good little toastboy
Augur
Round 10 Movement (problems getting it up)
Double update! This time the Dragon attempts to get back on his feet, unable to strain his left leg, he can't quite keep his balance though and crashes back to the ground. Apart from the Stalker, who likes the cover the thick woods provide, everyone else walks towards their closest adversary and finally everyone has something to shoot again, the Guillotine and Thunderbolt almost getting into short range of each other.
The Dragon takes damage to his CT armour, and it's pilot tindrli hurts himself. Note that the odds, of blacking out increase with every point of damage to the pilot.
Dragon DRG-1S-UK (tindrli) must make a piloting skill check (getting up).
Needs 10 [5 (Base piloting skill) + 5 (Left Leg destroyed) + 0 (getting up)], rolls 7 : falls.
Dragon DRG-1S-UK (tindrli) falls on its right side, suffering 6 damage.
Dragon DRG-1S-UK (tindrli) takes 5 damage to CT.
24 Armor remaining.
Dragon DRG-1S-UK (tindrli) takes 1 damage to CT.
23 Armor remaining.
Pilot of Dragon DRG-1S-UK (tindrli) "tindrli" must roll 10 to avoid damage; rolls 6 : fails.
Pilot of Dragon DRG-1S-UK (tindrli) "tindrli" takes 1 damage.
Pilot of Dragon DRG-1S-UK (tindrli) "tindrli" needs a 5 to stay conscious. Rolls 9 : successful!
Thunderbolt (+1, walked)
Archer (14 hexes) +3 (+2 intervening light woods, +1 target in light woods)
Stalker (8 hexes) no LoS
Dragon (6 hexes) no LoS
Guillotine (4 hexes) +4 (+2 intervening light woods, +1 partial cover, +1 target in light woods
Archer (+1, walked)
Thunderbolt (14 hexes) +3 (+2 intervening light woods, +1 target in light woods)
Stalker (16 hexes) +2 (target in heavy woods)
Dragon (19 hexes) +4 (+1 target prone and at range, +1 intervening light woods, +2 target in heavy woods)
Guillotine (10 hexes) +3 (+2 intervening heavy woods, +1 target in light woods)
Stalker (+0, no movement)
Thunderbolt (8 hexes) no LoS
Archer (16 hexes) +1 (+1 target in light woods)
Dragon (6 hexes) +5 (+1 target prone and at range, +2 intervening light woods, +2 target in heavy woods)
Guillotine (11 hexes) no LoS
Dragon (+2, ran)
Thunderbolt (6 hexes) no LoS
Archer (19 hexes) out of range
Stalker (6 hexes) +6 (+2 attacker prone, +2 intervening light woods, +2 target in heavy woods)
Guillotine (9 hexes) no LoS
Guillotine (+1, walked)
Thunderbolt (4 hexes) +4 (+2 intervening light woods, +1 partial cover, +1 target in light woods)
Archer (10 hexes) +3 (+2 intervening heavy woods, +1 target in light woods)
Stalker (11 hexes) no LoS
Dragon (9 hexes) no LoS
Double update! This time the Dragon attempts to get back on his feet, unable to strain his left leg, he can't quite keep his balance though and crashes back to the ground. Apart from the Stalker, who likes the cover the thick woods provide, everyone else walks towards their closest adversary and finally everyone has something to shoot again, the Guillotine and Thunderbolt almost getting into short range of each other.
The Dragon takes damage to his CT armour, and it's pilot tindrli hurts himself. Note that the odds, of blacking out increase with every point of damage to the pilot.
Dragon DRG-1S-UK (tindrli) must make a piloting skill check (getting up).
Needs 10 [5 (Base piloting skill) + 5 (Left Leg destroyed) + 0 (getting up)], rolls 7 : falls.
Dragon DRG-1S-UK (tindrli) falls on its right side, suffering 6 damage.
Dragon DRG-1S-UK (tindrli) takes 5 damage to CT.
24 Armor remaining.
Dragon DRG-1S-UK (tindrli) takes 1 damage to CT.
23 Armor remaining.
Pilot of Dragon DRG-1S-UK (tindrli) "tindrli" must roll 10 to avoid damage; rolls 6 : fails.
Pilot of Dragon DRG-1S-UK (tindrli) "tindrli" takes 1 damage.
Pilot of Dragon DRG-1S-UK (tindrli) "tindrli" needs a 5 to stay conscious. Rolls 9 : successful!
Thunderbolt (+1, walked)
Archer (14 hexes) +3 (+2 intervening light woods, +1 target in light woods)
Stalker (8 hexes) no LoS
Dragon (6 hexes) no LoS
Guillotine (4 hexes) +4 (+2 intervening light woods, +1 partial cover, +1 target in light woods
Archer (+1, walked)
Thunderbolt (14 hexes) +3 (+2 intervening light woods, +1 target in light woods)
Stalker (16 hexes) +2 (target in heavy woods)
Dragon (19 hexes) +4 (+1 target prone and at range, +1 intervening light woods, +2 target in heavy woods)
Guillotine (10 hexes) +3 (+2 intervening heavy woods, +1 target in light woods)
Stalker (+0, no movement)
Thunderbolt (8 hexes) no LoS
Archer (16 hexes) +1 (+1 target in light woods)
Dragon (6 hexes) +5 (+1 target prone and at range, +2 intervening light woods, +2 target in heavy woods)
Guillotine (11 hexes) no LoS
Dragon (+2, ran)
Thunderbolt (6 hexes) no LoS
Archer (19 hexes) out of range
Stalker (6 hexes) +6 (+2 attacker prone, +2 intervening light woods, +2 target in heavy woods)
Guillotine (9 hexes) no LoS
Guillotine (+1, walked)
Thunderbolt (4 hexes) +4 (+2 intervening light woods, +1 partial cover, +1 target in light woods)
Archer (10 hexes) +3 (+2 intervening heavy woods, +1 target in light woods)
Stalker (11 hexes) no LoS
Dragon (9 hexes) no LoS