Round 1 Movement (Pacifists in my Battletech?)
While the Archer enjoyed his elevated position and is already opening his missile doors, the Stalker advanced into a slightly better covered position. With the help of his jump jets the Thunderbolt got out the forest as fast as he could and now has the Dragon, the Archer and the Stalker in his sights, the Guillotine used them to avoid the Thunderbolt. Meanwhile tindrli stayed in the forest to tend to his trees. I was clearly clairvoyant, painting his mech green. Due to the Thunderbolt's elevated position, he surprisingly can still fire his PPC, though. Or maybe he wants to grab a tree instead, who knows?
Here are the modifiers for your shots, I will include modifiers for your own movement, the enemies' movement, terrain modifiers and state whether a mech is covered (shots to the legs do no damage). Just add these to your base to hit value (4+, 6+ and 8+ for short, medium and long range) and heat modifiers. After the shooting I will state your heat levels and what this means for next rounds movement.
Thunderbolt (+3, jumped)
Archer (14 hexes) +2 (+2 intervening heavy woods)
Stalker (15 hexes) +1 (+1 target in light woods)
Dragon (12 hexes) +4 (+2 target in heavy woods, +2 intervening heavy woods)
Guillotine (9 hexes) no LoS
Archer (+0, no movement)
Thunderbolt (14 hexes) +5 (+1 target movement, +1 target jumped, +2 intervening heavy woods, +1 target in light woods)
Stalker (10 hexes) +2 (+1 intervening light woods, +1 target in light woods)
Dragon (20 hexes) +4 (+2 intervening heavy woods, +2 target in heavy woods)
Guillotine (13 hexes) +4 (+1 target movement, +1 target jumped, +2 intervening light woods)
Stalker (+1, walked)
Thunderbolt (15 hexes) +3 (+1 target movement, +1 target jumped, +1 target in light woods
Archer (10 hexes) +1 (+1 intervening light woods)
Dragon (11 hexes) no LoS
Guillotine (20 hexes) no LoS
Dragon (+0, no movement)
Thunderbolt (12 hexes) +5 (+1 target movement, +1 target jumped, +2 intervening heavy woods, +1 target in light woods)
Archer (20 hexes) out of range
Stalker (11 hexes) no LoS
Guillotine (20 hexes) no LoS
Guillotine (+3, jumped)
Thunderbolt (9 hexes) no LoS
Archer (13 hexes) +3 (+2 intervening light woods, +1 target in partial cover)
Stalker (20 hexes) no LoS
Dragon (20 hexes) no LoS