good little toastboy
Augur
Round 5 Fire (things go boom)
People love their alpha strikes. At least tindrli and eklektyk do and fired all their guns at their opponents. While all his lasers and missiles miss their target he hits with his PPC, thanks to him taking the risk of disengaging his PPC's field inhibitor. It doesn't feedback and destroy itself but instead melts a huge chunk of the Thunderbolt's right torso armour. The Thunderbolt retaliates with some good hits on the Dragon's arms.
What looked like a very careful move to get into short range of his LRMs ended in a disaster for the Archer. For the first time he turned his rear towards the Stalker, who has already proven that he's an excellent marksman: Again he hits with one of his large lasers and the weak rear armour gives in. The beam cuts straight into the Archer's ammo storage and the mech gets ripped to shreds by the giant explosion. His single LRM salvo misses the Guillotine and the Guillotines and Stalker's other hits (he scored a through-armoir-crit on the CT) don't matter anymore. Luckily Deuce Traveler ejects safely into the woods.
Weapons fire for Dragon DRG-1S-UK (tindrli)
Medium Laser at Thunderbolt TDR-5SE (Azira); needs 10, rolls 3 : misses.
PPC at Thunderbolt TDR-5SE (Azira); needs 10, rolls 10 :
Fired PPC without field inhibitor, checking for damage:
Needs 6 to avoid damage, rolls 11: Succeeds.
hits RT
Thunderbolt TDR-5SE (Azira) takes 10 damage to RT.
14 Armor remaining.
SRM 6 at Thunderbolt TDR-5SE (Azira); needs 10, rolls 7 : misses.
Medium Laser at Thunderbolt TDR-5SE (Azira); needs 10, rolls 4 : misses.
Medium Laser at Thunderbolt TDR-5SE (Azira); needs 10, rolls 5 : misses.
Weapons fire for Guillotine GLT-4P (eklektyk)
PPC at Archer ARC-2S (Deuce); needs 8, rolls 10 : hits CT
Archer ARC-2S (Deuce) takes 10 damage to CT.
15 Armor remaining.
Medium Laser at Archer ARC-2S (Deuce); needs 10, rolls 11 : hits RA
Archer ARC-2S (Deuce) takes 5 damage to RA.
9 Armor remaining.
Medium Laser at Archer ARC-2S (Deuce); needs 10, rolls 9 : misses.
Medium Laser at Archer ARC-2S (Deuce); needs 10, rolls 4 : misses.
Medium Laser at Archer ARC-2S (Deuce); needs 10, rolls 7 : misses.
SRM 6 at Archer ARC-2S (Deuce); needs 10, rolls 7 : misses.
Weapons fire for Stalker STK-4P (rashiakas)
Large Laser at Archer ARC-2S (Deuce); needs 10, rolls 10 : hits (using Rear table) RTR
Archer ARC-2S (Deuce) takes 8 damage to RTR.
Armor destroyed, 13 Internal Structure remaining
Critical hit on RT. Roll is 8; 1 location.
CRITICAL HIT on LRM 15 Ammo (8).
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! *** >Archer ARC-2S (Deuce) suffers catastrophic damage, but the autoeject system was engaged.
Archer ARC-2S (Deuce) must make a piloting skill check (landing in light woods).
Needs 9 [5 (ejecting) + 1 (automatic ejection) + 1 (Head Internal Structure Damage) + 2 (landing in light woods)], rolls 11 : succeeds. The pilot ejects safely!
*** Archer ARC-2S (Deuce) DESTROYED by ejection! ***
Archer ARC-2S (Deuce) takes 120 damage to RT.
SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
107 damage transfers to CT.
Critical hit on RT. Roll is 5; no effect.
Archer ARC-2S (Deuce) takes 107 damage to CT.
SECTION DESTROYED,
Critical hit on CT. Roll is 5; no effect.
Large Laser at Archer ARC-2S (Deuce); needs 10, rolls 8 : misses.
LRM 10 at Archer ARC-2S (Deuce); needs 8, rolls 8 : 8 missile(s) hit (using Rear table).
Archer ARC-2S (Deuce) takes 5 damage to CTR.
Archer ARC-2S (Deuce) takes 3 damage to CTR (critical).
Weapons fire for Archer ARC-2S (Deuce)
LRM 15 at Guillotine GLT-4P (eklektyk); needs 8, rolls 7 : misses.
Weapons fire for Thunderbolt TDR-5SE (Azira)
Large Laser at Dragon DRG-1S-UK (tindrli); needs 9, rolls 9 : hits LA
Dragon DRG-1S-UK (tindrli) takes 8 damage to LA.
7 Armor remaining.
Medium Laser at Dragon DRG-1S-UK (tindrli); needs 9, rolls 9 : hits RA
Dragon DRG-1S-UK (tindrli) takes 5 damage to RA.
13 Armor remaining.
Medium Laser at Dragon DRG-1S-UK (tindrli); needs 9, rolls 4 : misses.
Medium Laser at Dragon DRG-1S-UK (tindrli); needs 9, rolls 6 : misses.
Here's the heat for the remaining four mechs:
Thunderbolt TDR-5SE (Azira) gains 21 heat, sinks 17 heat and is now at 4 heat.
Stalker STK-4P (rashiakas) gains 21 heat, sinks 20 heat and is now at 1 heat.
Dragon DRG-1S-UK (tindrli) gains 25 heat, sinks 13 heat and is now at 12 heat.
Guillotine GLT-4P (eklektyk) gains 26 heat, sinks 22 heat and is now at 8 heat.
The Guillotine gets a -1 to his movement, making him a 3/5 mech for at least one turn and a +1 to all his shots.
The Dragon even gets a -2 to movement, making him also 3/5 until he has cooled down a bit and a +1 to all his shots.
The Thunderbolt and Stalker suffer no penalties.
Here's the map featuring the crater left by the Archer's explosion:
People love their alpha strikes. At least tindrli and eklektyk do and fired all their guns at their opponents. While all his lasers and missiles miss their target he hits with his PPC, thanks to him taking the risk of disengaging his PPC's field inhibitor. It doesn't feedback and destroy itself but instead melts a huge chunk of the Thunderbolt's right torso armour. The Thunderbolt retaliates with some good hits on the Dragon's arms.
What looked like a very careful move to get into short range of his LRMs ended in a disaster for the Archer. For the first time he turned his rear towards the Stalker, who has already proven that he's an excellent marksman: Again he hits with one of his large lasers and the weak rear armour gives in. The beam cuts straight into the Archer's ammo storage and the mech gets ripped to shreds by the giant explosion. His single LRM salvo misses the Guillotine and the Guillotines and Stalker's other hits (he scored a through-armoir-crit on the CT) don't matter anymore. Luckily Deuce Traveler ejects safely into the woods.
Weapons fire for Dragon DRG-1S-UK (tindrli)
Medium Laser at Thunderbolt TDR-5SE (Azira); needs 10, rolls 3 : misses.
PPC at Thunderbolt TDR-5SE (Azira); needs 10, rolls 10 :
Fired PPC without field inhibitor, checking for damage:
Needs 6 to avoid damage, rolls 11: Succeeds.
hits RT
Thunderbolt TDR-5SE (Azira) takes 10 damage to RT.
14 Armor remaining.
SRM 6 at Thunderbolt TDR-5SE (Azira); needs 10, rolls 7 : misses.
Medium Laser at Thunderbolt TDR-5SE (Azira); needs 10, rolls 4 : misses.
Medium Laser at Thunderbolt TDR-5SE (Azira); needs 10, rolls 5 : misses.
Weapons fire for Guillotine GLT-4P (eklektyk)
PPC at Archer ARC-2S (Deuce); needs 8, rolls 10 : hits CT
Archer ARC-2S (Deuce) takes 10 damage to CT.
15 Armor remaining.
Medium Laser at Archer ARC-2S (Deuce); needs 10, rolls 11 : hits RA
Archer ARC-2S (Deuce) takes 5 damage to RA.
9 Armor remaining.
Medium Laser at Archer ARC-2S (Deuce); needs 10, rolls 9 : misses.
Medium Laser at Archer ARC-2S (Deuce); needs 10, rolls 4 : misses.
Medium Laser at Archer ARC-2S (Deuce); needs 10, rolls 7 : misses.
SRM 6 at Archer ARC-2S (Deuce); needs 10, rolls 7 : misses.
Weapons fire for Stalker STK-4P (rashiakas)
Large Laser at Archer ARC-2S (Deuce); needs 10, rolls 10 : hits (using Rear table) RTR
Archer ARC-2S (Deuce) takes 8 damage to RTR.
Armor destroyed, 13 Internal Structure remaining
Critical hit on RT. Roll is 8; 1 location.
CRITICAL HIT on LRM 15 Ammo (8).
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! *** >Archer ARC-2S (Deuce) suffers catastrophic damage, but the autoeject system was engaged.
Archer ARC-2S (Deuce) must make a piloting skill check (landing in light woods).
Needs 9 [5 (ejecting) + 1 (automatic ejection) + 1 (Head Internal Structure Damage) + 2 (landing in light woods)], rolls 11 : succeeds. The pilot ejects safely!
*** Archer ARC-2S (Deuce) DESTROYED by ejection! ***
Archer ARC-2S (Deuce) takes 120 damage to RT.
SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
107 damage transfers to CT.
Critical hit on RT. Roll is 5; no effect.
Archer ARC-2S (Deuce) takes 107 damage to CT.
SECTION DESTROYED,
Critical hit on CT. Roll is 5; no effect.
Large Laser at Archer ARC-2S (Deuce); needs 10, rolls 8 : misses.
LRM 10 at Archer ARC-2S (Deuce); needs 8, rolls 8 : 8 missile(s) hit (using Rear table).
Archer ARC-2S (Deuce) takes 5 damage to CTR.
Archer ARC-2S (Deuce) takes 3 damage to CTR (critical).
Weapons fire for Archer ARC-2S (Deuce)
LRM 15 at Guillotine GLT-4P (eklektyk); needs 8, rolls 7 : misses.
Weapons fire for Thunderbolt TDR-5SE (Azira)
Large Laser at Dragon DRG-1S-UK (tindrli); needs 9, rolls 9 : hits LA
Dragon DRG-1S-UK (tindrli) takes 8 damage to LA.
7 Armor remaining.
Medium Laser at Dragon DRG-1S-UK (tindrli); needs 9, rolls 9 : hits RA
Dragon DRG-1S-UK (tindrli) takes 5 damage to RA.
13 Armor remaining.
Medium Laser at Dragon DRG-1S-UK (tindrli); needs 9, rolls 4 : misses.
Medium Laser at Dragon DRG-1S-UK (tindrli); needs 9, rolls 6 : misses.
Here's the heat for the remaining four mechs:
Thunderbolt TDR-5SE (Azira) gains 21 heat, sinks 17 heat and is now at 4 heat.
Stalker STK-4P (rashiakas) gains 21 heat, sinks 20 heat and is now at 1 heat.
Dragon DRG-1S-UK (tindrli) gains 25 heat, sinks 13 heat and is now at 12 heat.
Guillotine GLT-4P (eklektyk) gains 26 heat, sinks 22 heat and is now at 8 heat.
The Guillotine gets a -1 to his movement, making him a 3/5 mech for at least one turn and a +1 to all his shots.
The Dragon even gets a -2 to movement, making him also 3/5 until he has cooled down a bit and a +1 to all his shots.
The Thunderbolt and Stalker suffer no penalties.
Here's the map featuring the crater left by the Archer's explosion: