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Incline Chris Avellone Appreciation Station

Self-Ejected

Excidium II

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Interpret it however you want.
 
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Bubbles

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There's zero evidence that Avellone had any problems with SoD's writing. He said he loved it, and we owe him the respect to take him at his word.
 

Fairfax

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They do know each other (she got him in the Guild). Also, it was clearly in good fun, and he's made similar jokes before, so I think she's ok with it.
I don't know what was Priestly's joke, but it's a different context entirely.

19dyrcuxd8svijpg.jpg



Not really.. Priestly made a joke about her taking her shirt off for a free meal.
He claims he knew her as well... From when she was doing voice acting work on Dragon Age 2.

The line between creepiness and romance is a thin and very grey one..


Spoiler: Hot guys get away with more shit.
I'd take Priestly's words with a grain of salt. The joke itself was terrible and gratuitous.
"hey I got a free dessert for being a nerd today :)"
"imagine what you'd get by showing your tits"

Is that the kind of thing you want your community manager saying on social media?

Oh well, I guess he was trying not to burn bridges or something? I seriously doubt a writer/designer such as Avellone would actually think highly of a steaming pile of turd such as SoD.

The man tries his best to avoid controversy as we all know.
He only shits on game's he's worked on. The one exception I can recall is when he said Arcanum's UI is shit, but he was praising the rest of the game at the same time.
This is his only specific* praise regarding SoD I know:

Beamdog's Siege of Dragonspear reminded me what the touchstones of fun companions should be (and what it takes to create a great adversary, not just a villain).

*By specific I mean praising specific parts of the game's writing.
 
Last edited:
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Bubbles

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After that, he gave Beamdog writers Amber Scott and Andrew Foley - who come from the worlds of D&D and comics respectively - his thoughts on the plot.

“I told them all the parts that I thought were really, really strong,” said Avellone. “And there are a lot of points that I was actually pretty jealous about.

“Both of them did a really good job of matching the tones of the original Baldur’s Gate characters. And they also did a great job of introducing new characters who I also liked a lot.”

Avellone was particularly fond of a goblin shaman companion - whose frequent interjections, delivered in goblin-speak, were oddly wise. And the campaign’s warrior antagonist, the Shining Lady, who reportedly does a better job of being the hero than the player.

“I thought they did a really good job with it, and I told them so,” he said.

http://www.pcgamesn.com/baldurs-gat...agonspear-being-pretty-jealous-of-its-writing
 

Trashos

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There's zero evidence that Avellone had any problems with SoD's writing. He said he loved it, and we owe him the respect to take him at his word.

Praising BG SoD is really easy to understand. He gets easy "Camaraderie" points with Beamdog, and at the same he knows that noone literate will be confused about SoD's writing value.
 

Fairfax

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There's zero evidence that Avellone had any problems with SoD's writing. He said he loved it, and we owe him the respect to take him at his word.

Praising BG SoD is really easy to understand. He gets easy "Camaraderie" points with Beamdog, and at the same he knows that noone literate will be confused about SoD's writing value.
Not just points, he was paid for it. Also, in the previous page I posted a presentation about how he sees something good in any piece of shit. It should be no surprise that he liked parts of SoD.
 

MRY

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There's zero evidence that Avellone had any problems with SoD's writing. He said he loved it, and we owe him the respect to take him at his word.

Praising BG SoD is really easy to understand. He gets easy "Camaraderie" points with Beamdog, and at the same he knows that noone literate will be confused about SoD's writing value.
He just wanted to make sure he unlocked all their companion content by flattering them at every turn. The man knows how to work the Bioware system.
 

Immortal

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There's zero evidence that Avellone had any problems with SoD's writing. He said he loved it, and we owe him the respect to take him at his word.

Praising BG SoD is really easy to understand. He gets easy "Camaraderie" points with Beamdog, and at the same he knows that noone literate will be confused about SoD's writing value.
Not just points, he was paid for it. Also, in the previous page I posted a presentation about how he sees something good in any piece of shit. It should be no surprise that he liked parts of SoD.

This ^

Remember that presentation where the audience were allowed to pitch their own adventures and one guy stands up talking about some evil warrior who raped your mom and destroyed the world and was unkillable and is really smart and and..

If he can find the good in that retarded story.. pretty sure he can find the good in any writing. I miss old school MCA who used to shit on Star Wars and how badly it was written.
 

Immortal

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and one guy stands up talking about some evil warrior who raped your mom and destroyed the world
I just had flashbacks to that traumatic experience and now I can't uncringe my face. Hope you're happy.

His voice made an already incredibly uncomfortable situation.. just unbearable....... As if you needed any more reasons to avoid Game Dev.
 

Fairfax

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There's zero evidence that Avellone had any problems with SoD's writing. He said he loved it, and we owe him the respect to take him at his word.

Praising BG SoD is really easy to understand. He gets easy "Camaraderie" points with Beamdog, and at the same he knows that noone literate will be confused about SoD's writing value.
Not just points, he was paid for it. Also, in the previous page I posted a presentation about how he sees something good in any piece of shit. It should be no surprise that he liked parts of SoD.

This ^

Remember that presentation where the audience were allowed to pitch their own adventures and one guy stands up talking about some evil warrior who raped your mom and destroyed the world and was unkillable and is really smart and and..

If he can find the good in that retarded story.. pretty sure he can find the good in any writing. I miss old school MCA who used to shit on Star Wars and how badly it was written.
:lol:

Weird thing is that MCA seems to enjoy that shit. He's been doing that same panel since 2013.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This should be interesting: http://www.digitaldragons.pl/en/new...mes-studio-at-krakow-s-digital-dragons-in-may

Feargus Urquhart and Chris Avellone – leaders of the legendary video games studio at Kraków’s Digital Dragons in May

The Witcher is the largest export product of the Polish games sector. It represents the RPG (role-playing games) genre, in which players become fictitious figures, experience their adventures, and develop their skills according to set rules. The Witcher is Gerald of Rivia, a hero called to life in books by Andrzej Sapkowski, while the heroes of other RPG hits, such as Skyrim and Dragon Age, are characters developed by the players themselves. The computer-based variety of RPGs is currently experiencing a great period, as attested by the market results. In just over four years, Skyrim sold more than 22 million copies. The Witcher 3 sold 6 million copies in only the first six weeks of sales.

Yet it remains unknown whether this genre would have been so successful if not the a turning moment that took place several years ago. To discuss it more broadly, one needs to move back in time to the mid-1990s, when role-playing games, being an heir to the role-plays played in the real world and following the conventions of theatre improvisation found themselves in a slump after a few successful years in the market. It seemed that they were sentenced to oblivion. And this might really have been the case if not for Interplay, and American games publisher, who decided to open Black Isle Studios, a new division, and setting up a team who breathed a new life into the seriously fossilised genre.

Standing at the helm of the group was Feargus Urquhart, who named it after Scotland: the country his ancestors hailed from. Interplay created and released a number of games on Black Isle label that made their permanent place in the history of the role-playing genre.

The series that began the entire revival deserves special attention. A product of BioWare, a Canadian company operating under the patronage of Black Isle Studios publishing, it made an impact on the renaissance of the RPG games that cannot be overestimated. It can be simply said that a whole generation of players grew up on the saga telling the story of the Bhaalspawn. This is true also about Poland, where the localisations of the game have been the product of nobody else but CD Projekt, at the time, not yet offering own works on CD Projekt RED label, but being a recognised distributor. The Polish edition of Baldur’s Gate (Polish: Wrota Baldura), with Jan Kobuszewski, Wiktor Zborowski, Gabriela Kownacka, and many other stars of Polish stage and silver screen is recognised one of the greatest achievements in the history of games publishing in the Polish market.

Baldur’s Gate is the most famous title of the role-playing games revival, yet the renaissance brought also other productions. Even before Baldur’s Gate premiered, the first game developed by Black Isle Studios entered the market. It was Fallout 2, one of the best parts of a series that continues to present a vision of a post-nuclear world to this day. A great role in the success of the title was played by Chris Avellone, the second best-known name in Black Isle Studios. Avellone became famous mostly thanks to another great game from this company, Planescape: Torment. As in the case of Baldur’s Gate, what made the product highly popular in Poland was a highly successful and rich Polish edition with Adrianna Biedrzyńska, Emilian Kamiński, and Władysław Kowalski in the leading roles.

Despite the great artistic success and returning RPG to the ranks of major game genres, the Black Isle Studios fell victim to the crisis in its mother company. Riven with financial problems, in 2003 Interplay was forced to an unprecedented decision: laying of the developers who in five years created a number of games of highest assay. Black Isle was gone. Urquhart started his own studio, Obsidian Entertainment, and persuaded Avellone to enlist under his banners. The duo worked together for another 12 years, continuing the tradition of role-playing revival for over a decade.

In 2015, they ceased producing games together, yet there will be soon an opportunity in Kraków to see them together, as they both announced their arrival at this year’s round of the Digital Dragons – the largest games conference in our part of Europe. After an extremely successful year in the video games sector in Poland, marked by the great success of The Witcher 3 from CD Project RED and produced by Techland Dying Light, the organisers expect an even greater interest in the meeting than in 2014, when more than 1100 representatives of the games, media, business, and VC fund representatives arrived in Kraków. ”The Digital Dragons is not only a bevy of magnificent guests and an opportunity to meet the legends of the gaming world. It is also a place for exchanging experience, presenting achievements, and doping business. This is why events of this type enjoy such a broad interest among the sector. The Kraków Technology Park (KTP) became aware of these expectations five years ago already, and the games world has honoured the Digital Dragons with its trust. Thanks to this, the event enjoys today the status of one of the most important in Central and Eastern Europe”, the President of the KTP, Wojciech Przybylski emphasised.

This year’s edition of the Digital Dragons will be held on 16th and 17th May in Kraków. Besides Avellone and Urquhart, it will also be graced by John Romero, the developer of absolutely cult productions: Doom and Quake.

Tickets to the conference are already available here.
 

Prime Junta

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Pistols at dawn

Edit: or does Poland also suffer from those stupid laws that forbid civilised ways of resolving disputes between gentlemen?
 

Got bored and left

Guest
Pistols at dawn

Edit: or does Poland also suffer from those stupid laws that forbid civilised ways of resolving disputes between gentlemen?

Pistols are probably a no-no, but I'm sure that the local footbal hooligans can provide the gentlemen with machetes, for some regional murdering flavour. That's how we deal with problems here in Kraków.
 

Llama-Yak Hybrid

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Pistols at dawn

Edit: or does Poland also suffer from those stupid laws that forbid civilised ways of resolving disputes between gentlemen?
You have to go through hell of an administrative process to get it.

As ArtB said - but you can also use axes and baseball bats and shieeet.
 

Fairfax

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That's a slightly misleading, as they're not there "together". Feargus' presentation is on day 1, MCA is on day 2.
Also:
Chris Avellone

Creative Director and Co-Owner

Larian Games
Heh
 

Fairfax

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MCA's panels at Reboot Develop 2016:

Brian Fargo, Dan Vavra, Chris Avellone, Swen Vincke - mod Damir Durovic
State of RPG genre, the old, the new and the beautiful

Chris Avellone
Beachside chat with Chris Avellone

Rhianna Pratchett, Chris Avellone, Steve Ince, Tom Jubert, Jonas Kyratzes - mod Noirin Carmody
PANEL - Narrative and storytelling in videogames

These could be interesting, hope they make it available to the public afterwards.
 
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Fuck. Was excited MCA will be in my country and that I could even meet him, but then it turned out it is a closed event :( Frustrating.
Do we have any Codex representative assigned to this event? Ready and eager to volunteer!
 

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