PlanHex
Arcane
Fuck yeah
She did some of the writing for the Paizo module the game is based on. And her inserts are my least favorite part of the game so far, as expected.This Amber E. Scott is the same from Siege of Dragonspear?
Respect to Owlcat.
van buren honestly didn't seem that good or interesting from everything I've seen and read about itWill we ever get the van buren we all deserve?
It's simply a fact(one which gamedevs seem to not understand): Snow makes every game better.I wouldn't say Fallout is dead, the great thing about post-apo is how it's all grounded in the real world locations and history, so that gives you near infinite amount of twists you can apply to the formula and keep it fresh. Wasteland 3 moving to a winter-y setting was a seemingly small change but it made a big difference.
Yeah, just like it did in the eighties.It's simply a fact(one which gamedevs seem to not understand): Snow makes every game better.I wouldn't say Fallout is dead, the great thing about post-apo is how it's all grounded in the real world locations and history, so that gives you near infinite amount of twists you can apply to the formula and keep it fresh. Wasteland 3 moving to a winter-y setting was a seemingly small change but it made a big difference.
It's simply a fact(one which gamedevs seem to not understand): Snow makes every game better.
I wouldn't say Fallout is dead, the great thing about post-apo is how it's all grounded in the real world locations and history, so that gives you near infinite amount of twists you can apply to the formula and keep it fresh. Wasteland 3 moving to a winter-y setting was a seemingly small change but it made a big difference.
I get what you're saying, but medieval games somehow aren't dead even though we're not fighting with swords anymore. Same goes here, all they have to do is take the basic formula, put a spin on it to add a bit freshness, and it could be fine addition to the Franchise, if stupid people aren't making it (which is a big if obviously).
Fallout:Siberia, where you're fighting wild mutated babushkas and during cold nights at campfire you're drinking Nuka-Vodka with your trusty bear companion. I'd play that.
The thing with fantasy is that it is all about one person and his skill in combat against the world, enemies and harsh environment both. It's very relatable and universal, especially since it's also how we play a game: one person and his keyboard and mouse / tactical skills against virtual enemies and dangers. It puts the player at the center of it all. It's easy to get into if the game gives the player and character a good motivation to fight, a good opposition. Same goes for FPSes and the superhero genre.I get what you're saying, but medieval games somehow aren't dead even though we're not fighting with swords anymore.
Fallout is dead in a sence its foundation - fear of nuclear war is dead.
There are no global powers that oppose each other due ideology.
US won't bomb China cause then it will go bunkrupt immediately.
China won't bomb US cause same reason.
War of tomorrow will be done with bacteriological weapon and sabotage.
The thing with fantasy is that it is all about one person
This is in part true, I think, because it's harder to deal and have fun with a subject when you feel threatened by it right now.That was kinda the point of fallout to begin with, with its "retrofuturistic" gimmick. It's not so much "ree, nuclear war is bad" as it is "lol, look at those 50s boomers and their silly nuclear scare".
I'm talking about the motivations that drive the actions you do in the game (and motivate you to play it). They're often either centered on the individual, or on protecting a culture/tradition.Ismaul said:The thing with fantasy is that it is all about one person
Spot a popamoler.
For straight people, it's about one party
Lick some Bethesda ass some more, eh Chris? He started the whole fucking debate to begin with back in the day. And now he acts like Bethesda were the good guys.