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Civvie thread (classic FPS reviews/commentary on youtube)

don_tomaso

Liturgist
Joined
Jan 9, 2006
Messages
293
So it's basically Blood 3. Might give it a shot, if only to see how the most Blood weapon to ever exist in a game like this works.

It's not a blood 3. Blood 1/2 were mostly built around classic 90s claustrophobic maze-like levels while Cultic has a lot more open area maps where sniping is a big part of gameplay. Cult enemies and the time it looks like it is set in are the only true common things imo, everything else feels more like outlaws on steroids or something.

Still a good game though, play it!
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
Yeah, I'm giving my seal of approval to Cultic as well.

For one thing, the presentation, art direction, use of sound effects and music is incredible, moreso when you realize it was all done by one guy.

The game oftentimes effortlessly switches from blood-pumping action, to horror, to a period of downtime exploration. Movement of the character is very good, the weapon all feel meaty and pack a punch, all are useful (moreso when upgraded) and the enemy designs are on point.

Unlike, say, Ion Fury, it's easy to identify enemies on the map, even from far away - as Civvie said, how easy it is to identify enemies is praiseworthy, especially considering how pixelated the graphics are.

The maps themselves are great, and many are very large and open-ended, allowing you to pick and choose your fights, and how you want to approach them, as well as giving you non-mandatory points of interest to explore. My favorite map by far has to be the mining town since it has all these sheds and buildings you can go into to find items and secrets, on top of the great atmosphere provided by the sound effects. I especially like how restrained Cultic is with the music, usually letting the ambient sound do the work, and only introducing a track to compliment a specific setpiece or encounter.

Lengthwise it took me about 15 hours total to get all the achievements, find all the secrets, "complete" the wave-mode arena, finish the game twice (once on Very Hard, the second time on Extreme).

Some downsides would be the limited number of enemy types (it's mostly humanoids in robes of different colors), problems with telling apart cultists with pistols and machineguns, or hatchets and grenade launchers, the fact fire (lanterns, molotovs, flamethrower) largely trivialize the tankier enemies, overlap in the arsenal (pistol and STEN, rifle and FG-42), some weapons needing to be upgraded before they can be useful (shotgun especially needs the upgrades to speed-up reload and tighten the spread of the pellets) and some maps being hit and miss.

Another criticism is that the game is far too generous with ammo and health pickups. Until I went through the game on Extreme I never really ran out of ammo or health, but that could also be down to my more conservative playstyle, since I liked to snipe enemies from far away and then begin my assault by saturating the area with dynamite, which tended to cut down on the enemy numbers significantly.

On the topic of maps, I remember disliking the catacombs since I thought the map didn't play to Cultics' strengths (Jenkem liked it though, so it may just be subjective), being more reminiscent of something you'd find in Blood, but it and the mines to a lesser degree are the low points of the whole campaign, and the subsequent maps more than make up for it.

Also, again, this whole game was made by one guy, and it one of the best, and certainly my favorite, among the "boomer shooter" games.
 
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Caim

Arcane
Joined
Aug 1, 2013
Messages
17,663
Location
Dutchland
Apparently if you blackjack one after taking it down you can smash it to pieces and it'll get out of your way.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,409
Location
spite

dat outro
nice.png
 
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Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,409
Location
spite
Feat. Benny the Weredrunk

Short episode
next - Life of the Party
like he couldn't make it in this episode.... oh well, a bunch of old fossil and popamole crap later and Early Access trash we might finally get it
 
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thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,112
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I actually replayed Unreal just a year ago or so.
It's really interesting how well it holds up.
Originally I thought I'd just get some nostalgia kick out of it, but no, it's still a very fun game.

I also had no idea that the enemies were so different (and difficult) because they were actually based on Quake multiplayer bots.
That explains a lot, really.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
fail-proof way to tell if a youtuber is a disingenuous shitbag, watch their super seducer review


yup, I won't need to watch any more of this guy's vids thank you
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,663
Location
Dutchland
Yeah you'd expect Garrett to turn around at the first sign of trouble like that. Luckily that final gramophone wasn't booby trapped.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,663
Location
Dutchland
Yeah, the game's got a lot of good ideas but the execution is flawed. This is by the same people who made Chasm: The Rift, a bootleg copy of the Doom engine with 3D models shoved in to create a 2.5D game that only functions because of sorcery. I love the little detail on your ammo count actually being a cutaway of your magazine, it doesn't actually tell you how much ammo you have left but you can see and count to give you a rough estimation.

And that projector screen setpiece is fucking inspired, hot damn.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,409
Location
spite
Kinda surprised he managed to grasp the plot, seems like he's not brian dead like almost every other content creators
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
This game's engine hates any computer that doesn't have the exact hardware its programmers used.

I got it some time ago. Tried it on my mid-2000s PC, it was too slow. Later tried it on a faster PC, it was crashing on the menu. So now because of this video (which i only watched the beginning of as i never managed to get beyond the parts with the dogs) i thought to try it again under Linux.

First attempt, the game ran but there was no text anywhere. Couldn't even configure the settings because i couldn't see anything but the background.

Second attempt with a clean Wine prefix (no DXVK, etc), there were letters but it'd freeze randomly and eventually crash because it was running out of OpenGL memory.

Third attempt, clean Wine prefix with the latest version of DXVK (i had an older one), the game went fullscreen, i could hear the intro video but only see a frame every 20 seconds or so. Wasn't able to exit, it somehow took over the X server and had to kill the entire desktop. TBH i never had a game screw up my desktop so much :-P.

Fourth attempt, same as above but running it via gamescope (the couple years old fork i have, not sure about the latest one). Finally it runs though it adds a slight mouse input lag as i force a 60fps cap (i do not trust the game to not have physics bugs due to high framerate) and gamescope does its own buffering.

Also it needs the PhysX runtime installed but using it crashes the engine...

Well, i finally got it to run but spent so much time on trying to get it running that got tired from it :-P. I did play a bit further than i ever managed to do, reaching that guy in the ice (which i guess is the first "puzzle"), but i saved there and left the game. I'll probably try it later/tomorrow.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,528
I actually replayed Unreal just a year ago or so.
It's really interesting how well it holds up.
Originally I thought I'd just get some nostalgia kick out of it, but no, it's still a very fun game.

I also had no idea that the enemies were so different (and difficult) because they were actually based on Quake multiplayer bots.
That explains a lot, really.
The soundtrack is also an integral part of the Unreal experience.
Truly a classic FPS.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200


that fight at metal door was some chief kiss art on bennyhillism

That fight is such a good example of why Dark is the superior FPS engine - Real collisions interrupting physical attacks instead of just waving a magical damage sphere around.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,663
Location
Dutchland
So Civvie's going to do TNT Evilution after all... except in short format so he's cutting out most of the swearing because that's how youtube works nowadays.





New levels daily.
 

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