Round 12 Movement (I have no words)
Seriously, no words:
Guillotine GLT-4P (
eklektyk) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 5 :
succeeds.
Dragon DRG-1S-UK (
tindrli) must make a piloting skill check (getting up).
Needs 10 [5 (Base piloting skill) + 5 (Left Leg destroyed) + 0 (getting up)], rolls 7 :
falls.
Dragon DRG-1S-UK (
tindrli) falls on its right side, suffering 6 damage.
Dragon DRG-1S-UK (
tindrli) takes 5 damage to CT.
18 Armor remaining.
Dragon DRG-1S-UK (
tindrli) takes 1 damage to RT.
9 Armor remaining.
Pilot of Dragon DRG-1S-UK (
tindrli) "tindrli" must roll 10 to avoid damage; rolls 3 : fails.
Pilot of Dragon DRG-1S-UK (
tindrli) "tindrli" takes 1 damage.
Pilot of Dragon DRG-1S-UK (
tindrli) "tindrli" needs a 10 to stay conscious. Rolls 7 :
blacks out.
Thunderbolt TDR-5SE (
Azira) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 4 :
falls.
Thunderbolt TDR-5SE (
Azira) falls on its right side, suffering 7 damage.
Thunderbolt TDR-5SE (
Azira) takes 5 damage to RA.
Armor destroyed,
8 Internal Structure remaining
Critical hit on RA. Roll is 8; 1 location.
CRITICAL HIT on Large Laser.
Thunderbolt TDR-5SE (
Azira) takes 2 damage to LA.
Armor destroyed,
9 Internal Structure remaining
Critical hit on LA. Roll is 10; 2 locations.
CRITICAL HIT on Hand.
CRITICAL HIT on Lower Arm.
Pilot of Thunderbolt TDR-5SE (
Azira) "Azira" must roll 5 to avoid damage; rolls 8 : succeeds.
Thunderbolt TDR-5SE (
Azira) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 10 :
succeeds.
Thunderbolt (+1, walked)
Archer (11 hexes) no LoS
Stalker (9 hexes) no LoS
Dragon (9 hexes) no LoS
Guillotine (2 hexes) +2 (+1 partial cover, +1 target in light woods)
Archer (+1, walked)
Thunderbolt (11 hexes) no LoS
Stalker (18 hexes) +3 (+2 intervening light woods, +1 target in light woods)
Dragon (20 hexes) no LoS
Guillotine (9 hexes) +3 (+2 intervening light woods, +1 target in light woods)
Stalker (+1, walked)
Thunderbolt (9 hexes) no LoS
Archer (18 hexes) +4 (+2 intervening light woods, +2 target in heavy woods)
Dragon (2 hexes) +0 (+1 intervening light woods, +1 target prone and at range, +2 target in heavy woods, -4 target immobile) aimed shots possible (headshot +7)
Guillotine (11 hexes) no LoS
Dragon (+2, ran)
Thunderbolt (9 hexes) impossible
Archer (20 hexes) impossible
Stalker (2 hexes) impossible
Guillotine (11 hexes) impossible
Guillotine (+2, ran)
Thunderbolt (2 hexes) one med laser in arc if twisted to the right +3 (+1 partial cover, +1 heat, +1 target in light woods)
Archer (9 hexes) +5 (+2 intervening light woods, +1 heat, +1 target in heavy woods)
Stalker (9 hexes) no LoS
Dragon (11 hexes) no LoS