Has anyone tested out what the Lunatic trait does?
Also bros, I married a princess of Wales and killed her brother and father so she got the throne. Just got twin sons off of her. If she dies, the throne goes to one of the sons, but Wales remains independent even though a member of my house/dynasty is on the throne. How would I go about blobbing Wales in to Ireland in this situation? Would I have to make the son that inherits Wales the heir to the Irish throne? I've got elective succession, so I could do that if need-be.
Edit: Appears to be the case, but now things are going pear shaped.
another modding question
do any of you bros know how to change the name of a province? I'm in a constant state of rage when I see my pagan provinces named Marienburg or Danzig
There are a bunch of people over at the Paradox forums threatening to not buy any Pdox games in the future because their Europe-straddling empires are no longer stable. So this probably makes the patch a net positive.
\localisation\text1.scv has most (if not all) title names. If something's missing, check another .csv. (oh, and don't modify those files with excel or simillar editors, just use something simple like wordpad). You can also change names in game if the county in question is part of your realm, by clicking on the name in the province info window.another modding question
do any of you bros know how to change the name of a province? I'm in a constant state of rage when I see my pagan provinces named Marienburg or Danzig
Oh, and I do urge everyone to give the latest version of Ck2plus a try. Wiz has been doing a lot of stuff I wouldn't agree with but overall it's still miles ahead of vanilla in terms of content, playability and fun.
Indeed, CK2plus is THE mod to try. Out of curiosity, what parts of the mod do you not agree with?
Wait, there are people who want blobs out there?
Wait, there are people who want blobs out there?
Yeah, and they are pissed. There's at least one guy who's really upset because he was very close to "WC" (World Conquest, which okay, it's only Europe and parts of Asia and Africa, champ) and now his vassals in far flung provinces are revolting.
They tend to jump back and forth between decent points, like that relationship with the liege maybe should have a bigger impact (as it is, distance affects revolt chance twice as much as how much they like you) and that you might want to take the strength of the vassal into account (i.e. if dude has literally no army, he probably shouldn't try to revolt and somebody who has a quite powerful personal force maybe should be more likely to) and horrible points, such as: if this is a strategy game, you have to be able to conquer the whole map (because otherwise, it's not strategy, for some reason) or that the developers are required to make a game that plays the way people (apparently all people) want it to, so removing the ability to conquer everything is a major shirking of their obligations.
Most of the lolz are in the Maintaing Large Realms thread in the main Crusader Kings II forum.
With exception of V2 as an inciv. And HoI2 as a better China.MP is ridiculous imbalanced though, and furthermore every Paradox game makes it too easy to conquer the whole world.
I have no problem with some small duchy starting a war against the muslim world, but the consequences better be close to real life.
I think the best way to think of the muslim world vs christian world dynamic is like WW2. If one small christian duchy does something minor in the region, they may get left in peace. But if they ever escalate, the other side also escalates. I mean the crusaders were an example of a "coalition of the willing" against a great threat. And the muslims responded with a similar defense. CK2 does have shitty diplomacy, there is no greater sense of being united against an existential threat. You have the HRE that shows all the german states have a loose affiliation, but the HRE is overpowered.With exception of V2 as an inciv. And HoI2 as a better China.MP is ridiculous imbalanced though, and furthermore every Paradox game makes it too easy to conquer the whole world.
I have no problem with some small duchy starting a war against the muslim world, but the consequences better be close to real life.
You mean they would backstabb each other and the small duchy would come unopposed. And after few ten years they would get theirs shit together but they discover it's small and harmless thus they would tolerate it?
CKII has shitty diplomacy. Thus aside of marriages, and assassinations there is not much more to do.
Hence my idea of almost hard-locking all HRE Laws to minimum and making it impossible to change the Election system away. It makes the Holy Roman Emperor largely a figure head, a nominal leader of a loose assortment of lands rife with internal chaos, with the emperor receiving next to no levies or taxes.I think the best way to think of the muslim world vs christian world dynamic is like WW2. If one small christian duchy does something minor in the region, they may get left in peace. But if they ever escalate, the other side also escalates. I mean the crusaders were an example of a "coalition of the willing" against a great threat. And the muslims responded with a similar defense. CK2 does have shitty diplomacy, there is no greater sense of being united against an existential threat. You have the HRE that shows all the german states have a loose affiliation, but the HRE is overpowered.With exception of V2 as an inciv. And HoI2 as a better China.MP is ridiculous imbalanced though, and furthermore every Paradox game makes it too easy to conquer the whole world.
I have no problem with some small duchy starting a war against the muslim world, but the consequences better be close to real life.
You mean they would backstabb each other and the small duchy would come unopposed. And after few ten years they would get theirs shit together but they discover it's small and harmless thus they would tolerate it?
CKII has shitty diplomacy. Thus aside of marriages, and assassinations there is not much more to do.