Trashos
Arcane
- Joined
- Dec 28, 2015
- Messages
- 3,413
Cheers, but I have read that before, and it does not really answer my questions. Well, maybe it does sound like the collars/radios idea was Chris'. And that the overall concept of having a deep story coupled with brutal gameplay was also his. This coupling is extremely rare, so kudos, Chris. The brutality of the gameplay gave a whole new dimension to the experience, afaic.
OK, then, but who else? There is a lead designer named Charlie (who dis?) mentioned, but it is unclear to me what he did. And I did not see any other names. So either Chris did near everything himself (with some help from Charlie) or he is trying to protect his people, because, as I remember, a lot of players were rioting over DM being so hard.