Team Liquid just announced competitive Civ6 player.
Competitive Civ.
Like what is the fastest Civ game you have ever seen anyway.
Well I mean competitive Civ is actually viable if done in the CivFanatics style of set singleplayer games with certain rules and restrictions and the player with the highest score wins. But as an e-sport? LOL.
Broke down and got it. Here are my reflections.
The Good:
1. Holy shit this is the first Civ game in forever that feels somewhat complete on release. I'm honestly sitting here feeling like DLC will be luxuries rather than necessities.
2. Really, really liking the inspirations system (where you can speed up research of a tech by fuliflling certain conditions). The struggle Civ games have always had is that they rapidly become linear due to certain tech paths simply being massively superiour. Civ VI definitely isn't going to avert that, but the inspirations system means that less viable paths are going to be more tempting now. It should also hopefully create interesting diversity in the tech levels between Civs, and more variety in playthroughs.
3. Absolutely love the new culture system. Combines the best of Civ 4's Civics and Civ 5's Social Policies. Plenty of variety and a real sense of progressing your Civ, but doesn't lock you into your choices. Also doesn't force military and cultural policies to compete with research boosting ones, which is amazing.
4. AI is not good, but it's a MASSIVE step up from Civ V and BE. As has already been noted, they're big on early aggression now, which is, like, huge. Part of what made Civ V and BE so easy even on the highest levels was that the AI was content to let you peacefully expand and develop and then try to start shit when it was too late. Now you're actually forced to choose between expanding your military and developing your empire early game. Getting a decent defense force up and running is going to significantly detract from your scientific and cultural development. I mean I understand this is a return to form of Civ 1-4 but still. Good to have it happening again.
5. Just all sorts of cool things happening. This is the first Civ game in ages where I've felt a little overwhelmed upon first booting up the game. Civ V and BE I remember sitting there like "That's it?" Here I'm going all over the place trying to take in the new concepts. True to Civ fashion, the game is still relatively simple compared to some of the 4Xs out there, so "overwhelmed" may be the wrong word. But there's enough new things that I'm excited about them, I guess. I haven't played enough to really dig into the district system or the revamped Great Person system but they seem pretty cool so far.
The Bad:
1. The UI. Holy hell, the UI. I don't get scrolling in this game. Mouse scrolling was off by default (lolwut) and when it's on it's super clunky. Also everything is super small. I feel like I'll appreciate the shrunken UI in the long run, but short term its left me often missing out on things or not knowing where to find them.
2. AI may be a massive step up but better/=good. Par for the course with Civ unfortunately (and really TBS games in general) but still a bit of a drag.
3. The still-motion leader screens are unnerving as hell. This might be an option I can switch, haven't fooled around with the settings that much yet, but I mean even Civ 1 leader screens had more going on. Additionally, I'm not a huge fan of the visual design, and find that sometimes the game can look pretty cluttered. Even relative to Civ 5.
4. I haven't played enough to be able to formulate an intelligent opinion on this, but something just feels a bit off about production speed. Or maybe it's just the game's less-than-great optimization making ten turns feel like an eternity. Speaking of which...
5. Optimization. The entire game feels slow and clunky and just blah. It runs like I'm trying to play it on a five-year-old laptop, which I'm not.
Random Comments:
1. This is the first Civ game since 4 where the majority of my complaints are on the technical side, rather than related to the mechanics themselves. A good sign.
2. The graphics and voice acting combine to give the game a bizzarely Fable-esque aesthetic.
3. Jury's still out on some of the changes. Roads being built by trade routes and reverting to the old "Settlers don't halt growth but drain population when they're done" are both things I'm not sure I like (or dislike, for that matter).
4. Tech tree looks a bit sparse. I realize that's because a lot of it has been moved to the Civic tree and I haven't played long enough to say whether it feels sparse, so I'm reserving judgment for now.
5. I love how Greece is the only civ with multiple leaders. Basically saying "Yeah multiple leaders are a part of this game but we're not really going to bother with them until DLC." Not even necessarily a complaint, actually, as I'm glad they focused on other things.
tl;dr Firaxis's best launch in a long time. IMHO Civ 6 at launch is already better than 5 with all DLC, and if they play their cards right, could one day become the best Civ.
EDIT: Turns out the leader screens being stationary was, in fact, an option that could be adjusted.