rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
scary spooky things that pop out of the groundi don't even remember the tunnelers and i probably finished FNV+DLCs about 20 times.
scary spooky things that pop out of the groundi don't even remember the tunnelers and i probably finished FNV+DLCs about 20 times.
Because it made them look badChris Avellone, I think someone, probably you, said that Bethesda most likely won't trust a Fallout spin-off to another studio ever again. What is the reason for that? After all, New Vegas was a huge success both financially (for Bethesda) and critically.
Because it made them look badChris Avellone, I think someone, probably you, said that Bethesda most likely won't trust a Fallout spin-off to another studio ever again. What is the reason for that? After all, New Vegas was a huge success both financially (for Bethesda) and critically.
ESO was created by Zenimax who owns Bethesda.Because it made them look badChris Avellone, I think someone, probably you, said that Bethesda most likely won't trust a Fallout spin-off to another studio ever again. What is the reason for that? After all, New Vegas was a huge success both financially (for Bethesda) and critically.
That's not very difficult, now is it? Comparatively, they did give out the Elder Scrolls license for an online game.
True and usually the parent company owns the IPR so in that regard you are correct. BUT Bethesda is a Zenimax cash cow in all meanings of the word, so it's not like they'd let just anyone touch their trademarks easily. EVEN if it's another subsidiary of their own, that'd be incredibly incompetent.ESO was created by Zenimax who owns Bethesda.
I'd rate that with "Stop Posting", but I don't have it.Why they founded a separate company to release TESO under is a financial and legal, basically had it flopped it wouldn't affect Bethesda that much.
https://www.gamesindustry.biz/articles/zenimax-obtains-300-million-investmentZeniMax Media has announced the closing of a USD 300 million investment by Providence Equity Partners Inc. for convertible preferred stock of the Company.
The proceeds of the investment will be used to fund future growth, increase game development and publishing, facilitate acquisitions, and finance massively multiplayer online games.
Chris Avellone, I think someone, probably you, said that Bethesda most likely won't trust a Fallout spin-off to another studio ever again. What is the reason for that? After all, New Vegas was a huge success both financially (for Bethesda) and critically.
(and I think there are many people at Bethesda who genuinely love Fallout)
Chris Avellone Do you think writing is usually overrated in videogames, i.e. perfectly average writing is often praised as great writing?
How many decades of games with stories must we go through before it's considered not young?
How many decades of games with stories must we go through before it's considered not young?
Consider how movies were from the 10s up until the 50s when old ones could be aired on television. It was pretty much impossible to watch old things.It probably has more to do with the fact that in gaming people don't play classics, and often even don't know them, so how could they learn from them if the oldest game they've played is 5 years ago
What? No it wasn't. At that time moviehouses bought, not rented, the actual film reels and kept them in a library. There were many, many cinemas that showed majority, if not exclusively, films that were older films the house had purchased 10, 20, or 30 years prior. This did generally mean that the shit-films sunk to the bottom and the cream rose to the top, but it was certainly possible for the Average Joe in 1947 to find a movie house showing Buster Keaton, Wizard of Oz, Gone with the Wind, etc.Consider how movies were from the 10s up until the 50s when old ones could be aired on television. It was pretty much impossible to watch old things.
How many decades of games with stories must we go through before it's considered not young?
I think volume would be better measurement unit.
I think it's more along the lines of videogames pretty much repeating themselves time after time while drawing from films as opposed to creating their own storytelling methods relying on interactivity.
It's been 7 years since TES V and people will have to wait another 7 years for TES VI. They sure could use a spin-off.Yeah I also heard the explanation that it makes no sense for them to outsource Fallout because they've expanded to large enough capacity to juggle couple of games at the same time. Ie, they now have 76, Starfield and TES6 lined up.
In this case, it's more about another studio doing a better job.But that said, I don't think it dismisses your question - why not do it anyway? And that I couldn't answer - speaking for myself, if I had a franchise I loved (and I think there are many people at Bethesda who genuinely love Fallout), I would be reluctant to pimp it out - but not completely against it if I thought the studio could do a good job.
that's funny, but also kinda depressing.