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Civilization VII - coming February 11th

whydoibother

Arcane
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bulgaristan
Codex Year of the Donut
Predictably a trainwreck of a game
You haven't played the game you are reviewing.

This is Firaxis' "New Coke" moment right there, don't fuck around with what worked in the first place.
Civilization games have changed every time a new one came out - 1/2, 3/4, 5, 6, and 7 are all different in major ways. It would be "New Coke" to not change it.
 

RobotSquirrel

Arcane
Developer
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Aug 9, 2020
Messages
2,302
Location
Adelaide
I'm just pointing out its getting shit on via the steam reviews, its sitting on Mixed right now. Even the positive reviews are stating the game has issues.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,274
I'm just pointing out its getting shit on via the steam reviews, its sitting on Mixed right now. Even the positive reviews are stating the game has issues.
Problem is that most of the reviews are focusing on UI. All firaxis has to do is issue a update called "FIXED UI" and the criticisms will magically disappear.
Nobody is really talking about how:
- badly designed the ages are (need to build x amount of cities to get nukes? and the stupid teleporting armies out of enemy territory)
- civ switching being stupid
- Annoying meta progression that has no place in a 4x game
- lack of game/map options (standard is the max and the map always generates weird square like continents and islands)
- AI being worse than 6 (declare war, loose a unit and offer free cities)
- audio issues (there is a guy coughing during the audio for age transition and specific sounds have lower quality than 90's garage studios)
- Performance being dogshit regardless of hardware (late game lag is insane)
- No proper future mod support because of Denuvo
Everybody hyperfocusing on the UI plays right into firaxis plan.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,302
Location
Adelaide
- lack of game/map options standard is the max and the map always generates weird square like continents and islands)
I saw the examples and yeah they're really god damn bad. There is no excuse for it, they have decades of code that shows how to do it properly even on hexagonal maps. Its a mess.
The islands being all uniform like that is just gross to see.
 

AdamReith

Arcane
Patron
Joined
Oct 21, 2019
Messages
2,157
Can I see (hear?) this cough during audio anywhere? Reminds me of the story in the Sweden thread of a narrator falling asleep half way through producing an audiobook.
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
517
Strap Yourselves In Codex Year of the Donut
It's 6% off from Mostly Negative Steam reviews. :lol: Who the fuck keeps giving money to these incompetent Devs.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,652
I watched Dankus who was sponsored to play it on Twitch. And it looked like Civ VI with better graphic. (And faster turns.)

It also had Kung-fu-cius as a leader of the country. (He actually looked like Chinese from movie, so it was A LOT BETTER than heavily stylized character portraits in Civ VI.)

Still there are new games that are based on hex grid, and they do civilization like game bit better than Civ VI did.

TLDR: Bare bones shouldn't have been released in its current form needed more time to add basic features, ESPECIALLY for this egregious price.

Mechanics are fine and change is necessary and will always divide the community at the start (civ 5 to 6), this isnt my problem. My problem is there is 0 customisation to the game your about to play, I can't change resource distribution, change my map size beyond 3 types (really...) or even pick something as basic as a f***ing map... really theres no variety in map choice. Don't even get me started on no quick combat or quick movement, makes the game feel clunky... let alone this awful UI.

Game needed another 3 months to add these basic features, anyone who uses the excuse 'early access' for the exclusion of the most basic features is deluded. I haven't even mentioned some game play flaws as largely I expect these with an early access same with the bugs and crashing that does occasionally accompany this game.

4/10


Edit 1: Just won on 20fps with a 4080 might I add (Late game performance is utter S**t) and there isn't even the famous 'One More Turn...' button, incredibly disappointed again
Looks like they screwed up somewhere.
 

whydoibother

Arcane
Patron
Joined
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Messages
17,993
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bulgaristan
Codex Year of the Donut
I just want to remind you all, that you are reviewing a game you haven't played.

civciv.JPG
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,993
Location
bulgaristan
Codex Year of the Donut
"But how do you KNOW it's shit??? :smug: "
Its not shit. Its a video game. And you haven't played it, to judge it.
Your optimism is concerning.
I just don't like the selective appeal to reviews.
If reviews downvote a game that "the culture" here is supposed to like, reviews don't matter, normies don't get it, SJW reviewers, etc.
If reviews downvote a game that "the culture" here is supposed to dislike, this is scientific rational proof that the game is shit actually.
Very silly and ugly behavior tbh.
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
517
Strap Yourselves In Codex Year of the Donut
I am watching streams and honestly the only explanation I can think of as why anyone would think that these Age transitions are a good idea is that the penpushers at Firaxis looked at playtime stats and came up with the conclution that the player base REALLY loves those first 100 turns after which they switch off. I don't know what else to say, it's so fucking stupid it bewildering.
 

civac2

Educated
Joined
Jan 22, 2022
Messages
63
They said so during the game promotion. A significant chunk of the Civ6 player base never finished a game even among players who play quite a bit.
 

whydoibother

Arcane
Patron
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Messages
17,993
Location
bulgaristan
Codex Year of the Donut
the only explanation I can think of as why anyone would think that these Age transitions are a good idea is that the penpushers at Firaxis looked at playtime stats and came up with the conclution that the player base REALLY loves those first 100 turns after which they switch off
This is very obviously the reason. Also why half the world is locked as "new land" in the age of exploration.
The goal is to give you the first 100 turns, 3 times in a row, because apperantly most people only play that.
 

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