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Incline Chris Avellone Appreciation Station

Verylittlefishes

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Roguey

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Avellone is so desperate to work on Fallout again that this is the length he's willing to go.


Since someone suggested why the fuck not: Dear @elonmusk please buy the Fallout franchise and I will work on it for free even if it means walking on the surface of Mars and taking off my helmet

You may recall that period of time when Avellone seemed to be sucking up to Bethesda (trying to get a job as a Fallout guy), followed by suddenly openly trashing them, suggesting that he was explicitly told that they would never let him work on a Fallout title again. This is his only hope. :M
 

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If he ever gets the chance again, I hope he left his PG13 view of Fallout behind and embrace his older writing self.
 

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If he ever gets the chance again, I hope he left his PG13 view of Fallout behind and embrace his older writing self.
After all the pain he endured recently, one must think he's grown strong.

You just know that if he has the chance to channel it all into a game, it's going to be something to behold.
 

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Why not just start his own post apoc setting? He’s already mentioned the problem with the setting is that it keeps reaching inexorably towards rebuilding society (thus sort of destroying its own theme), why not just make his own? I think the Mad Max franchise (long running Japanese post apoc video game series) wrote around that by having its landscape full of endlessly replicating robots to justify the setting never “progressing”.
 
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He’s already mentioned the problem with the setting is that it keeps reaching inexorably towards rebuilding society
and he's wrong
Why not just start his own post apoc setting?
Because Fallout isn't post-apoc, it's post-post-apoc.

Avellone should stay away from Fallout because he doesn't understand it. He made the absolute worst FNV DLC due to this.
They're meant to be games that explore what living in a world that's trying to recover from total nuclear annihilation would be like.
 

Ninjerk

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He’s already mentioned the problem with the setting is that it keeps reaching inexorably towards rebuilding society
and he's wrong
Why not just start his own post apoc setting?
Because Fallout isn't post-apoc, it's post-post-apoc.

Avellone should stay away from Fallout because he doesn't understand it. He made the absolute worst FNV DLC due to this.
They're meant to be games that explore what living in a world that's trying to recover from total nuclear annihilation would be like.
Not to mention being a designer on the first Fallout spinoff when he was with Interplay.
 

Zed Duke of Banville

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Because Fallout isn't post-apoc, it's post-post-apoc.
Fallout is a Western with a Science Fiction veneer. Even the main quest, to secure the water supply of the protagonist's hometown, is straight out of a Western, as are the major quests associated with the settlements: rescue a girl kidnapped by a group of outlaws (Shady Sands), help a sheriff restore law & order to his town (Junktown), restore the town's water supply (Necropolis), rescue a lawman from a crime boss (Lost Hills), free a town from the gang oppressing them (the Boneyard).

Avellone should take inspiration from the commercial appeal of the Red Dead Redemption games, as well as Kingdom Come: Deliverance, and create a purely-historical Open World Western RPG. :M

Either that, or create a prequel to Fallout that follows the exploits of the most fearsome bounty hunter in the wasteland:

J0jZ82P.jpg
 

deuxhero

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Because Fallout isn't post-apoc, it's post-post-apoc.
Fallout is a Western with a Science Fiction veneer. Even the main quest, to secure the water supply of the protagonist's hometown, is straight out of a Western, as are the major quests associated with the settlements: rescue a girl kidnapped by a group of outlaws (Shady Sands), help a sheriff restore law & order to his town (Junktown), restore the town's water supply (Necropolis), rescue a lawman from a crime boss (Lost Hills), free a town from the gang oppressing them (the Boneyard).

Old fantasy roleplaying and essentially roleplaying in general is heavily based on westerns. Sure, if you squint some old Knight Errant stories might fit the archetype of "stranger (or small group thereof) arrives in settlement with problem and solves the problem with his hit and application of violence", but they're generally imperfect fits (Arthurian mythos is actual noble knights, Don Quixote is a comedy) or relatively obscure. Likewise, heroic myths (Heracles etc.) generally have the quest doled out or local instead of discovered with the Argonauts being the best fit for "adventurers" as we know them and it was a group of 50+.
 
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Fallout is a Western with a Science Fiction veneer. Even the main quest, to secure the water supply of the protagonist's hometown, is straight out of a Western, as are the major quests associated with the settlements: rescue a girl kidnapped by a group of outlaws (Shady Sands), help a sheriff restore law & order to his town (Junktown), restore the town's water supply (Necropolis), rescue a lawman from a crime boss (Lost Hills), free a town from the gang oppressing them (the Boneyard).

Good points. Besides, rebuilding civilisation is fun and interesting. Everything being crap turns boring rather fast, because it would be all the same. Fallout got interesting once the NCR was established, at least for me. It heightened the stakes beyond small communities that just try to survive. And even 1 one had the Hub as one of the bigger settlements and gave us more factions and more complex interactions with the setting.
 
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purupuru

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Yes rebuilding civilization is fun and how everything recovers from the apocalypse really adds some interest dynamics to the world. But there would come a point when the scars have totally healed up and you are not really rebuilding anything anymore, and it will no longer be post-post-apoc, but rather not-apoc. I think Fallout 2 and New Vegas are more or less around the sweet spot, add another 50 years and it will be problematic.
 

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Wasn't van buren (original fallout 3) supposed to nuke the world again so humanity would be taken down a notch? Thus ensuring many new fallout games in the same vein.
Todd took this genius idea further and now you can nuke settlements in 76.
:kingcomrade:
 

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You may recall that period of time when Avellone seemed to be sucking up to Bethesda (trying to get a job as a Fallout guy), followed by suddenly openly trashing them, suggesting that he was explicitly told that they would never let him work on a Fallout title again. This is his only hope.
Is sucking up to someone in game development done through supplicating tweets like that? I would have thought that's a joke, exaggerating for comedic effect. If it's sincere, it would be cheap and degrading at the same time.
 

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