Stainless Veteran
Arcane
Josh Sawyer's MCA nostalgia:
We should get a "Judas" rating among our button galore.
Josh Sawyer's MCA nostalgia:
AP had the best minigames ever. They were exciting, required good hand-eye coordination and they weren't about random luck. And they also fit the spy theme very much. The only problem with them is the shitty mouse support, they functioned better with a controller.
it was the easiest minigame to me, i cleared it in seconds every time even on the highest level.Hacking was an eyesore regardless of control scheme.
Avellone stream tonight: http://www.rpgcodex.net/forums/inde...-kickstarter-live.104619/page-29#post-4658285
Past my bedtime. Fairfax
Here's a link to the replay (don't let the title fool you). The MCA/New Vegas bit starts at around 1h 25m:
https://secure.twitch.tv/nightdivestudios/v/80336144?t=01h24m05s
I noticed the host didn't list Pillars of Eternity, then I checked MCA's twitter and he removed it from his bio there as well. I assume it was to make room for System Shock, but interesting nonetheless.You may know of him already...but for those of you who don't, Chris is the designer and writer of such games as Torment, KOTOR2, Fallout 2/New Vegas, FTL: AE, Wasteland 2, Tides of Numenera, Divinity: OS 2, Prey, and... KS: System Shock (recently over-funded on Kickstarter).
He says you can't have a bad story anymore or you'll get blasted in reviews and that people now expect a good story.
In some ways, yes. In another interview he said he didn't like the voiced protagonist:With his fondness of Fallout, I wonder what MCA truly thinks about the nu-Fallout, lore/writing wise. Of course he would answer "It is all good yadda yadda." in a formal interview. But have he implied not liking the new direction, or lack of it, of Bethesda Fallout?
"The other thing is...I've always been divided on the concept of voice acting the player character. From the developer side it's such a huge budget resource...at the same time I also worry that it also puts some distance between you and role-playing your character, because you're not saying things the way you imagine your voice sounds, the game's providing that for you", "I'm not poo-pooing the VA in Mass Effect or Fallout 4, like FO4 specially the female PC actress [says the name, didn't catch it], she's got an amazing voice...and when I'm playing I get into that character, but when I step away from it I'm like...well, I don't know if I would have that same experience if I was imagining my character saying those lines".
And many journalists gave FO4 and ME3 high scores while criticizing the story and the writing.
Good's pretty subjective. Game journalists consider Bioware and Bethesda writing good.
Says James Ohlen recommended the book Creativity, Inc. to him and it's fascinating, is amazed by their creative process and how much the films change.
Okay, that would be really awesome. Someone make that happen now.MCA + MK will work on TES VI and make Elder Scrolls lore great again.
Glad to hear that. Austin Grossman is extremely talented. Just finished his "Soon I Will Be Invincible" and it's borderline genius. Maybe not pure genius, but pretty close.Doesn't want to disrupt what Looking Glass did in the original and has a lot of respect for Austin Grossman as an author
He's already working with Arkane, which is a subsidiary of Bethesda, so it's possible.Okay, that would be really awesome. Someone make that happen now.MCA + MK will work on TES VI and make Elder Scrolls lore great again.
Didn't he say he wasn't clear on how the soul thing worked?After the PoE novella, I'm not so hot on this one.
I don't know whether it's me or it's some style he employed, but I didn't understand a single thing in his PoE novella, and then I just dropped it at 15%.