Round 8 Movement (evasive maneuvers)
As the Dragon cannot even turn this round, the Thunderbolt moves into the woods behind him, to evade the Stalker's fire, which works like a charm as the Stalker leaves his hill and loses sight to all enemy mechs. The Guillotine decides to move finally, but to much surprise (I can't be the only one, right?) he retreats from the Archer instead of closing the distance.
Thunderbolt (+3, jumped)
Archer (20 hexes) no LoS
Stalker (8 hexes) no LoS
Dragon (2 hexes) +4 (+1 target prone and at range, +1 heat, +2 target in heavy woods)
Guillotine (13 hexes) no LoS
Archer (+0, no movement)
Thunderbolt (20 hexes) no LoS
Stalker (15 hexes) +1 (+1 intervening light woods)
Dragon (20 hexes) +5 (+1 target prone and at range, +2 intervening light woods, +2 target in heavy woods)
Guillotine (9 hexes) +4 (+1 target jumped, +2 intervening light woods, +1 target in light woods)
Stalker (+2, ran)
Thunderbolt (8 hexes) no LoS
Archer (15 hexes) target not in arc
Dragon (6 hexes) no LoS
Guillotine (15 hexes) no LoS
Dragon (0, no movement)
Thunderbolt (2 hexes) target not in arc
Archer (20 hexes) no LoS, out of range
Stalker (6 hexes) no LoS
Guillotine (14 hexes) no LoS
Guillotine (+3, jumped)
Thunderbolt (13 hexes) no LoS
Archer (9 hexes) +3 (+2 intervening light woods, +1 target in light woods)
Stalker (15 hexes) no LoS
Dragon (14 hexes) no LoS