publicly so (it's still posted on the Obsidian blog). Still, I accept that my recollection of NWN2 companions may not hold much water, but in light of that, you could probably ask Tony, Michael Chu, Eric, John Lee (although he’s no longer at Obsidian, he did a lot of work on NWN2), Constant Gaw, George Ziets, or the NWN2 lead, Ferret, for their perspectives as well.
Also, now that I’ve seen the other posts on Soylent, to let you know - I'm not an advocate, but I’m lactose intolerant, so I have to branch out. : )
So, this petty envious nonentity Sawyer has lied. As he always does.
I love what you did with Into the Breach.
He posted a lot on twitter about it. :D Joking aside, didn't he do narrative design on it?I love what you did with Into the Breach.
What did he do with Into the Breach?
Apparently played it.I love what you did with Into the Breach.
What did he do with Into the Breach?
The original campaign does have some good writing,it is shame that people only remember the ork mountains.I really liked Neeshka. And Qara and Sand were hilarious. Elanee good, and Casavir the most annoying of them all. Probably because he was intended to be love interest
Also, now that I’ve seen the other posts on Soylent, to let you know - I'm not an advocate, but I’m lactose intolerant, so I have to branch out. : )
What did he do with Into the Breach?