Nano
Arcane
- Joined
- Mar 6, 2016
- Messages
- 4,848
"Chris Avellone said [whatever]" =/= "Sawyer got slammed by Leon Boyarski"Chris wrote it in the thread about the next Obsidian game, outer worlds. Can't remember the page.
"Chris Avellone said [whatever]" =/= "Sawyer got slammed by Leon Boyarski"Chris wrote it in the thread about the next Obsidian game, outer worlds. Can't remember the page.
"Chris Avellone said [whatever]" =/= "Sawyer got slammed by Leon Boyarski"Chris wrote it in the thread about the next Obsidian game, outer worlds. Can't remember the page.
Yeah! And while he's still at Obsidian he can get Leon and Tim to share their success story about running a video game development business. It will be great!
Well, in an added bit of hilarity (which I learned from an upper management stupid admission while they were complaining about their own decision putting them out - sorry, dummies, maybe you should manage?) Josh is now the Exec. Producer (what) on Tim and Leonard's project, replacing Rich Taylor (nooooo, he was good whyyyyyyyyyyyyyy).
But (and here's the 2nd kicker), Josh started his EP'ing off by F'ing off a month off to go do talks elsewhere, so... why does this position exist again? Does the Lead Producer do nothing?
Tim... Leonard... leave already. Reitre. Both. They don't deserve you.
Note I don't blame Josh so much for having a vacation, as it was likely his vacation he had in place once Pillars 2 had shipped (and I don't think Rich's resignation was planned for at all)... BUT, if you are Exec. Producer on a game that may be on its final stages, going on extended vanishing vacation = nope.
(Apparently, the amount of attention Josh gave to the project on his first week was pretty dismal, though, so it may for the best. It even got to the point upper management got complaints - as was relayed to me, the Leads called Josh out on his behavior, which I would have loved to have seen - esp. if Leonard was involved in the raking-across-the-coals.)
I do blame whoever thought it was fucking brilliant to make Josh an Executive Producer when a Design Director should already have enough to do... but whatever, I can guess why: a Design Director you can't charge Take-Two for, but an Executive Producer you can charge Take-Two for to offset your new house costs.
God, what garbage. I hope Take-Two knows Josh is gone for a month when you send them the "budgets", Feargus.
kind eyes and cute smile
Sawyer didn't "latch on" to the game, he was latched onto it by Feargus Urquhart after he'd already said he was burned out and didn't want to work on a game for a while
Have in-game development tools improved over the years, comparing to when you started in the gaming industry, or is it a case-by-case thing and depends on the company?
Getting played. It's like game development, in that regard.What makes a game, a game?
sawyer is a man cat ladyIt's a win for me either way. Just can't stand his golden boy status in the gaming media.
Don't be jealous of his boyish good looks, kind eyes and cute smile.
I have an expensive director
"What can change the nature of a man?"
Too many years at Obsidian, apparently.
Hire the devs, fire the chaff at the top.
Pathetic.Ho, what are the Deadfire sales figures? The public has the right to know.
Pathetic.Ho, what are the Deadfire sales figures? The public has the right to know.
This pathetic: https://rpgcodex.net/forums/index.p...s-analysis-thread.121823/page-75#post-5872328Pathetic.Ho, what are the Deadfire sales figures? The public has the right to know.
Yes, but HOW pathetic?
This pathetic: https://rpgcodex.net/forums/index.p...s-analysis-thread.121823/page-75#post-5872328Pathetic.Ho, what are the Deadfire sales figures? The public has the right to know.
Yes, but HOW pathetic?
Ho, what are the Deadfire sales figures? The public has the right to know.
Pillars of Eternity 2 has flopped really hard, sold only 110K copies worldwide until September 2018
It appears that the sequel to Pillars of Eternity, Pillars of Eternity II: Deadfire, has sold poorly. According to reports, the game has only sold 110K copies worldwide until September 2018. And while the WRPG market is a niche one, this number feels really low and may explain the rumours that surfaced about Microsoft purchasing Obsidian.
Dylan Holmes has invested $1000 in getting Pillars of Eternity 2 made and according to the first FIG figures, the game has sold 110K copies until September 2018.
As said, Obsidian aimed to sell 580K copies at $50 in order to break even; a huge number especially when talking about a WRPG that targets a small group of gamers. This basically means that Pillars of Eternity 2 flopped really hard.
https://www.dsogaming.com/news/pill...d-110k-copies-worldwide-until-september-2018/
Those are copies that actually made them money. They don't include backers and refunders and free copies given to people for whatever reason. Also it is a guess based on Fig payments. But those are based on some assumptions that might be a bit different. The real number might be a bit bigger, but it will not be bigger than 150 000 copies.110k copies sounds really low compared to the number of players we've seen before. Did they have any advertisements at all in gaming sites, youtube etc at all?