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In Progress Codexian Battletech Carnage, Volume 3

Joined
Mar 19, 2010
Messages
400
Location
Nazi Germany
Dead State Project: Eternity Wasteland 2
Round 14 Movement (jumping into the fray)

The brawl has begun. The Thunderbolt and Stalker both got into the cover of heavy woods, but despite the fast movement and the heavy cover their close proximity might still lead to some hits. The Guillotine on the other hand doesn't share Azira's enthusiasm and advances more slowly. While his distance should protect him from the Stalker and Thunderbolt suddenly the Archer has a clear shot at him.
Round14Movement.png


Thunderbolt (+3, jumped)
Archer (19 hexes) no LoS
Stalker (2 hexes) +3 (+1 intervening light woods, +2 target in heavy woods)
Dragon (2 hexes) +0 (+1 intervening light woods, +1 target prone and at range, +2 target in heavy woods, -4 target immobile) +7 (headshot)
Guillotine (7 hexes) +3 (+1 intervening light woods, +1 target movement, +1 partial cover)

Archer (+0, no movement)
Thunderbolt (19 hexes) no LoS
Stalker (18 hexes) +3 (+1 intervening light woods, +2 target in heavy woods)
Dragon (20 hexes) no LoS
Guillotine (12 hexes) +2 (+1 intervening light woods, +1 target movement)

Stalker (+1, walked)
Thunderbolt (2 hexes) +5 (+1 intervening light woods, +1 target movement, +1 target jumped, +2 target in heavy woods)
Archer (18 hexes) +3 (+1 intervening light woods, +2 target in heavy woods)
Dragon (2 hexes) +0 (+1 intervening light woods, +1 target prone and at range, +2 target in heavy woods, -4 target immobile) +7 (headshot)
Guillotine (6 hexes) +4 (+2 intervening light woods, +1 target movement, +1 partial cover)

Dragon (unconscious)
Thunderbolt (2 hexes) impossible
Archer (20 hexes) impossible
Stalker (2 hexes) impossible
Guillotine (8 hexes) impossible

Guillotine (+2, ran)
Thunderbolt (7 hexes) +5 (+1 intervening light woods, +1 target movement, +1 target jumped, +2 target in heavy woods
Archer (12 hexes) out of range
Stalker (6 hexes) +4 (+2 intervening light woods, +2 target in heavy woods)
Dragon (8 hexes) no LoS
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
Dragon (unconscious)
Thunderbolt (2 hexes) impossible
Archer (20 hexes) impossible
Stalker (2 hexes) impossible
Guillotine (8 hexes) impossible
ODRERS NOT SENT!!!!!
 
Joined
Mar 19, 2010
Messages
400
Location
Nazi Germany
Dead State Project: Eternity Wasteland 2
Round 14 Fire (still better than Mechwarrior Tactics)

Deuce must really hate the Stalker, ignoring 8+ odds and going for the Stalker instead of the Guillotine. Which lead to him missing every shot, just like his fellow Mechwarriors. tindrli wakes up just in time to laugh at this display of incompetence.

Weapons fire for Archer ARC-2S (Deuce)
LRM 15 at Stalker STK-4P (rashiakas); needs 11, rolls 9 : misses.

LRM 15 at Stalker STK-4P (rashiakas); needs 11, rolls 10 : misses.



Weapons fire for Stalker STK-4P (rashiakas)
Large Laser at Thunderbolt TDR-5SE (Azira); needs 10, rolls 7 : misses.

Large Laser at Thunderbolt TDR-5SE (Azira); needs 10, rolls 7 : misses.

SRM 6 at Thunderbolt TDR-5SE (Azira); needs 10, rolls 3 : misses.

SRM 6 at Thunderbolt TDR-5SE (Azira); needs 10, rolls 4 : misses.



Weapons fire for Thunderbolt TDR-5SE (Azira)
Medium Laser at Stalker STK-4P (rashiakas); needs 10, rolls 7 : misses.

Medium Laser at Stalker STK-4P (rashiakas); needs 10, rolls 6 : misses.

Medium Laser at Stalker STK-4P (rashiakas); needs 10, rolls 6 : misses.



Weapons fire for Guillotine GLT-4P (eklektyk)
Medium Laser at Stalker STK-4P (rashiakas); needs 12, rolls 8 : misses.

Medium Laser at Stalker STK-4P (rashiakas); needs 12, rolls 8 : misses.

Medium Laser at Stalker STK-4P (rashiakas); needs 12, rolls 11 : misses.

SRM 6 at Stalker STK-4P (rashiakas); needs 12, rolls 8 : misses.


Looks like the Stalker will not be going far next round, as his increased heat levels cripple his movement to 2/4.

Thunderbolt TDR-5SE (Azira) gains 13 heat, sinks 13 heat and is now at 0 heat.
Archer ARC-2S (Deuce) gains 10 heat, sinks 10 heat and is now at 2 heat.
Stalker STK-4P (rashiakas) gains 25 heat, sinks 20 heat and is now at 6 heat.
Dragon DRG-1S-UK (tindrli) gains 0 heat, sinks 0 heat and is now at 0 heat.
Guillotine GLT-4P (eklektyk) gains 15 heat, sinks 15 heat and is now at 0 heat.

And the highlight of the round:

Pilot of Dragon DRG-1S-UK (tindrli) "tindrli" needs a 10 to wake up. Rolls 10 : successful!
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
:troll: 'SUP BROS!!!!!
Cheking weapons systems:
Medium Laser [LA] ONLINE
PPC [RA] 10 Destroyed
SRM 6 [LT] ONLINE
Medium Laser [RT] Destroyed
Medium Laser [RT] Destroyed
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,527
Location
Copenhagen, Denmark
Codex 2012
You still have one arm, yes? Then you can not move to another hex, but you should be able to turn one heading, and "prop yourself up" so you can shoot with any chest mounted weapons, IIRC?
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
You still have one arm, yes? Then you can not move to another hex, but you should be able to turn one heading, and "prop yourself up" so you can shoot with any chest mounted weapons, IIRC?


we shall see, hell i can even pick up a tree with that arm and raise chances for getting up.. i wonder if thats possible.. im in dense forest so there must be trees in a range
 
Joined
Mar 19, 2010
Messages
400
Location
Nazi Germany
Dead State Project: Eternity Wasteland 2
Standard rules don't allow propping yourself up if you miss an arm. I think the same thing happened in the very first of CGR's games with the Rifleman. You have to enable it in the 'Advanced combat' tab, which apparently I didn't do. It is a stupid rule though and should I host another game I will definitely enable it along with starting fires and floating crits.
 
Joined
Mar 19, 2010
Messages
400
Location
Nazi Germany
Dead State Project: Eternity Wasteland 2
Round 15 Movement (surprise buttsex?)

As the increasing heat gave him very limited options where to move, the Stalker just remains in place, exactly like the Thunderbolt and Guillotine were hoping. They have not much to fear from the Stalker for the moment. The Archer also gets a little closer, the odds to hit mechs moving through the woods at long range were getting too slim.
Round15Movement.png


I turned the Dragon around to hopefully grant him a glimpse of the action, he can't do harm to anyone but himself anymore.

Thunderbolt (+3, jumped)
Archer (15 hexes) no LoS
Stalker (2 hexes) +3 (+1 intervening light woods, +2 target in heavy woods)
Dragon (2 hexes) +5 (+2 intervening heavy woods, +1 target prone and at range, +2 target in heavy woods)
Guillotine (3 hexes) +4 (+1 intervening light woods, +1 target movement, +1 target jumped, +1 target in light woods)

Archer (+2, ran)
Thunderbolt (15 hexes) no LoS
Stalker (14 hexes) no LoS
Dragon (16 hexes) no LoS
Guillotine (12 hexes) +3 (+1 target movement, +1 target jumped, +1 target in light woods)

Stalker (+0, no movement)
Thunderbolt (2 hexes) not in arc
Archer (14 hexes) no LoS
Dragon (2 hexes) +4 (+1 intervening light woods, +1 target prone and at range, +2 target in heavy woods)
Guillotine (4 hexes) only in arc of LRM +5 (+2 intervening light woods, +1 target movement, +1 target jumped, +1 target in light woods)

Dragon (+1, walked)
Thunderbolt (2 hexes) impossible
Archer (16 hexes) impossible
Stalker (2 hexes) impossible
Guillotine (5 hexes) impossible

Guillotine (+3, jumped)
Thunderbolt (3 hexes) +4 (+1 intervening light woods, +1 target movement, +1 target jumped, +1 target in light woods)
Archer (12 hexes) out of range
Stalker (4 hexes) +4 (+2 intervening light woods, +2 target in heavy woods)
Dragon (5 hexes) +5 (+2 intervening light woods, +1 target prone and at range, +2 target in heavy woods)
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
well, another hour of enjoying the view of the dense forest!!!

BTW before i die i have a last wish. can anyone close enough so i can try to hit him with that oak tree??

one more thing, Stalker, bro, start praying!!! ( ensure that those prayers are ones that are expensive co...z god damn!!!)
 

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
839
Pathfinder: Wrath
well if I die it's all good little toastboys fault, he executed my orders wrong :P
 

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