100% of die-hard Oddity enthusiasts farm the Cave Dragon Tail first thing after leaving SGS, then check it off their carefully-constructed list of exactly where to go, what to do, and in what order so as to maximize level gain before reaching certain key build-filtering locations, such as Depot A.
Farming endlessly respawning critters for a rare drop? It's actually incline, you see, because you can only get the drop once.
Cave Dragon Tail is an oddity easy to acquire therefore it makes sense to try to get it asap but your 100% claim is complete bullshit.
Killing 4-5 hoppers for the oddity is not endless farming unless you are an endless faggot without concrete arguments.
Reading Blaine's posts I've reached to the conclusion that this oddity shit is an autistic version of PoE retardation.
Reading Blaine's post is futile. The guy is high on his own farts. The best kind of farts: American farts.
Like I said before: oddity is basically an ubisoft collectathon affair done well; Styg did a good job placing stuff as to reward exploring so it's worth trying out once. It's an interesting experiment that isn't as soul crushing as PoE since encounters are decently placed and still yield valuable resources to sell or use for crafting whereas PoE encounters provided neither experience, loot, nor challenge and a lot were just there to test your patience.
I could live with oddity but I still prefer the classic system because oddity does make your route through the world a little rote.
Except (1) the collectables in ubisoft games are useless padding without impact on gamepley - except wasting the players time - while (2) oddity system is a fundamental game mechanic. If you cannot make the difference between useless padding and a game mechanic then you are simply out of your element.
Also oddities give you "points of experience" therefore your comparison with PoE is retarded. Please don't parrot
rusty_shackleford or
Blaine retarded stuff without understanding what you are saying.